Sergio Cornaga • Gliperal - An Impeccable Cat Hunt

sopretty.png

This is the level created by Sergio Cornaga and Gliperal for Knytt Swapsies II. Sergio made the outdoors area, the house interior, and the basic mechanics, and I made the cave screens and secret areas. Because of the nature of what I attempted to create, this level ended up being quite monstrous in scope. As it stands, there are:

15447 lines in World.ini (that's more than Saving Thalanill, Cosmic Meltdown, and Cursed Gallery COMBINED)
45:1 screens to unique screens ratio (with 1055 screens, 23 of which are unique)
All done in 2 weeks (Sergio made his part super fast, so it still counts, right? :D)

As such, I definitely do not expect this thing to be bug free. I wanted to get it out in time for Swapsies, but I'll continue to tweak and amend the level.

That's all for now. Enjoy!

Author: 
Sergio Cornaga & Gliperal
Event Created For: 
Made For: 
An event

Comments

ncrecc's picture

Woah the key thing is amazing

Woah the key thing is amazing

EDIT: no wait the part where he smashes up your house is better

EDIT EDIT: Voidscreen if you go left from here with your cat https://i.frogbox.es/kho without clearing the key blocks, it might also do this if you exit while carrying a key

EDIT EDIT EDIT: I can't seem to ctrl+r during the "lost your cat" cutscene, it would be nice to be able to do that while... also the smashing your house sfx should probably be music and not a sound so it doesn't kick in if you Game>Restart from last save point during the cutscene

EDIT EDIT EDIT EDIT: Maybe an alt cutscene for setting your cat down in https://i.frogbox.es/khp and https://i.frogbox.es/khq since there's no spiky rocks there?

EDIT EDIT EDIT EDIT EDIT: Voidscreen if double-jumping up from https://i.frogbox.es/khr (spoilers) as well as every screen to the left of here https://i.frogbox.es/khs (spoilers)

EDIT EDIT EDIT EDIT EDIT EDIT: The "Bad Ending x/4" is covered up on some cutscenes by the "OK" button

Wow, you're pretty thorough.

Wow, you're pretty thorough. I didn't even think about a lot of those things.

The void screens should be easy fixes, except for maybe that first one...

I agree that not being able to Ctrl+R in the cutscene is pretty dumb, but I think that's more of a glitch with KS+, since it only happens during the ShiftHide portion (you can still Ctrl+R in later parts of that cutscene). I'm not sure if there's any good way to fix that, since ShiftHide is kind of mandatory to make things flow so smoothly. Also I didn't know about that sound-persisting-after-death thing. That is pretty silly, though, and yeah it should just be music.

I did notice the "bad ending x/4" bug, but was too lazy to edit all the images. I'll definitely fix that in later versions.

Thanks for all the feedback!

I don't think I've played a

I don't think I've played a Knytt Story in many years, but I decided to try this because I like cats.

The kitty was very cute and I didn't know things like the carrying animation were possible in Knytt Stories. The "normal ending" was fun and had some surprisingly precise jumps.

The secret area frustrated me a bit. The puzzles were clever, but even after figuring them out, it was easy to mess up by missing a jump or something similar. I think this wouldn't bother me that much normally, but the "bad endings" felt very accusatory and made me feel sad because I loved the kitty and didn't want to hurt it. The final puzzle was both the most interesting and the most frustrating. I found it strange that it was necessary to temporarily abandon the cat for that puzzle, even though that lead to a bad ending in the other puzzles, and some of the objects seemed to work inconsistently (for example, it seemed like I couldn't always place the cat on the bed).

Still, I enjoyed playing it. I don't know anything about how to make Knytt Stories levels, but it sounds like the carrying system was quite a technical feat!

pensive-mosquitoes