Knytt Scraps/WIPs

wibi's picture

Collection of ideas for scrapped KS levels, or those I don't know if I'll ever finish.

Knytter: Exploration level with the red/blue switch mechanics of REDDER. Never made a single room for it.

Hourglass Shape: Level where all of the rooms were arranged in the shape of an hourglass. Would feature a part near the end with seemingly unscalable overhangs that would grant you an easter egg if climbed. One of the few rooms I made for it would later be used as the starting room for garden.

Columbo: Juni wakes up, goes to her workplace to set a disguised explosive under the desk in her cubicle, works her shift, then goes back home before the bomb eventually explodes. You'd be traversing with no run powerup through a boring flat landscape both to get to work and on the way back. Entirely meant to riff on one particular Columbo episode with virtually the same plot where it took from the beginning of the show to the first or second ad break for this to actually happen.

crate pushing level: Shift-based level that would have played like a side-view sokoban with gravity. Juni would walk into the side of a crate to "push" it. Abandoned by the second screen.

flambe level: Another shift-based thing. The foreground and background are both transparent, only the foreground is solid. Shifting would cause the foreground and background to switch places. Combined with KS+'s Overlay=True feature, this would make it look like the shift is actually sending you between the layers.

minimalistic closer: Prototype of Get focus. I had almost the whole map layed out, but never got around to A) finishing the final area or B) actually adding the "closing behind you" effect.

Space is Cliche: Dr. Cliche's lab in space. The whole gimmick was that you'd occasionally exit the safety of his various rooms and tubes, and a timed shift (plus a custom object that resembled a timer) would kill you if you were outside for too long.

Good Day For Poker: Would start out as a pastiche of Healy's style, with the plot being that your neighbor just invited you to come over for a game of poker, but her house is too high up to get there without both jump upgrades. Eventually you'd stumble into some virtual reality room (like the one in Dark Sea) and go through all sorts weird settings like the space station from VVVVVV.

Quick KS Editor Demonstration: Self-explanatory. I tried to make the kind of guide that could have gotten me into level-making a long time ago.

careful!: The first draft for this was a level where you could "die" from trivial things, like falling on the lawn and "choking on a blade of grass" thus giving you tons of different endings to achieve. Then I abandoned that for some reason, and tried making a level where you had to infiltrate Dr. Cliche's lab from behind most of his structures.

You Have to Put the Juni in the Juni: KS+ level, map is enabled, map resembles Juni's sprite. No idea where to go with it.