Diff for Finder's Cycle #1

Mon, 06/25/2018 - 06:08 by fizzhogWed, 08/01/2018 - 05:41 by fizzhog
Changes to Body
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 +New version 1.01 uploaded August 1st 2018 - you can no longer get lost in a boring maze - apologies if you're the sort of person who enjoys getting lost in a boring maze.
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I release this one with more than usual trepidation. It has ‘what was I thinking’ written all over it. Still, this is Glorious Trainwrecks – praise be! I release this one with more than usual trepidation. It has ‘what was I thinking’ written all over it. Still, this is Glorious Trainwrecks – praise be!

Current revision:
fizzhog's picture

Finder's Cycle #1

fc101.jpg
Game File: 

New version 1.01 uploaded August 1st 2018 - you can no longer get lost in a boring maze - apologies if you're the sort of person who enjoys getting lost in a boring maze.

I release this one with more than usual trepidation. It has ‘what was I thinking’ written all over it. Still, this is Glorious Trainwrecks – praise be!

It’ll probably take half an hour to an hour to play. Please let me know if you find any bugs.

It’s intended as the first in a cycle of games based around the same group of characters, each game coming at the story from a different angle. Not quite an episodic game but something that means I can create a fairly involved story without getting bogged down in trying to create one large game.

This particular game is inspired by playing rather a lot of HOPAs. That’s ‘Hidden Object Puzzle Adventure’ for the uninitiated – a kind of modern hidden object game that blends in elements from point and click adventures and puzzle games. It’s a casual genre that’s too often overlooked or derided. Anyway, amongst other things, this game is a rather skewed take on the HOPA genre – lacking the usual artistic talent, straightforward narrative or commercial acumen.

Controls:
Move with WASD
Continue dialogue with SPACE
On object hunting screens click with LMB
On object hunting screens H key for hint if you’re stuck
On object hunting screens SPACE key to continue when all objects found
On puzzle screen drag and drop with LMB
On puzzle screen double click with LMB to rotate
On puzzle screen R key to restart – I think I’ve fixed the bugs but just in case

Made For: 
testing