Diff for Neut Tower

Sun, 02/02/2020 - 18:41 by SpindleyQMon, 04/27/2020 - 06:06 by SpindleyQ
Changes to Game link
-url: https://archive.org/details/msdos_neuttowr_ggj2020+url: https://spindleyq.itch.io/neut-tower
Changes to Body
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Neut Tower finds a software developer named Jaye trapped in her office after an earthquake. Working together with NEUT, a program she's written to traverse the inner machinery of the tower, she must repair the damage and hack her way to freedom. Neut Tower finds a software developer named Jaye trapped in her office after an earthquake. Working together with NEUT, a program she's written to traverse the inner machinery of the tower, she must repair the damage and hack her way to freedom.
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 +EDIT! I've been continuing to work on this and have put out a more fleshed-out "shareware" release! Now featuring more levels, sound effects, savegame support, a boss key, title screen menu, and ANSI shareware catalog. I'm really happy with how it has come together and think it's some of my best work!
 +
 +ORIGINAL POST FOLLOWS:
What's up Glorious Trainwrecks! It's been a looong time since I released a game! What's up Glorious Trainwrecks! It's been a looong time since I released a game!

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Neut Tower

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Neut Tower finds a software developer named Jaye trapped in her office after an earthquake. Working together with NEUT, a program she's written to traverse the inner machinery of the tower, she must repair the damage and hack her way to freedom.

EDIT! I've been continuing to work on this and have put out a more fleshed-out "shareware" release! Now featuring more levels, sound effects, savegame support, a boss key, title screen menu, and ANSI shareware catalog. I'm really happy with how it has come together and think it's some of my best work!

ORIGINAL POST FOLLOWS:

What's up Glorious Trainwrecks! It's been a looong time since I released a game!

It so happened that this year, Global Game Jam coincided with a weekend during which the rest of my family would not be around, my house would be totally empty, and I would be highly susceptible to cabin fever if I didn't get out and do SOMETHING. So I figured, what the hell, let's make a game.

I knew going in that I kind of wanted to make a game where you controlled multiple characters that had to cooperate with each other to progress, and where the whole puzzle was laid out on a single screen. I have a special fondness for games like this; for whatever reason I keep coming back to Gobliiins & DataSoft Goonies. I didn't find out the theme ("repair") until Saturday morning, but in the shower I came up with a central conceit that I liked, and a bunch of mechanics that could fit.

I decided to write the game on a 286 MS-DOS PC. No emulators, real hardware. I did this because for about the past year I have been noodling around on a game, and had ended up with a reasonably capable engine (devlog) that I knew inside and out, having written every line of it. It has integrated sprite, tile & map editors and an interactive debugging console that runs over a serial port, and is fully scriptable with a Forth-based programming language interpreter (devlog). So I knew it was capable of being a solid basis for my game idea, and I knew I wouldn't have to spend any time reading bad documentation and learning how to do things, like I would have with Unity or Godot or a Javascript framework.

Anyway! Two days later and I'm really happy with how it turned out! I hope you all like it! I will probably keep working on it!

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