Diff for When I go back I feel like I’m haunting my own past

Thu, 02/13/2020 - 16:03 by fizzhogFri, 02/14/2020 - 13:36 by fizzhog
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Images used are a mixture of my own efforts and material from Pixabay, flickr and the Digital Comics Museum. All the material I've taken from those places is useable without attribution as far as I'm aware as I was checking the license for each image as I found them. Thanks to all those people who put up material on those sites for others to use. Otherwise I hope any pilferings would fall under fair use. Some animations were made using 3D models from 3DRT. Sound is edited from public domain sounds on Freesound. Images used are a mixture of my own efforts and material from Pixabay, flickr and the Digital Comics Museum. All the material I've taken from those places is useable without attribution as far as I'm aware as I was checking the license for each image as I found them. Thanks to all those people who put up material on those sites for others to use. Otherwise I hope any pilferings would fall under fair use. Some animations were made using 3D models from 3DRT. Sound is edited from public domain sounds on Freesound.
-Controls are A and D for left and right and W for jump. I found that if moving upwards through the environment you hold down W and alternate A and D you can get a nice relaxing rhythm going. Space key for the ending.+Controls are A and D for left and right and W for jump. I found that if moving upwards through the environment you hold down W and alternate A and D you can get a nice relaxing rhythm going. Use Space key during the ending sequence.

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When I go back I feel like I’m haunting my own past

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This 'game' is a failure. In fact it's a trainwreck. Oh wait ... this is 'Glorious TRAINWRECKS' - Hurrah! It's a failure in that it's a 'kitchen sink' game, i.e. I threw everything in there including the kitchen sink. It's hugely overloaded with symbolism and 'messages' but any meanings such as there are veer off into obscurity and being overly personal. So it's a failure in that I don't think it communicates at all well. It's very much an improvised game; I started out with a vague idea of wanting to make a 'walking simulator' but I had a jumping mechanic that I found relaxing from messing around with settings in Clickteam Fusion and jumping is surely more fun than walking so then I thought what would it be like to make a 'jumping simulator' or 'purposeless platformer'? All there is to it is jumping around and looking at what there is to see, unlocking more 'memories' the longer you play. There is an ending if you play long enough. Despite my reservations I upload it anyway as I thought some here might find elements of it to be of interest - so if you're up for a purposeless platformer that combines visual overload with a personal zine then here you go.

Images used are a mixture of my own efforts and material from Pixabay, flickr and the Digital Comics Museum. All the material I've taken from those places is useable without attribution as far as I'm aware as I was checking the license for each image as I found them. Thanks to all those people who put up material on those sites for others to use. Otherwise I hope any pilferings would fall under fair use. Some animations were made using 3D models from 3DRT. Sound is edited from public domain sounds on Freesound.

Controls are A and D for left and right and W for jump. I found that if moving upwards through the environment you hold down W and alternate A and D you can get a nice relaxing rhythm going. Use Space key during the ending sequence.

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testing