Worryspider in: The Garden

bpseudopod's picture

HEADS UP! If you just want to play the game, go to the itch.io link above. The downloadable file contains the source files, and you have to start a local HTTP server (y'know, python -m http.server) to play it. Check out the readme for full credits and dev notes!

A frantic gather-em-up about the bourgeois norms of lawncare. Can YOU gather enough apples to feed your hungry pal?

Made For: 
An event


Python Project?

A snappy li'll two-axis frogger game! I really enjoyed this. On my best run I grabbed 42 apples before my concentration flew out the window. Nice work, and a combination of cute elements!

I don't know anything about python (I'm fair at design while don't know much about programming at all, really). How would you describe its learning curve? What sorts of games/applications can be easily made with it?

bpseudopod's picture

I didn't actually use Python for this

Thanks a lot! I never really thought of the comparison to frogger, but you're right to point it out, as it's very apt. (For the record, my high score is six, so you've got me beat there. :P)

It's good for quickly testing anything HTML-based. Python has a very gentle learning curve, as you might have heard. Its two strongest niches are web applications and number crunching (it's also, apparently, the industry standard for machine learning). Renpy, the visual novel engine, uses Python, but otherwise I wouldn't know much about making games in Python, as I don't use the language much for philosophical reasons. The reason I brought up Python in the description is because, on Mac/Linux systems at least, if you run python -m http.server in a terminal, it'll launch a simple HTTP server in whatever directory you're in, which lets you run and debug web-based games without having to upload them to any hosting service.