Melonman gets 25 stars

Game File: 

I got this nasty habit of making games only I'm interested about (see Tank Squabble)
anyway I remembered that back then there was this
short flash game called cat gets 100 stars or something
so i was wondering how something like that would work in 3D?
also as usual i got lazy and there are only 25 stars

Made For: 
An event


bpseudopod's picture

I really like the level

I really like the level design on display here--it feels like a Super Mario 64 level, or maybe even a Quake level, where it strikes a nice balance between representing a plausible space (some sort of castle, with a cute little courtyard) and being built to be traversed. I also like Melonman. he's a funny little guy

Danni's picture

I think I asked about this

I think I asked about this before, but what game engine are you using? Is it some sort of Quake-like, or is it an engine that you wrote yourself?

sry i missed it

its something i wrote myself (c++, opengl for 3D, openal for sound and various other libs: stb_image, stb_vorbis, dr_wav, miniz.h, pugixml )

gisbrecht's picture

yaaay i got all the stars.

yaaay i got all the stars. fun little game and i like how generous the respawn is. now i kinda wanna play super mario sunshine... mmmm...​

Kate B's picture

delightful... short... nice

delightful... short... nice weighty controls.... this is what I like out of a platformer. panicked sometimes as some stars looked hard to get, but then turned out to be pretty easy.

Whales's picture

Technical credit: really

Technical credit: really smooth input. I've played a lot of games that feel like they have laggy (buffered), smoothed (delayed) or otherwise nasty input. Camera control felt beautifully precise.

Mouse acceleration did feel a bit off, but I suspect you're adding that in yourself, given that you're getting "raw" mouse input? I'm running this under Wine so perhaps you're still getting pre-accelerated data, dunno.

Physics was smooth, notably the camera avoided sudden jumps when "rising onto" platform edges from below. Thankyou for not jerking the camera around constantly.

Once I discovered double jump I realised this map was easier than I thought :D Speedran it, lots of skips.

Thankyou for sharing. Also thanks for telling me that I was entertaining :)

Scroungin_4_Catsup's picture

Love it. The movement and

Love it. The movement and controls feel so "right" to me. I'm also really impressed with how smoothly this runs on my ancient-by-modern-standards 2009 Windows 7 laptop, most newer 3D games no matter how small kill it, so in my eyes that's a testament to how good your engine is. Played through it twice in one sitting and I'm sure there are many more playthroughs to come. Also great use of Moonlight Sonata.

flowerditch's picture

very cute game, got a lot

very cute game, got a lot easier once i realised i had a double jump. the level design is great, agree with others that it feels like mario 64 in a lot of ways, particularly in how everything is spaced at exactly the right distance for your jumps