This was a charming little game. I like seeing the rules...
the puzzle bit reminded me a bit of Q*bert, with the colors, but on the first few just red levels, I liked thinking about how to move so I only had to touch things once.
You should *definitely* continue to develop this! It's such a good idea, forcing the player to parse the rulesets. The current small set of levels are obviously just scratching the surface of what's possible here.
Comments
Like Sokoban
It reminds me of the Sokoban levels in Nethack. I'm terrible at puzzle games. I liked the color changing aesthetic.
This was a charming little
This was a charming little game. I like seeing the rules...
the puzzle bit reminded me a bit of Q*bert, with the colors, but on the first few just red levels, I liked thinking about how to move so I only had to touch things once.
You should *definitely*
You should *definitely* continue to develop this! It's such a good idea, forcing the player to parse the rulesets. The current small set of levels are obviously just scratching the surface of what's possible here.