Raiding Space Mission Base

Blueberry Soft's picture
Raiding Space Mission Base.gif

All I got done is a one-screen prototype. The final thing would involve a multi-screen base that you disable, then enter inside.

There are three shot sizes. When shots of the same size collide they create a bigger shot.

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Noyb's picture

I like how this mechanic

I like how this mechanic makes both spreading shots or staying in the same direction both valid choices.

Blueberry Soft's picture

Oh, yes! That's a good

Oh, yes! That's a good conclusion. Perhaps I'll make the level 3 shot able to kill a few ships before it gets destroyed to build on that.

kirkjerk's picture

the racing car mechanic

the racing car mechanic works surprisingly well in this!

Didn't quite get the shot thing. But I liked how sometimes it felt like you were using the enemies as weapon enhancers

Blueberry Soft's picture

The medium level shots seem

The medium level shots seem to get destroyed before they become obvious. Does that help/explain anything?

Ideally different level shots will effect the environment differently. At the moment the biggest ones just break the 'shields' as a test.

Danni's picture

Too many cork popping

Too many cork popping noises! Aaaaah! First time running this, it actually triggered the TGF sound/timing glitch!

I like how mashing Shift causes the shots to become larger. Interesting mechanic, though I feel like I need to do too much work to build up enough power to destroy those blocks.