Portal Two-Dimensional


In the spirit of the advent of Portal 2, which was released a few minutes ago in the future, here is a two-dimensional version of the game. The story is different, and so are the puzzles.

I tried to make as many levels as I could in the time limit. There are 10 of them.

Z - Push against ground, thus forcing self upward as per Newton's third law.
Arrows - Impart motion upon self, or, conversely, aim the object held in hand (if any).
X - ???
C - ???

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kirkjerk's picture

This is pretty impressive-I

This is pretty impressive-I don't have the time to give it the attention it deserves, but a lot went into it...
i like some of the text of the people. leaving the soul behind during teleprtation is a serious issue. or at least a fun thought experiment...

SpindleyQ's picture

It's definitely worth

It's definitely worth playing through to the end.

SpindleyQ's picture

Holy shit. Your games are

Holy shit.

Your games are always so polished and complete-feeling. These wonderful games just appear on the site, fully formed, as if by magic! Someday I'd like to hear about your workflow when you sit down to do KotMK. I mean, I have to assume that you didn't implement portal physics AND [mechanic spoiler] AND design ten levels AND make Deeps in two hours.

Noyb's picture

Solid puzzling! The failed

Solid puzzling! The failed experiment tag is quite misleading. Giving the portals opposite polarity feels like a rather interesting twist. The [mechanic redacted] feels a bit too powerful, though, especially on the last level.

Source code


PortalTwoDimensional.gmk1.89 MB