In the spirit of the advent of Portal 2, which was released a few minutes ago in the future, here is a two-dimensional version of the game. The story is different, and so are the puzzles.
I tried to make as many levels as I could in the time limit. There are 10 of them.
Z - Push against ground, thus forcing self upward as per Newton's third law.
Arrows - Impart motion upon self, or, conversely, aim the object held in hand (if any).
X - ???
C - ???
Comments
This is pretty impressive-I
This is pretty impressive-I don't have the time to give it the attention it deserves, but a lot went into it...
i like some of the text of the people. leaving the soul behind during teleprtation is a serious issue. or at least a fun thought experiment...
It's definitely worth
It's definitely worth playing through to the end.
Holy shit. Your games are
Holy shit.
Your games are always so polished and complete-feeling. These wonderful games just appear on the site, fully formed, as if by magic! Someday I'd like to hear about your workflow when you sit down to do KotMK. I mean, I have to assume that you didn't implement portal physics AND [mechanic spoiler] AND design ten levels AND make Deeps in two hours.
Solid puzzling! The failed
Solid puzzling! The failed experiment tag is quite misleading. Giving the portals opposite polarity feels like a rather interesting twist. The [mechanic redacted] feels a bit too powerful, though, especially on the last level.
Source code
Here.