batsbldr

Six's picture

The other night Lackey was showing me some of his game mockups, and I got the idea that it'd be neat to do a Crimsonland-alike (yes, there's surely a better term for those, but nothing springs to mind) with light base-building elements. And hey, it just so happens that Klik is pretty well-suited to that sort of thing! And with BATM@STER I already had a handy WASD-plus-mouse-aiming template to start from. So about four minutes of work yielded this:

It still needs time in the oven, of course: non-bat weapons and breakable barricades and enemy generation, first. Then finer stuff like distinct battlin' and buildin' phases, ammo and constuction limitations, and then maybe some actual balancing. But it's wonderful that Klik makes the distance between conceptualization and execution small enough that I can whip something like that up in a couple of minutes.

I think I'll actually follow through on this one, since I like the concept quite a bit.

Some of the other issues, as a reminder to myself:
-Blood needs to disappear over time. Since each droplet is an active object and there's an (admittedly fuzzy-seeming) ceiling on the number of those that can be present on-screen at any given time, it'll interfere with the base construction and enemy generation if it's not limited. So far that's been more of a pain than it should be due to the animation speed bug.
-Collision detection is ignored when backpedaling, which is weird because the player movement and facing is handled by custom events anyway. Should be fixable with some Active Object Overlapping events, anyway.
-Not trainwrecky enough. Needs more samples. Must find more samples. Also must peruse MIDI collection for appropriate tunes.

Okay. There's still time for some Doom before it's light out. Sometimes it is pretty okay being young and carefree!

Comments

kirkjerk's picture

looks cool, are there any

looks cool, are there any downloads yet?

Six's picture

Um, there are now! Only took

Um, there are now! Only took me half a year to notice.

Controls:
WASD + mouse: move and turn.
Hold space to engage build mode; A and D rotate the blocks, left-clicking places them. Right-click existing blocks to destroy them.

AttachmentSize
batsbld2.zip323.4 KB