Fall Free

thesycophant's picture
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This started out as basically a trainwrecky thing for a weekly themed creative jam my friends and I do (or used to do--it's kind of fizzled) a few months ago where the theme was "freefall." After a couple hours, I ended up liking what I was working on quite a bit, so I decided to spend some time polishing the movement and the level design.

I'd like whatever feedback I can get. I'm thinking it's going to be just a one-level game, meaning it's going to run all of about 3 or 4 minutes from start to finish at the longest. I'm debating about whether or not to insert a checkpoint or three.

(I intend to also implement an endless mode, either as an alternate gameplay mode or as a separate release.)

Here's the current version, which isn't yet a complete build (so when you get to the end, there's just endless space). I've made it in Game Maker, so it's a Windows executable.

Fall Free 12/10/2011 (24 MB)

Also, the file's kind of huge, because I've included three samples of the kind of music I'm thinking of using, since I'm also kindasorta hoping I might be able to find some musically inclined person who thinks they might enjoy composing an original track for the BGM! To change the music, press "1, "2," or "3" either at the title screen, or before you restart the level after you die.

Arrow keys to move. X to use your fall-dash power.

Thanks to anyone who checks this out!

pensive-mosquitoes