The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
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Comments
alphaboogie
This is a game toy meant to amuse 2 year old children.
You press alphabet keys on the keyboard and the note gets sung (in a boogiewoogie-ish pattern) and the letter flies around to wherever you clicked.
Total development probably was 2 hours-ish, but cheatedly spread throughout a day of helping friends do a yard sale and babysit and stuff.
I'm reasonably pleased but it's a BIG program in terms of file size and processoring I think.
Written in Processing, with a healthy dose of the latest Audacity that supports a super clunky kind of batch mode.
you can also see it online
you can also see it online at http://kirkjerk.com/java/alphaboogie/
this was my favorite game
this was my favorite game this month, it may have kept me from making my own game because i was too busy dicking around iwth this
seriously i played it for liek
a goddamn half hour and then i played it again
YES
I just noticed that you'd
I just noticed that you'd typed "Kirk" in that screenshot.
I like this quite a bit. I haven't field tested it with my own kid yet (modifier keys are still a bit of a bitch at this age) but I'd sure like to.
Die By the Bladed Sword In Darkness Of the Hell
Die By the Bladed Sword In Darkness Of the Hell
A demake of Die By the Sword in two hours! Instructions in text file.
JoytoKey is recommended.
I'm completely devoid of
I'm completely devoid of ideas right now, so I'm phoning it in with a couple of text adventure learning exercises I previously made, both of which are, to some degree or other, adaptations of things: Space Madness and Thy Dungeonman.
stalwart defender
Banana Command
My first KotMK! 'Cause I'm a slacker!
You, a washbasin full of bees, are tasked with defending the world's last four cheeseburgers from certain destruction at the hands(?) of a marauding band of teleporting bananas. Good luck!
Robot Slinky
Construct shamed me and laughed at my computer's paltry video memory.
paved with the best of intentions, etc.
Bad Penny: Multiverse Machinist
not worth the calories
Unicorns Crapping Unicorns Crapping Birthday Cakes
i guess technically they're pegasi
Crazy Forklift
My first trainwreck in Construct! It's not very good.
Uniboar
this is like a demo or something. I couldn't think of any original gameplay mechanics (what do i look like, Irem?) and I was more interested in drawing the graphics.
Leapbert
It's like q*bert, I guess. Jump between moving objects, curving your path, etc. Just don't go where you've already been? And a timelimit!
th is is actually pretty fun
th is is actually pretty fun
Yeah, leapbert was, IMO, the
Yeah, leapbert was, IMO, the best realized game in this batch.
You're just saying that to
You're just saying that to get people to beat it. :P
I'd like to apologize for the ending, but to be fair, it represents my very first attempt at using a FLC video converter. I actually used an old dos command-line program (through dosbox!) that converts a series of .TGA images into an FLC "animation" file. But I forgot to set a delay between frames, so it plays too fast. And I didn't remap the images to the correct KnP palette, either. But I'm one step closer to a monstrous klik FMV game!
Burrito Adventure
Snapman lured me into this month's KotM with a copy of the vintage 3D Construction Set (known to me in long ago days as Virtual Reality Studio).
Burrito Adventure is a groundbreakingly realistic depiction of a mid-century modernist living room in which the goal is to find a burrito. The whole epic backstory paragraph is in the readme.txt.
Running this will require either DOSBox or an actual 486 DX4 from a forgotten corner of your basement. Although come to think of it, this would probably run on a 386. Or a 286.
WHERE DID YOU LEAVE THAT BURRITO?
Oh God this game is so
Oh God this game is so pretty
I hope that someday you come back and do more VR Studio stuff and maybe a little more in-depth scripting! Although I recall the scripting being pretty painful.
You know, I'm pretty sure
You know, I'm pretty sure that this will run on machines as old as the first IBM PC with a VGA card and 256K RAM. I'm pretty sure that those were the requirements for 3D Construction Kit (version 1, anyway).
I'm pretty sure it ran under
I'm pretty sure it ran under CGA and EGA as well as VGA. I also have to wonder if it'd be portable to the ZX Spectrum somehow.
3D Construction Kit
Thanks for uploading your game.
There is now an unofficial 3D Construction Kit website at www.3dconstructionkit.co.uk where all our homebrew efforts can be enjoyed.
Did your create any other 3DCK projects? Please share them.
Thanks again for sharing Burrito Adventure, which made me laugh!