Not A Puzzle Platformer: Levels 1 and 2


I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.

WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.

As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.

The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.

(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)

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Noyb's picture

The space between tiles is

The space between tiles is counted as empty space, so you can phase through walls without using special blocks if you're precise enough with your aim. Bug?

Interesting... very

Interesting... very interesting... and illegal!

zsurzsalaszlo's picture

Ilegal ?

why its illegal? By the way i like your game.

agj's picture

Very nice. Second stage took

Very nice. Second stage took me a while to figure out.

thesycophant's picture

I really like this (and I

I really like this (and I love the lighting effects you've made Game Maker do). I'm not intelligent enough to figure out how to use these green blocks, though.