ZZTV 11

Thu, Nov 21 2013 09:26 AM
11/21/2013 - 11:26
08/22/2016 - 10:43
EST



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt


Games made for ZZTV 11

Namesort iconCreatedByScreenshotComments
ZZTV 1108/22/2016 - 19:41bitbotzztv11b.gif0
ZMAN07/14/2016 - 04:23LynxZMAN.jpg5
LightCycles07/29/2014 - 05:10Lynxcycles.jpg6
BLINK ZZT07/31/2016 - 01:12LynxBLINK.jpg0

Comments

.KKliker's picture

The submission channel isn't working

Is ZZTV11 over or did everyone just lose interest?

note

that you should suggest he presses p to play first. you could have that player next to passages on the title if you wanna bypass p to play too i guess. I might've been one of the few people that used that as a feature. Thanks to WiL

Congratulations

on that 2 year anniversary reply and for unearthing the origins of the tic tac toe board. it are prevalent.

#worstofzzt



Coming soon...

elementary

my dear watson

Hey, lemme pledge Supp ORC

This orc gives support. I kinda was against the idea, it being so long, but I mean, you did put some good work in the writeup and maintained it and expletive, wherever you are.. I had conditions to back a project like this due to history and keeping my word, no matter what it entails, it's a word.. Without it there'd be no sentences right?

But yeah, here's a sneak peak that should help people. They could even use what's here for their own endeavors, and if potential, use it for whatever they want. I'm gonna lean towards it going to this preserved for posterity Tim Sweeney Television X!!! It's like your favorite game having christmas remixes. Or a game you never played with Christmas Remixes.

I'm a little slow on the uptake chiming in just now, but I've got my reasons outside of some news and BitBot chiming in and joining the hideout and yeah, so here it is.. Be sure to be breath-staked , but i dunno, just really... take it in slowly, it's a lot to absorb.. I didn't filtrate the screenshots so be a WARE. but don't be in war about it.


Man I should preview that to see how it's looking so far.
WOW, so that's where we're at here. It's too much for me.
I can't do this yet. I have to meditate on all this.
What? the title picture is animated? How didn't I notice?

Okay I'm gonna do my best to persevere. Let's go out there and avenge Sweeney!


It's time to grooooow

Wow, that's pretty intuitive

Thanks for the link dagnabbit

gisbrecht's picture

i messed around with ZZT a

i messed around with ZZT a while back, anybody got tutorials/tips to help me out... well if anything i have about two years...

Hey this is a good idea

Maybe not as a channel but a utility for one's own project... Nice tool kits in here!

I understand why you were against the idea at first being one of the originators but I took this on purely out of responsibility. I appreciate your support!

Grow baby grooooow

Tinker with the ZZWORKBOOK if you like

here and it'd be cool if people post /revise / make better. There's really a very limited amount of ZZLEARNS and the ones done are either programming oriented or about polishing a game so it looks like what it would look like if it was in a quiver of the trends of whatever year the game came out. Example citation needed. I'd challenged those learned about the thread to come up with a decent guide for those who are completely new to kinda pave the way for other budding designers of the same who may end up the same caliber some day, but hey it's all good.

Hey

The zzworkbook has been added and is a nice conclusion to this file, bringing the grand total of ZZTV "volumes" to 27.

I'll maintain this thing for at least another round so send us your stuff people!

ZZTV
Get your own box.®

ZZT

Hi guys. I used to help manage the old zzt.org with xabbott like 15 years ago. My username was Dragonlord. I'm happy to see ZZT stuff still around, even if it's only a small group of people using it.

I remember ZZTV. I think I made a channel once. I'm going to dig around and see if I can find my old, never-finished projects and maybe just mess around with them a bit. What's normally used now for editing? ZZT 4.0?

Still a few tools

zzt 4.0/4.1 pretty much just upped the k limit of zzt worlds, like if you want a heavy engine on one board, or just have a lot to say. Did some other stuff too. It was the inspiration for Plastic too so that's cool.

Try with kevedit or if your computer can handle compatibility, zap for mouse drawing. just if you're using 7 or above try not to alt+tab in and out of kevedit too much and click on it, otherwise it gets mad. Obviously ZZTAE is still cool if compatibility works as it's the only one you can copy and paste f4 text into (haven't tried with zap)

But yeah, cool. See if you can uncover the second it's dino game while you're at it. It'd be cool to see what happens in the series.

Ahoy there, idiots!

What an accomplishment to get this through the door! Thank you all for making it happen.

ZZTV
You cannot beat us

The latest edition of ZZTV

The latest edition of ZZTV should be considerably faster and support sound in the browser without a hitch.

Shout out to Julian Fietkau for explaining how to custom compile DOSBox to JavaScript with Emscripten.

Son of a dolphin's picture

i tried this for the first

i tried this for the first time and i couldn't figure out how to get past the channel selection to the actual channels
oh well

The controls are as follows:

Up/Down = Change channel
Left/Right = Select channel

Lynx's picture

Panel Tutorial

There are several great ways to use floor panels activate switches, doors, etc. in your games.
Here is a short tutorial I threw together.
Import the board into a world to view.
Let me know if you have any questions.

Hopefully the code speaks for itself.
Let me know if you could use some explanations.

AttachmentSize
PANELS.rar861 bytes

ZZTV11 RELEASED!


Download the FULL version of ZZTV now!

Wow

I had no idea ZZTV was still alive !

I started this thing as "Dark FLR" back in the day (1998 according to your post at http://zzt.org/fora/viewtopic.php?f=4&t=3399&start=30 )
Totally figured out the hashtag thing way before it was popular :)

Wow indeed

It's nice to hear from you sir! You pioneered the hashtag alright.

Actually, it was issue #0 that was released in '98.
http://www.oocities.org/timessquare/fortress/3631/zztv.html

Let's pay heed to the oldbies

Let's pay heed to the oldbies and make stuff in the spirit of scene demos..

Atari 2600: http://youtu.be/XM1CbBePcdk
IBM PCjr: http://youtu.be/fs1oJOlPqMM
C64: http://youtu.be/zVPW40ygds4

ANSI art: http://sixteencolors.net/pack/blocktronics_acid_trip
1-bit music: http://shiru.untergrund.net/1bit/pivot/entry.php?id=162

Also, we need a 100 ZZT games in 10 minutes video.
Anyone up to the challenge?

Promo

Get a limited edition gold disk free with your contribution

Update

This is taking on a classic arcade vibe! I suspect it's gonna be leaner and meaner more like the originals. In many ways, ZZTV is the spiritual successor to community projects like The Best of ZZT and 24 Hours of ZZT which are worth checking out. Will this ZZTV torch go out? IDK but I'm passing it back to its creator, our friend Dark FLR.

HAPPY NEW YEAR

HAPPY NEW YEAR

P1d40n3's picture

How to add sound?

I'm new to ZZT, and I threw together a silly little world for this. How do I add sound to it? I've been searching the internet for a guide/clue, but to no avail.

Be sure to specify a channel

Be sure to specify a channel name (e.g., "#bakedcheese") and accommodate the player on your title screen.

just the classic pc speaker

#play abcdefg 123456789 tsiqhw
but with a little patience, you can convert music to ZZT format:
http://zzt.org/fora/viewtopic.php?f=4&t=3341

Good luck and thanks for your contribution!

avery's picture

ff

the real never ending event

yea pretty much

yea pretty much

Danni's picture

Back in 2012 I was working

Back in 2012 I was working on a Chip's Challenge ZZT but then kind of stopped. I might go ahead and revive it for this thing.

Obviously, there are challenges imposed by the ZZT format and behaviors - floor-acting tiles such as buttons will be hard to do on account of objects being solid in ZZT, and the screen format means I cannot fit full size 32x32 levels, so when it comes to porting over levels from the original Chip's Challenge I'm going to run into barriers. As a last resort I could always make my own levels.

hey nice that you picked this back up

curious to see how it comes out

Thanks for your submissions!

keep em coming

Only a handful of slots available

Let us know if you need more time


ZZTV
We only want your soul®

None of the above


ZZTV
Think outside the box®

#817807

Some sample ZZTV screens:

SpindleyQ's picture

This looks fucking

This looks fucking raaaad

(did you mean to post it as a two-year-long event?)

Subject to change

ZZTV10 submissions spanned a three-year-long period

Danni's picture

So is this a chainwreck type

So is this a chainwreck type deal where we form a waiting list and take turns adding things to the world like we did with Rainy Day Adventure?

Aplsos's picture

Nah.

ZZTV has historically been a compilation of community submissions, not really an exquisite corpse like you're describing (although setting one up and submitting it as a channel would work fine.)

commodore's picture

Designers should keep in

Designers should keep in mind that the goal isn't about length, not to say I don't want large entries, but the format is ideal for snippets, ideas that don't make whole games, or experiments. Multiple entries are allowed.

pensive-mosquitoes