Tips and Kliks: Introduction

Danni's picture

Hi, all! Now that I've finished my Secret Santa game and the new year is fast approaching, I would like to announce a new series of tutorials and articles called "Tips and Kliks". I've seen quite a few people here picking up on Klik tools lately, and I think that's great! These tools actually have a lot to offer - even Klik & Play is more powerful than it seems at first glance!

Why am I doing this series? After all I've kind of sworn off of Klik and I can write code in Lua, Java, C++! Well, before I was using any traditional programming language I used Klik for all my games (and a few "apps"). Using Klik to try out new gameplay ideas helped me gain familiarity with programming, and working around limitations by writing my own behaviors trained me to think critically. It is my hope that with this series I can help others do the same.

I plan to do a new article twice a week. I most likely won't provide game files for these articles (unless it's requested), because everyone is on different tools and sometimes things change between programs. I will provide plenty of images, however, and if you need help feel free to ask.

Scope

Focus will mainly be on the earlier Klik products (KnP/TGF1), but applicable to the later programs.

- (Re)familiarization with Klik basics (objects, built-in movements, editors, etc.)
- Basics of creating your own behaviors
- Some applications of custom behaviors, such as custom movements
- Other tips and tricks

pensive-mosquitoes