This was a little frustrating, but I'm glad I got to see the agent look so happy in the ending! With most of my clicks resulting in nothing happening, it took me a while to realize that I had to click on a specific set of clothes in a specific order. (I'm a little disappointed I couldn't, say, wear the Nine Inch Nails shirt, but there's nothing wrong with a game that can't let you fail.)
I'm not sure if it's because I'm playing it in MMF2, but the event checking if I picked up the sunglasses is a little misaligned, letting me end the game wearing nothing but a briefcase to work.
Yeah its the fault of MMF2 moving about my invisible clickable fields. It did the same with my game Le Sunset Salto. The briefcase could work if you could tear the inner lining and tie it behind your back like a waistband. But I am digressing. Yeah I should have left more choices to the player but it was made for a time-based event and we were all going for quantity, not quality - plus I was getting increasingly drunker with each of these 7 games. Nuclear family and Turkeygrease are more polished than this selection. Thanks for playing! Godspeed!
If you're making something that relies on clickable text, you should first convert the text into an active or backdrop object, or otherwise it will be rendered by Windows APIs and therefore may actually flow differently on different systems.
Comments
This was a little
This was a little frustrating, but I'm glad I got to see the agent look so happy in the ending! With most of my clicks resulting in nothing happening, it took me a while to realize that I had to click on a specific set of clothes in a specific order. (I'm a little disappointed I couldn't, say, wear the Nine Inch Nails shirt, but there's nothing wrong with a game that can't let you fail.)
I'm not sure if it's because I'm playing it in MMF2, but the event checking if I picked up the sunglasses is a little misaligned, letting me end the game wearing nothing but a briefcase to work.
So someone DID play this
So someone DID play this thing! :D
Yeah its the fault of MMF2 moving about my invisible clickable fields. It did the same with my game Le Sunset Salto. The briefcase could work if you could tear the inner lining and tie it behind your back like a waistband. But I am digressing. Yeah I should have left more choices to the player but it was made for a time-based event and we were all going for quantity, not quality - plus I was getting increasingly drunker with each of these 7 games. Nuclear family and Turkeygrease are more polished than this selection. Thanks for playing! Godspeed!
If you're making something
If you're making something that relies on clickable text, you should first convert the text into an active or backdrop object, or otherwise it will be rendered by Windows APIs and therefore may actually flow differently on different systems.