QUICK! DON'T LOOK!! 230715

screen.png

windows: https://dl.dropboxusercontent.com/u/7050/Games/tiny/dontlook.zip
mac: https://dl.dropboxusercontent.com/u/7050/Games/tiny/dontlook.app.zip

made in 4 hours, which was too long.

want to make single movement games regularly as a warm up and work it around other game making w/o getting in the way. this one became a lil more complex than i wanted.

sorry for the file size, i guess i need to clean up my unity folder!!

Music - Pink Panther theme, one of my favourites when i was small

lots of love,
llaura

Made For: 
testing

Comments

everythingstaken's picture

Cool concept!

Yeah, I really like the concept for this one. I think if you spent a little bit more time this could feel really nice. I was pretty confused with what was going on because of the lack of explanation, but once I got it I thought the mechanic was cool. I wish there was some sort of feedback showing that you're doing the correct thing. I was also confused for a while with what I was looking at on the TV screen. I like the whole idea of you're not supposed to look at some specific content that the game has, but maybe you can sneak a peak. I think this would have worked really well if the written dialogue was like subtitles in front of everything else on the screen or if it was spoken.

thanks for the thoughts!

thanks for the thoughts!

using recorded speech is a very interesting idea, i should do more w/ that.

Son of a dolphin's picture

interesting, i think in

interesting, i think in general, more contrast and feedback would be good to make it more like a game, though thats not necessary. regardless, I think i would've liked it more if there was a sense of progression and stuff, but i get that it's just an experiment

sergiocornaga's picture

This is a nice mechanic. I

This is a nice mechanic. I was surprised by how long I was able to keep at it, but I'm sure it could be improved by some form of conclusion (and some degree of detection of how much you are seeing). But as you say this was just a warm up that's already more complex than you intended, so it works fine as is.

ihavefivehat's picture

nice

Personally, I didn't feel the need for an ending or sense of progression. I thought it worked well as a quick little vignette, but maybe that's because I had already read the comments and knew what to expect.