Knytt of The Month Klub #9

Son of a dolphin's picture
Sun, Aug 09 2015 05:00 PM
08/09/2015 - 20:00
08/09/2015 - 22:00
America/New_York

(mostly cut and pasted from sergio)
Make a Knytt Stories level in 2 hours! Alternatively, make something else in 2 hours. It's up to you, really.
(But Knytt Stories levels are profoundly awesomer than everything else in existence, so why not just make one :3)

Never used the Knytt Stories editor before? No problem! Download Knytt Stories here. (If you've never played it before, give the tutorial or bundled level a go to get a feel for how the game works.) The editor comes included, and a good way to learn to use it is by cracking open existing levels and poking at them to see how they work. This guide is also recommended reading.

Join us on IRC for camaraderie, support and merrymaking! Point your favourite IRC client to #glorioustrainwrecks on irc.freenode.net, or use our handy-dandy in-browser chat here.

(If, like me, you haven't used IRC before, just go to this site and type in #glorioustrainwrecks for the channel name, and you can use any nickname. I'm just saying this to minimze confusion )

Upload your level here when it's done.


Games made for Knytt of The Month Klub #9

Comments

clyde's picture

sweet.

sweet.

sergiocornaga's picture

I posted about this on

I posted about this on Nifflas' Support Forum, which has become more active recently! I'm hoping this event really takes off.

Son of a dolphin's picture

ah, right, i made an account

ah, right, i made an account there, but i totally forgot about it, thanks for putting it there

Fubaka's picture

Heyo! Came here from the

Heyo! Came here from the Nifflas Support Forum. Will be taking part in this.

Healy's picture

Aw, man, I gotta get ready

Aw, man, I gotta get ready for this.

Son of a dolphin's picture

neat! glad to hear it!

neat! glad to hear it!

My Entry

Here's a level called Mystery Island :)
I made it in 2hours 15 minutes. I just finished it.
http://www.mediafire.com/download/u3anem3jqq64td3/Knytt_MysteryIsland.zip

sergiocornaga's picture

Hey! I'm the author of the

Hey! I'm the author of the tileset you used for the majority of the level. I love seeing it get used, contributing art to Knytt Stories all those years ago is truly the gift that keeps on giving.

This is a really nice level and I'm impressed by how much you were able to achieve in the time limit, it's so much more than I can typically manage. It all feels really cohesive. I was floored by your innovative use of Tileset55 in the subterranean area, too. If you're willing to update the level (and I really hope you are) I have a lot of bugs to report and other tips, so brace yourself.

  1. Many enemies in Knytt Stories will walk on air if there aren't walls at the edge of a platform, and you kind of have to design around this. Screens where this happens are x1001y1000, x1000y1001, and x998y999.
  2. There are several areas where the alternate yellow-green tiles are used at the edge of the stone tiles. I guess this might be intentional, but I thought I'd point it out since I don't really like the look of it. Affected screens include x1001y1001, x1000y1001, x999y1001, x998y1000, x997y1000, and x997y1001.
  3. The spiky purple enemy on x1001y1001 seems impossible to get past for me, I can only jump over it when I have the high jump. Replace it with an easier foe or tell me what trick I'm missing, please!
  4. The Knytt Stories engine can't handle walls that don't directly connect between screens, so sliding down the steps in x999y1000 leads to a glitch colloquially known as a wallswim. Adding a tile at position x5y9 ought to fix this.
  5. The subterranean area is quite tricky and could use at least one save point (maybe on x998y1003 as it seems possible to get stuck if going right instead of left on the screen below). In general I feel save points are a bit sparse in your level, but most people tend to disagree with me when I say things like this so don't feel pressured to add a whole lot more.
  6. Using double jump / umbrella, it's possible to reach void screens at x998y997 & x999y997. Maybe you could extend the cliff out more or build a secret area there, something like that!
  7. Likewise, if you climb the red door wall after getting double jump / umbrella but before getting the red key, you can reach a void screen at x1002y998. You may have to build an actual ceiling.
  8. This level is too good to not have an info screen. If you take Scene1.png from your Intro folder, rename it Info.png and put it in the main folder, I think it looks really good with the menus. You could then also delete the Intro folder and the level will just start directly, which is something I personally like.
  9. I noticed you mixed up the author and level name fields when you first made the level. Happens to me more than I'd like to admit. You changed it in World.ini which is great, but you can also rename the directory from 'MysteryIsland - RelicShine' to 'RelicShine - Mystery Island'.
  10. The typical way of distributing Knytt Stories levels is as knytt.bin files, which can be created using Level > Compress in the editor. Apparently this only works natively in Windows, just in case that's an issue you ran into.
  11. After you've done all this, you should submit it as a game to this event. Glorious Trainwrecks accepts knytt.bin files, so you can just upload it directly. Include a screenshot, too!

OK! That's all I have to say. I really hope you keep making levels!

About the hard spider dude near the beginning

you stand still until it comes close, then you hold run and jump
i think you press run a little sooner, but it's still bloody hard
i've done it 3 times D:

thanks a heap!

Love the feedback! i'll certainly use your list to update the level.
I have a couple of things i'd like to add too.

Danni's picture

Hmm, I need to find a use

Hmm, I need to find a use for this Yoshi knytt skin I made back in like February. Guess I'll be using it in the level I make for this event!

Danni's picture

Oh yeah, I can decompress

Oh yeah, I can decompress Knytt Stories levels but I can't compress them, so if someone could compress my level when I'm done with it that'd be great.

Son of a dolphin's picture

YES

YES

Son of a dolphin's picture

i mean yes to the yoshi

i mean yes to the yoshi skin, i'm not entirely sure how to compress it to bin if it's not working on your system

Danni's picture

Here is the skin if anyone

Here is the skin if anyone wants to use it. I would appreciate credit.

Remember that player skins need Knytt Stories Plus for them to work.

AttachmentSize
Yoshi.png6.82 KB
Danni's picture

Oh geez, I only just now

Oh geez, I only just now realized that thing to the left of Yoshi is meant to be a ceiling light. I always thought it was just some weird sculpture to put wherever.

It looks so ridiculous sitting on the floor

Edit: Maybe not?

yoshi

i'd apply yoshi to my level in the update process if it didn't require knytt stories plus :\

clyde's picture

Custom sound woes

I'm having a hard time adding music to the Ambiance or the Music assets.
I made a .ogg file, named it Ambi255.ogg, placed it in KnyttStories/Worlds/My level name/Ambiance, and when I flip through AtmosA or AtmosB to 255, I get an error and here no sound.
edit: Nevermind, I got it working once I got the Knytt Stories Manager working and added it with the Custom Data Manager.

--------------------
Also the Knytt Stories Manager crashes on me. I can't open it at all.
edit: Never mind, I used the Windows compatibility-mode tool and it fixed it! I've never used that before, it's pretty cool.

fixed my entry

as i expected, fixing it took as long as making it hahaha

clyde's picture

friendly creatures

Is there an easy way to determine whether or not a creature in a bank is friendly or death-touchy? Or do I just have to test a zoo and learn from trial and error?

------
also the irc address is:
https://webchat.freenode.net/

Vegetal Gibber's picture

Another visitor from the

Another visitor from the Nifflas forums here! I decided to give this a shot and made a tiny and incredibly dumb level just for the heck of it, in approximately two and a half hours.

As for the theme and inspiration... please don't ask :P

Vegetal Gibber's picture

This might help

http://nifflas.lpchip.nl/index.php?topic=2628.0

It's not complete, but it might save you some time. Also, all objects under the "Meanies" category are hostile, while all objects in the "Knytt & Fluff" bank should be harmless (as far as I remember).

yay

gonna do this even though i haven't used the knytt stories editor in like 6 years!!!

clyde's picture

I didn't finish a game

I didn't finish a game today, but I just have to tell y'all: Knytt Stories is a really good engine for me right now and it's not because I like platformers. The included audio and visual palettes are a great way for me to quickly experiment with aesthetic techniques in games in general. The more time I spend with this engine, the more I can see how it will help my understanding of visual, auditory, and path design. Making a single screen that feels complete is a certain kind of satisfaction that I was craving in the exercise of game-making.

Danni's picture

Hey, as it turns out, I can

Hey, as it turns out, I can compress levels after all! I guess something in Wine got fixed? Anyway I'm gonna upload my level now.