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SpindleyQ's picture

A Trip Through the Grand Canyon

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Game File: 

Experience a virtual reality trip through the Grand Canyon, as though you were really a flying triceratops! Up and down arrows move.

Photography by Martin St-Amant. Music composed by George Stone and recorded by Virt.

EDIT: Fixed sound.

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jan_strach's picture

Le Sunset Salto

Le Sunset Salto - screen.png

Dear everybody, I proudly present my new game. Three months in the making (waay too long for a game this short). Featuring lots of jumping / saltoing / swimming action, underwater creatures, "transparent" sprites and lush MIDI orchestration. I have been playing it over and over to get rid of bugs but probably dozens of them are just waiting to be discovered. Well, I do not care anymore, just wanted to share it at last.

You start by jumping off a cliff, and if you know what to do, soon you embark on an underwater adventure! Watch your oxygen! If you don't know what to do, there are hints and even a step-by-step walkthrough which honestly takes away all the fun, so use it only if you really have no idea what to do. There are two achievements to earn, and for completing each you gain access to a special prize! (of course you can gain it immediately by checking in the .gam file but you are too noble and honest to do that, aren't you).

Let me know what you think, I didn't have any beta-testers available except my wife who said it is pretty but nonsense. If you find any bugs I will be more than happy to fix them and repost a better version.

EDIT: Bugs removed! If you really want to know which bugs, highlight the following:Jumping from the rock to catch the mermaid is now only possible after the mermaid jumps. When caught by the octopus and unable to move, it switches to Game Over after 3 seconds. As for the duplicating chracter - sorry, for now I have no idea how to get rid of that. Chances are if it happens one time it won't the second.Big thanks to sergiocornaga for fishing out (badum tschhh) the bugs.

EDIT 2: For some strange reason there is one bug that does not appear on my computer, but it hapens when I play the same file downloaded from here. IF certain mermaids are causing you problems, that's what the "choose level" option is for. I honestly don't know what I can do about it, I mean it is THE SAME file...

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Le Sunset Salto (Jan Strach).zip577.86 KB

Twine 1.3.5 Markup Syntax Examples

This is out of date! Please use the Twine wiki instead.
Having investigated the Twine engine code, I've found that the official passage syntax documentation(*) is incomplete. Here, then, is what I believe to be a complete list of Twine markup syntax. Almost all of it is derived from TiddlyWiki, and as such, some parts are not necessarily relevant to the typical Twine author. Nevertheless, they remain available.

http://www.glorioustrainwrecks.com/files/Twine1.3.5.MarkupSyntax_0.html

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Twine1.3.5.MarkupSyntax.html63.61 KB
zum's picture

an image thread.

This is a thread to share miscellaneous interesting/inspirational/ineffable/rhinoceros images you happen upon!


This is a game called Kuma Uta. Apparently it's exactly what it looks like.


Missing-texture bug for a "high-def" mod for Half-Life 2, which also seems to inexplicably integrate a "sexxxy Alyx" mod (bringing to fruition what was tragically prophesied in a Gamer's Quarter article a few years back.)


On the other hand, I think this bug is actually kind of gorgeous. Found on Whacked-Out Ultima IX.


I'm glad dess mentioned Bad Hacks recently, because I'd completely forgotten about it. It's hard not to appreciate the sheer dedication of someone who would spend hours and hours inserting dicks and swears into Link's Awakening.


For some reason this image entirely validates the existence of a Fifth Element game for me.


Barkley remains a strong contender for my game of the year.

SpindleyQ's picture

The Internet Archive DOSBox File Browser

So, you're messing around at the Internet Archive, and suddenly you find you've made a sweet Jetpack level, or an excellent Klik & Play game. You're super proud! You want to save it for posterity, or share it with the world!

But, you can't. It's saved _somehow_ on your hard drive so that you can keep messing with it when you visit the page again, but you don't have any way of accessing it!

UNTIL NOW.

Introducing the Internet Archive DOSBox File Browser!

Simply drag the following link up to your bookmarks bar: File Browser

Then, when using your favourite Internet Archive DOSBox-emulated program, click the "File Browser" bookmarklet to show a pop-up at the top of the page that allows you to easily traverse the DOS filesystem. Clicking on a file will cause your browser to bring up a download dialog to save it! (Right-click-and-save-as doesn't currently work.)

Possible future enhancements:

  • Upload files INTO the DOSBox filesystem
  • Inline text file / image / WAV viewer
  • Download entire directories as ZIP files
  • Let me know what else would be cool??

* Update: Now hosted on the Internet Archive itself!

Miner's Delight

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Game File: 

You are a miner searching for as many gems as you can by finding keys that open chests and finding a key that opens your way to the next area.

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Werxzy
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Danni's picture

Musiccccc

One day I hope to be able to make super happy and queer music.

oh_cripes's picture

Reactor Control

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In this game you play the part of a disillusioned worker at a very well run power plant. One day the power plant goes wrong! But due to planning and good management everything turns out fine. Then another day it goes wrong again! This time it is up to you to fix it. Keep the reactor stable for as long as you can!

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spiral's picture

mno's Week of Games Pack

mno's Week of Games Pack.png
Game File: 

mno's Week of Games Pack

Hi, mno here. I spent a week making a game every day, with a self-imposed time limit of one hour per game. Here are the results!!

Because of how many games there are here, for once, I'm not going to write microfiction justifying the existence of any of them. You'll just have to use your imagination, okay? Five of the games are made in Clickteam Fusion 2.5, and should be compatible with non-Windows OS's by running it in WINE. The other two are made in Twine 1/2, and so should be compatible with any browser.

The cover art is based on the art for "Pac-Pack" by Astral Entertainment. Detailed credits for each game are available in the "README.md" file contained in the zip.

Also, if you're interested, I made a blog post talking about my experiences with this week long experiment!

PS. Sometimes I broke my rule of making the game in only one hour, but for good reasons only!

Monday: "Monday"

Made in Twine 2. 10-15 minutes of reading. Perfect for fans of newspaper comics.

A Choose Your Own Adventure story starring a particular popular property... Click on blue words to read more details, or to move on to the next passage. It features six endings, can you find them all? Two of them occur before the Chapter 2 split, hopefully that's not annoying.

Tuesday: "Tuesday"

Made in Clickteam Fusion 2.5. 1 to 5 minutes long. Features a re-arrangement of Spoonman by Underworld.

Can you find Tuesday, before time runs out?! Hold W or up arrow to accelerate, and hold S or down arrow to decelerate. Press A/D or left/right arrows to turn left and right. Press the spacebar to search the current area you are in.

Wednesday: "Cycle The Recycling!"

Made in Clickteam Fusion 2.5. 0 minutes long. Contains valuable life lessons.

Inspired by my experiences with recycling, Dracula's Condemned Castle by Gisbrecht, and Taco Tom by Tin, in this game you will uh... do nothing, other than press Escape to quit, because I ran out of time! if you want though, you can watch recycling fall down and hope it lands into the right collection bins.

Thursday: "Help Nikki Shave"

Made in Clickteam Fusion 2.5. 1 minute long. My most personal game ever.

Based on the negative experiences and dysphoria I've had from shaving my facial hair, I decided to try to process that by making a game about it. Control the electric razor with the mouse. You can press Escape to quit early. By the way, my pronouns are she/her so don't get it wrong.

Friday: "A Conversation"

Made in Twine 1. No estimate of length. After this, you won't need anything else to write a story!

Simulate a conversation between two characters of your own creation! Type things into the little textboxes based on the prompts, and after things have started, you can click the blue lines of text to add more lines, or end the conversation and see the whole thing in a natural form.

Saturday: "Frogger 2 Advanced: The Greater Quest"

Made in Clickteam Fusion 2.5. 3-15 minutes long. The greatest slippery platforming mechanics ever.

In this simulated GBA port of a non-existent sequel to Frogger: The Great Quest, you need to uh... Become a videogame?? Press any key to advance menus. Move with the arrow keys, press spacebar to jump, and press Escape to quit (after the splash screen).

Sunday: "You Can Only Shy 80 Times"

Made in Clickteam Fusion 2.5. 2-5 minutes long I guess. Stars a talking chair, who is you.

This is a parody-in-title of another game I helped make, You Can Only Die 80 Times. Press any key to greet animals and friends passing you by, and press Escape to quit when you want. There is no ending to the game, it goes on forever.

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