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SpindleyQ's picture

New wikipage: Breathtaking Triumphs

So, I just added a page to our wiki called Breathtaking Triumphs, which is meant to highlight the absolute best our community has to offer. I haven't frontpaged it yet, but I plan to do so soon. I don't think my initial choices should be too controversial. I assure you that if your game isn't on there, it's not necessarily because I don't think it's a staggering work of genius; I just wanted to get it started with a handful.

Nominate more games in this thread.

mendonca's picture

You Miss the Stars

Game File: 

You are Yevgeniy.

You work for the state power board.

You miss the stars.

Made For: 
An event

judges DX

Game File: 

click to make judges

Made For: 
Pirate Kart 2
juliette's picture

My Level

Game File: 

My very first Wolf3D level. It's a bit weird but not too much.

Juliette Porée
Made For: 
An event
Eliot's picture


Game File: 

The first game I've ever made in Klik and Play. Uh... yeah.

Try to shoot the blocks and get as many gems as you can and still reach the exit.

Event Created For: 
Made For: 
An event
snapman's picture

Statement of Purpose

While I realize this community is relatively new, it seems a pity that so few people participate in such an inviting opportunity to rapid prototype simple games and quickly receive feedback. Much of the humor of this site comes from the internet stigma of Klik & Play, which can both serve as a retro incentive for creators to return to using tools they had long since discarded (and discover new possibilities), and to deter potential creators with our self-deprecating ironic use of horrendous pre-amateur design. While we can appreciate the unique aesthetic of non-design, it should not be the isolated goal of Glorious Trainwrecks to reproduce the past without recognition of the present. There have been changes in the independent gaming scene. Just because we use a tool from 1994 doesn't mean we must use it as it was used in 1994.

A defense of Klik & Play:
On the surface, KnP may appear limited. And in many ways it is. Events will never be like lines of code, and "Active Object" is not the only class we need. But consider this: Many of the games gaining recognition in the independent gaming community today could have easily been produced in KnP, if not for a few surface details in graphics. KnP could be used to make interactive comedy like "I wanna be the Guy" or "Death Worm". It could be used to make surrealist experiences like "Psychosomnium", or introspective commentaries like "Passage". It could even present political commentary like "Harpooned". KnP may lend itself more easily to comedy, but it gives your average Joe a chance to try to say something with a game.

My goals here on this site are twofold. First, I will use my participation in the KOTMK to experiment with pure game design. I wish to see what new goals I can set for a player, and what new ways I can have the player interact with a system. Secondly, I will begin a Hosted Trainwreck, the purpose of which will be to push the boundaries of advanced KnP event writing. KnP is capable of far more complex things than we think. The Moteur engine proved this. KnP Tetris proved this. Time and time again, people have done unexpected things with a limited palette.

And who knows? Maybe my impression that KnP still holds potential is perfectly in line with the overambitious naive klikkers of yesteryear. If my lofty ideals are doomed to irony, there is no better place for me to fail than here.

Shovel some more coal on the furnace, and sound the steam whistle. This train is on its way.

Luluna's picture

Fwoosh! (updated again)

Game File: 

EDIT 2; Added two new game modes!
EDIT 1; Fixed a bug where some sound effects would play even when muted.

Help a tiny little catstronaut avoid space rocks as they fwoosh through outer space in search of delicious Starberries!
Grab the Starberries to fill up your Fwoosh meter~

You can use any of the following keys to play:
X, Shift, Control, Space

'M' to toggle the sound on/off
'Escape' to instantly quit the game
'ALT' + 'ENTER' to toggle full screen on/off

Made with Game Maker, so it's Windows only, I think? Sorry!
This is my first ever actual game made with Game Maker so if it lags or crashes horribly or causes any other sort of mischief, I'm so sorry!!
Please tell me and I'll try my best to fix it as soon as possible!

Thank you so much for downloading and playing this little thing.
I'd love it if you'd post your high scores!

The game will save your best score in a .ini file, which Game Maker hides away somewhere I don't even know. (I tried to make it save to the game's folder, but couldn't figure it out) If you want to delete that, just press the 'Delete' key on the title screen and it will delete your score and the file for you!

Made For: 
An event
davidsgallant's picture

A Game for Ana

Game File: 

Made for my wife for Valentine's Day.

David S Gallant
Made For: 
An event
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