I have nothing to say.
Attachment | Size |
---|---|
THPG - Unity Project.7z | 32.29 MB |
The Daily Click has a new subsite called the Klik Museum.
Check out Atom Boy 2.
Attachment | Size |
---|---|
atom-boy2.png | 21.1 KB |
My roommate named [DERREL] found a great interest in [FLICKGAME] and what not.
After we got home from some [BASKETBALL DERBY], he decided to make this game.
Whether for better or for worse, this game is on here now.
He called it something like [DARK SOULS] but I told him that was already owned by those boys up in [AAA GAMING HEADQUARTERS].
So he renamed it [Who Cares].
Made with flickgame jr.
Evade the walls if you don't wanna BOOM!
This game was inspired by a feature found in Alien Soldier where playing on the "Supereasy" difficulty allows you to adjust the game speed while paused. It got me thinking about game speed and its correlation with player skill. In that vein, Temporal Banana is a (very) basic SHMUP with a twist - the game's speed changes based on how well you play. Defeat lots of needle bombs to increase the speed. Conversely, taking damage makes the game slower. However, one thing remains constant - the timer ticks away at the same speed regardless of how fast everything else moves. As you play, your banana continues to ripen until it is overripe (that is, you run out of time). If you take damage while overripe, you lose the game! If, however, you defeat the giant Space Durian, you will be victorious.
If you want more challenge, press T at the title screen to play "Time Flux Mode", which is inspired by Leon Arnott's "Aorta of Time".
There's not a whole lot to this game. In a way, I kind of wish I gave the Space Durian more than one attack. It definitely lacks variety. At the same time I worry that adding lots of different attacks would make the game speed deviate too much since the speed would be dictated not quite so much by the player's skill, or perhaps some attacks would be easier or harder than others, causing the speed to deviate quite a bit depending on which attacks the player were most affected by... More than anything this game is just an experiment concerning game speed and I don't think it needs to be anything more...
Get a headache with the new edition of this instant classic. Featuring appearances from your favorite celebrities, including an appearance from Dwayne "The Rock" Johnson! (pictured)
You're a runner you're a lobster you're a runner you're a lobster you're a runner!
This is Splatoon done in the style of Klik & Play. Technically it's made in The Games Factory but I tried to stay within Klik & Play's limitations.
It's bending the rules a bit (the game doesn't quit after 60 seconds) but I really wanted to make this.
Fire 1 - Shoot ink
Fire 2 - Be a lobster
Edit: Moved menubar shortcuts to function keys so you don't press them by accident while playing.
http://www.silvergames.com/wolfenstein-3d
If you don't know the location of all secrets in the original wolfenstein levels, I suggest looking up some map, because you WILL run out of ammo. Don't worry, the developer forgets to actually make the secret areas secret sometimes, so if you see a gaping hole in the wall proceed inside immediately.
I made this when I'd had 10 games made, left them, and found out later on that Triplefox had made at least 12. Thus began my second game making sprint.