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kirkjerk's picture

draggin' ballz

Game File: 

An exercise in sitting and spinning

Event Created For: 
Made For: 
An event
CharlieVermin's picture

Never Be Here: The TEASER


This is a little piece of a game that I'm not going to release anytime soon.
While I removed a large amount of content, there's also content that I simply blocked off.
In the Teaser, you will walk through some of the maps and be snatched off them just as it gets interesting.
You will be able to see some inaccessible parts behind walls which I think is really cool.
There is also commentary.
You will also get a Debug Device (you will need to find out which key activates it) that makes it possible to access all the teaser's content without having to modify the game.
You can see the items you collected by selecting Itembook from the escape menu. You can acquire the Item Guidebook by noclipping and talking to a glitched guy in the southeast corner of the map with the Mario trivia graphic, or by manually turning off the boolean ("Switch") #33. Both actions require Debug Device.

The game itself is mostly a walking simulator in the form you will see it, but you will also have a challenge section and you can even die.

I hope I'll get you hyped with my eloquence and architecture.

(This game requires no RTP, but it doesn't have the whole thing merged with the game either. Isn't that great.)

Made For: 
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KlikBot's picture

Timezone Lottery Klik Jam #17

Sat, Nov 03 2012 04:30 PM
11/03/2012 - 23:30
11/04/2012 - 01:30

The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 11:30 pm UTC. Whenever that time rolls around for you, you have two hours to make a game!

How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.

Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.

After you've made your game, upload it here!

For more information, check out the N00B FAQ.

Sign up below to get a reminder email the day before the jam!

Games made for Timezone Lottery Klik Jam #17

Brainmotron 3D

Game File: 

Planned for this to be bigger and better by about 4-6 hours of work, but had some problems with Unity mostly caused by being an idiot and lacking sleep :) Oh wells! Playable at least.

Adrian Gordon (Code) + Arran Langmead (Art)
Made For: 
An event
avery_v's picture

House runner Backstory!

So this is something i made in one of my many stream-of-thought things that i occasionally have when talking to my friends. This is official House Runner canon here. It also explains a couple of the frames within the game that are kinda confusing and seemingly out of place.
featuring skype conversation things at the beginning of each line


[12:57:53] lin: see now mr. pickens has the control tower as his home
[12:58:09] lin: and for some reason he decided to put multiple locks on his door
[12:58:21] lin: and it just so happened that he put one too many on
[12:58:43] lin: and he actually fell out from his home where upon he got dragged to where you start
[12:58:49] lin: hence why all the keys are on the floor
[12:58:57] lin: and the keys have become sentient over time
[12:59:08] lin: and if they detect human life they will move away
[12:59:10] lin: however theyre fine with sinks
[12:59:26] lin: so mr. pickens dressed up as a sink in order to get all his keys back so he could get to his house again

[13:01:01] lin: if it becomes night time then none of the keys work on his door
[13:01:17] lin: so mr. pickens would be locked out of his own house if he didnt get there before night

snapman's picture

Weekly Updating 3: Turn, Turn, Turn.

I have an incredibly good excuse to not update this week, but I'm going to go through with an update anyway. It's going to be short.

Last week I got a comment linking me to the KnP tips & tricks thread here on Glorious Trainwrecks. One of the last posts in that thread was about making an object turn towards another object or direction. I remembered asking that very question of the KliK Kommunity a long time ago, and receiving almost the exact same answer: later Clickteam products have the direction calculator, which solves the problem entirely.

Not content with this, I decided to finally solve that problem in KnP. I got out some paper, sketched out the problem, and found a simple solution. I knew there were 4 situations. The first two were obvious: If the target angle is greater than the current angle, add to current angle (and vice versa). The second two were difficult. Under what situation should you subtract to get a larger number, or add to get a smaller number? What was the difference between moving from 12 to 20, and 4 to 28? The difference was, unsurprisingly, the difference. Once the absolute value of the distance between current and target grew greater than half the circle, it made more sense to loop around 0 instead. A bit of figuring, and voila! Turn Towards accomplished in KnP.

Note that this technique alone only works for one object, not a swarm of objects, because direction retrieval doesn't know which object pair to select from and give to. But that's a whole 'nother article. "Object selection" is one of the most confusing aspects of KnP event writing. Sometime I'll talk about that in greater detail. But for now, here is an example of a basic turn towards effect. Enjoy!

rotate.zip31.41 KB
clyde's picture

Mass Effect: Andromeda Spoilers: "Liam Costa: Armor Diplomacy"


I made a fangame for Mass Effect: Andromeda.
There are spoilers for the "Liam Costa: Armor Diplomacy" quest.

Made For: 
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Smedis2's picture




Event Created For: 
Made For: 
An event
SpindleyQ's picture

Possible site breach

I'm not certain, but I think the server running Glorious Trainwrecks may have been hacked again recently.

- You should NOT YET change your password on this site, as if it has been hacked, the attacker could still have access.
- You SHOULD change your password on any websites that you're using that share a password with Glorious Trainwrecks.

- I am going to create a new, clean Linode instance and migrate the site to use it.
- I am going to modify Drupal to use a more secure password hashing mechanism.
- I will tell you when this is done so that you can change your passwords here, if you wish.

(Warning: gory technical details)
After the last time the site was hacked, I installed a program called rkhunter, which runs daily and searches for changes to the running system that have security implications.

On the morning of March 17th, rkhunter started to send emails that flagged something I had never seen before. This message has persisted since. There is no possible way I accidentally did anything to the server in the 24 hours prior, as on March 16th I was travelling all day.

[blockquote]Warning: Network TCP port 47018 is being used by /usr/lib/libice.log. Possible rootkit: Possible Universal Rootkit (URK) component
Use the 'lsof -i' or 'netstat -an' command to check this.[/blockquote]

According to ls, /usr/lib/libice.log does not exist. Neither 'lsof' nor 'netstat' show anything that has that port open. I can't connect to that port, either locally, or from an external machine. And rkhunter's mailing lists suggest that URK is very old and very unlikely to be seen in the wild.

It is possible that this is a weird false positive. If it doesn't go away after rebooting the server, then that seems very unlikely, since this is very dubious behaviour. I am being cautious.

One other thing happened that I find alarming: This morning, someone logged into my Facebook account from Taiwan. Facebook caught it, locked my account, and notified me. I had been under the belief that the password I was using was A) secure, and B) had yet to be leaked. Clearly it is now out there and associated with my email address, so I have a long slog of password changes ahead.

RE: password hashing, Drupal 5 performs by default an SHA-1 hash of your password with no salt. If you have a common password, this means that someone with access to our database could figure out your password literally by putting your password hash into Google. If you have an uncommon password, the work is slightly more complicated, but because there is no salt, it does not take an attacker much more time.

(I would love to do away with storing passwords entirely and switch to Mozilla Persona or something, but the chances of making that work with Drupal 5 are basically nil. I should be able to fairly easily switch to a bcrypted version of the SHA-1 hash of your password, which won't require a password reset and will bring us up to modern password hashing standards.)

Anyway, I'm sorry that this happened, and I'm hopeful that I can get us transferred over to a fresh, new, more secure server reasonably quickly.

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