what if one day u woke up in BUBBO LAND? what would you do??? where would u go??? the possibilities are endless!
I think I've asked stuff like this before but here goes again:
ANYONE AROUND EAST MASS WANNA ASSEMBLE FOR SOME OR ALL OF THE PIRATE KART II WEEKEND?
I could host or travel.
Mostly I think I want someone to play new multiplayer games with.
Damn it, I need to reassemble some kind of gaming crew.
my first ever flickgame! let's all have fun in space.
when the food hits critical mass is hwen you are really going to see some shit
a remake of the magnavox oddysey2 game of pachinko
NOW ON THE WEB: http://www.auntiepixelante.com/pachinko/
a two-player game. first to 1000 points wins.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Castle Powerup Jump | 08/17/2013 - 18:59 | whoiam | 2 | |
Mushroom Maze | 08/17/2013 - 18:22 | sergiocornaga | 5 | |
RollerCoaster Tycoon 4 | 08/17/2013 - 18:56 | tininsteelian | 4 | |
Show Yourself! | 08/17/2013 - 11:10 | L | 6 | |
The Five Zones | 08/13/2013 - 18:10 | spiral | 2 |
Here's my Second Game, Button.exe, because Too Many Bombs just wasn't something I was that proud of.
This game is an experiment in user decision making and deviations. I just hope I wasn't too cryptic that no one can beat it...
Can you WIN this game?
P.S. Game Over means you didn't win.
Chun
A Member of SJSU Game Development Club
made a quick flick game bc i really wanted to participate in this. excited to play everyone's stuff
nice to meet ya
This code is largely based on some original macros posted to the Google Group by, er, somebody. These take a YouTube video ID and plays the audio of that video invisibly in the background of your Twine game. The player will require Flash installed, of course.
http://www.glorioustrainwrecks.com/files/TwineMacros-YouTubeAudio-2.1.0.txt (Last updated 16/3/14)
What I've done is upgrade it in the following ways:
* The volume slider is removed, on the basis that most authors will probably not have much call for it. Also, it required jQuery and jQuery UI, which not only inflated the footprint of the script, but may have interfered with other jQuery-using Twine scripts.
* It supports multiple sound tracks per story, and lets you play them simultaneous with each other if you so wish.
* The script will attempt to preload all of the videos, ensuring that they play as soon as their macros are called. (Note: currently it only preloads the tracks from the start, so this performance gain may not be seen when starting playback from the middle of the track.)
* A few more macros are provided, roughly in line with my HTML5 audio macros: <<unloopbgm>>
and <<pausebgm>>
.
* The code has less implicit globals. (This is a meaningless distinction.)
* There should be more informative error messages for specific error codes.
The macro names themselves are similar, but I made the following changes: <<playbgm>>
now plays the audio once, and <<loopbgm>>
causes it to constantly loop. Otherwise, they function identically.
Note: For browser security reasons, local HTML files are prohibited from accessing network files through a Flash embed. So, you have to test these macros by running the game from a web server.
Usage examples
*<<playbgm iHBWZn9re0U 32>>
plays the YouTube video starting from 32 seconds in.
*<<playbgm iHBWZn9re0U>>
plays the YouTube video from the beginning, or resumes it if it was paused.
*<<stopbgm iHBWZn9re0U>>
stops the sound track.
*<<loopbgm iHBWZn9re0U>>
makes the sound track constantly loop (although it may not quite be seamless).
*<<unloopbgm iHBWZn9re0U>>
stops it from looping.
*<<pausebgm iHBWZn9re0U>>
pauses the sound track.
*<<stopbgm iHBWZn9re0U>>
stops playback and resets its position to the start.
Feel free to report any bugs to @webbedspace.
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TwineMacros-YouTubeAudio-2.1.0.txt | 3.13 KB |