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Robson's picture

Follow the Yellow Brick Road

Game File: 

My game is inspired by Terry Cavanagh, Anna Anthropy and The Path.

I went a bit ambitious, so had to rush it a lot. It might run too fast or too slow or not at all for you. Sorry about that! The game is made in Visual Basic 6 and includes the code.

Made For: 
Klik of the Month Klub #33 (Mar 2010)
Healy's picture

Knytt Stories and You: A Tutorial by SoftSoft


So if we're submitting Knytt Stories to the Kart, we should probably have our own tutorial, right? I mean, sure, there's a perfectly fine one bundled with the game itself, but that one doesn't really gibe with Glorious Trainwrecks ethos, right? This is what SoftSoft was thinking when it made this level.

Note that SoftSoft is not allowed to touch Knytt Stories anymore.

Made For: 
An event
qrleon's picture

Yiepipipi World


Vin aalgras vu tin ti yok Yiepipipi dans le schliebillia elus! 6 Etats coovo din di yikko Yiepipipi vus yaggrah. Tel noin?

So, Klik & Play has been kind of crashy for me, and despite that I've continued to use it out of laziness. A runtime error in AMOSD broke the last straw, so I'm gonna try to stay away from it except for KOTM.

The race track uses a SEQUENCER!

sergiocornaga's picture


Game File: 

This game is controlled by moving the mouse and clicking the left mouse button.

Event Created For: 
Made For: 
An event
Danni's picture

Pre-Pirate Kart Knytt Stories Collaboration Level

Sat, Feb 18 2012 01:00 AM
02/18/2012 - 00:00
02/25/2012 - 00:00

Inspired by this.

From now until the start of Pirate Kart V, we're gonna collaborate on a single level, and then submit it to the Kart! Some rules/guidelines:

  1. Each participant takes turns making a section of the level
  2. Only one section per participant
  3. Make your section between ten and twenty screens long (more of a guideline really)
  4. Try not to spend more than two hours on your section
  5. Please don't edit someone else's section (unless you have a really good idea)
  6. Add a sign message to your first screen stating that you made the section
  7. First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
  8. When you've finished your section, upload it as a packed file.
  9. Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. The final version will get submitted as a game entry to PKV but WIP versions as game entries will just clutter up the database.

Games made for Pre-Pirate Kart Knytt Stories Collaboration Level

Twine 1.3.5 Built-in Macros

Having investigated the current Twine codebase, here's a written-up a list of built-in macros. Most are well-known, but some have different limitations than what the documentation says. Others are little-known, and often for good reason.

Twine1.3.5.Macros.html66.88 KB
netgrind's picture

SSSnake (Obese)

SSSnake (obese)ss.png

Looks like your snake has been eating to much food.

Made For: 
An event

It's Wolfentime! (a Wolf 3D jam)

Mon, Mar 25 2013 06:00 AM
03/25/2013 - 06:00
03/25/2013 - 23:59

We had a DooM event, so now it's time for a Wolf 3D event! Making maps for Wolf 3D is incredibly easy, so all are encouraged to take part! The plan is to put all the levels together to form a new episode or two, complete with a custom title screen!

general grettle ss2 officer2 guard2 hans2

So, what do you need?

1. A copy of Wolfenstein 3D. The shareware edition is fine, though the full version will give you more to play with.

2. A way to play Wolfenstein. You can use DOSBox if you wish, but there are also sourceports (I use NewWolf): http://top-sourceports.tsx.nl/wolfenstein-3d.html

3. An editor. I use Havoc's Wolf Editor. It's full-featured, easy to use and even includes built-in documentation and tutorials: http://hwolf3d.dugtrio17.com/index.php?section=hwe

4. If those tutorials are a bit too heady, here is a nice one that gives you the basics of Wolf 3D level design. It's for a different editor, but it's pretty much the same stuff: http://www.wolfenstein3d.co.uk/levels.htm And here is a very in-depth one: http://diehardwolfers.areyep.com/bunker/bjdesign.htm

5. Inspiration. Ellaguro wrote some great articles about Wolf 3D's level design, which could give you some good ideas. With some imagination, you can make something special in Wolf 3D, despite how limited it appears to be. http://ellaguro.blogspot.com.au/search/label/wolfenstein



And by fight, I mean design levels.

This is a bit of a loose event. A few friends are hoping to have a LIVE JAM on the 25th, but that might not happen. Really, just add levels here and we'll put it together in an episode when we have enough/too many levels! You can even post levels you've previously made that you're proud of. Unless we reach 60 levels. Then we're screwed.

The final collection will likely use the full version of Wolfenstein, we'll just have to cut out all the official levels to avoid any piracy issues.

OH, one more thing. Please export your maps, so that you don't have to upload Wolfenstein 3D with your work. All the map files will be pulled together at the end of the event.

Games made for It's Wolfentime! (a Wolf 3D jam)

NameCreatedsort iconByScreenshotComments
Glorious Wolfenstein Trainwreck - Springtime04/15/2013 - 08:17Cyclespringtime.jpg13
EPISODE TWO SECRET AREA03/25/2013 - 22:37Pizza Timewol-f-u.png0
Barrels03/25/2013 - 18:24juliettebarrelswf3d.png0
Creepy Pasta03/25/2013 - 17:59ShineSyndromecreepss.png0
My Level03/25/2013 - 08:26juliettemylevel1b.png0
Pgilstein map 203/24/2013 - 20:05pgilwolflevel2.jpg0
Pgilstein map103/24/2013 - 17:12pgilwolflevel.png0
Wolfeinstein 3D03/24/2013 - 05:43mutantlegwolftitle.jpg1
Outbreak03/19/2013 - 01:38Cycleoutbreak.jpg0
Could be Worse03/08/2013 - 01:19CycleNewWolf 2013-03-08 18-27-09-72.jpg0
Gretel's Grotto03/08/2013 - 01:12Cyclegretel.jpg0
Danni's picture

Murder Thousands of Bees With a Giant Robot Mech

Game File: 

A game idea I had when I was 12 but didn't get to make a reality until today.

You are a giant robot mech. Your job is to disturb bee hives in order to kill thousands of bees. You do this by flailing your giant head with wild abandon. It's a SEA OF BEES!! TIDAL WAAAAVE!

Hold Space and the Left or Right Arrow Key to cause mass destruction. Note that for technical reasons you will not be able to murder more than close to ten thousand bees. But box2d will probably crash before that happens anyway.

"BZZT!" voice by SpindleyQ. Music by Torley.

Made For: 
An event
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