Random posts

Johny L.'s picture

Asteroids with a Twist

ass.png

Asteroids with an END.

Made this because i was bored.

Author: 
John L.
Made For: 
testing
Klik Bot's picture

Beep Boop

Beep Boop.

Kate B's picture

The Terror

theterror2.png
Game File: 

A small diorama. Just one room

Made in just over a day. It's my bedroom, in quarantine, with COVID-19 everywhere outside. It was a beautiful sunny day

Made For: 
An event
sergiocornaga's picture

WarioWare D.I.Y: The Last Hurrah

Sun, Apr 20 2014 01:00 AM
04/20/2014 - 01:00
05/20/2014 - 01:00
Etc/GMT-7

IT'S OVER. WARIOWARE R.I.P.

On May 20, Nintendo will put an end to DS and Wii Wi-Fi Connection functionality, and with it the last Nintendo-sanctioned method of transferring WarioWare D.I.Y. wares for distances of over 65 feet. Before that happens, let's make and swap as many microgames, records and comics as we can!

Friend codes (DS):

Sergio (1): 2537 1140 5873
Sergio (2): 3140 1088 2254
Duncan: 4815 1511 7637
SpindleyQ: 1763 5139 9796
snapman: 0088 4880 2877
Cycle: 3569 6204 9809
racarate: 2796 5299 8891 [updated]
SomniLottie: 0606 0831 5982

Important Update: it is apparently impossible to register new Wii friend codes, so that option is now off the table. :(

If you want to be added to this list, send me a PM with your friend code!

See also: friend codes previously posted on the site (not guaranteed to still work)

Submitting to this event

Items in your warehouse are available to download for everyone you've mutually swapped friend codes with, but I'd appreciate notifications of anything made specifically for the event. You can also submit game pages for them here on the site if you want!

I plan to convert and archive all submissions as .mio files for posterity. I will also accept direct .mio submissions from anyone with the ability to make them. If this event takes off they could see release as the Glorious Trainwrecks WarioWare D.I.Y. Pirate Kart, which I'll worry about the logistics of later.

Potentially helpful tools

If you want to share your work as .mio files, or do additional editing on your computer, these tools could help! They typically require a flashcart, emulator, or access to your WarioWare D.I.Y. Showcase save file.

  1. DeSmuME is capable of emulating WarioWare D.I.Y. almost perfectly! I'm sure that only members of this upstanding community who already own the game will choose to seek the ROM for use with the tools below. Also, if the tutorials are boring you, skip them with my DeSmuME save file (comes with a bunch of submitted games as a bonus)!
  2. miotool by yasu (Ctrl+F 'miotool' to find) allows you to transfer .mio files (representing games, records and comics) between your save file and computer. On the same page, mioedit (Ctrl+F 'mioedit' to find) can be used to edit a game's internal assets and presentation. I used it extensively for Eat a Baby!
  3. bobmcjr is currently developing a tool with a wide variety of uses! It currently allows save editing from a wide variety of input formats, some batch dumping, and even MIDI export for records! Follow this thread, or download the latest version here.
  4. CrygorTool is similar to miotool, but doesn't subtly inject the text 'yasu' into everything you run through it. May be useful if you experience issues with the above tools.
  5. Combining DeSmuME with LICEcap has allowed me to make some pretty sweet microgame GIFs. I'm happy to make GIFs of submitted microgames on request for those unable to.

Tips

  1. In order to connect your DS to the internet, you'll have to access a router using WEP encryption, an outdated encryption method that you are almost certainly not currently using! You can also make it work by just turning off wireless security entirely.
  2. Your friend code can be found (after connecting to the internet at least once) under Distribution Centre > WFC > Friend Settings on the top screen.

Let me know if you have any questions and I'll try my best to add answers here!

Previous WarioWare D.I.Y. threads:

  1. Warioware: D.I.Y.
  2. The Great GT WarioWare D.I.Y. Revival


Games made for WarioWare D.I.Y: The Last Hurrah

thesycophant's picture

Santa Claus's Candy Cane Craze

candycranecraze.png
Game File: 

Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa's peppermint candy cane vision!
X jumps
Z restarts a level
Q quits the game

Made For: 
An event
Noyb's picture

Gratuitous Profanity

gratuitousprofanity.png

Controls: Arrows + X

Scoring: 1 point per "fuck" heard

Voices: Evan Balster (@celluloseman)
Art: PANPOMMA

Background: Had a weird idea in 2010 to take Mafia 2 on for the Guinness World record for most profanity in a videogame. Made a TIGSource devblog. Got some awesome art from PANPOMMA and some awesome recordings from Cellulose and AGJ. Then promptly lost interest before finishing a prototype in Flash. This is a new MMF2 prototype I hacked together tonight for Glorious Trainwrecks.

Video: http://www.youtube.com/watch?v=TzebtB2WR-c (spoilers)

Made For: 
An event

Twine macro: << hoverlink >>

This simple macro produces a usable internal link whose text changes whenever you mouseover it.

version.extensions.hoverlinkMacro={major:1,minor:1,revision:0};macros.hoverlink={handler:function(a,b,c){var d,l=Wikifier.createInternalLink(a,c[0]);
l.className+=" hoverLink";insertElement(l,"span",null,null,c[1]||c[0]);if(c[2]){d=insertElement(l,"span",null,null,c[2]);
d.style.display="none";}l.onmouseover=function(){if(this.childNodes.length>1){this.childNodes[0].style.display="none";
this.childNodes[1].style.display="inline";}};l.onmouseout=function(){if(this.childNodes.length>1){this.childNodes[1].style.display="none";
this.childNodes[0].style.display="inline";}};}};


This uses the << choice >> macro's parameter order - the destination passage name comes first. Then comes the visible label, then the hidden label.

Usage example: <<hoverlink "CryPassage" "Stand and fight, guns blazing" "Sit down and have a cry">>

For obvious reasons, this won't work on iPads!

Implementation details:

* The link has a class of "hoverLink" in addition to the standard internalLink/brokenLink classes.
* Each text label is a <span> inside the <a>, and the mouseover and mouseout events make one or the other visible.

Version history:

  1. 29-1-13 - Shortened name to "hoverlink"
  2. 12-5-13 - Initial.

Feel free to report any bugs to @webbedspace.

daryl's picture

Pachalafalalala

ok, so I took the plunge and submitted by first 100% homebrewed wreck. Now, more, more, make games, games, try to see the light, at the end of the tunnel, even if nobody cares. Onward !

FlaviusMaximus's picture

The Game Idea Generator Mayhem

Sun, Nov 18 2012 12:00 PM
11/18/2012 - 12:00
11/23/2012 - 12:00
Etc/GMT-7

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

AttachmentSize
KNP Idea Generator.rar8.81 KB
6854654.PNG8.9 KB

Games made for The Game Idea Generator Mayhem

billevolution's picture

Doktor's Evolution

Screen-Shot-2017-08-18-at-3.37.18-PM.png


What is Midnight?
Let us All Come and Play a fun and Meaningful new Game,
Welcome to Dr. Evolution’s Sourest new Game Yet!

Gain Fun and meaningful Real Life Experiences,
Work from Home doing What you Love,

Evolve Yourself and Evolve Your Species!
Hi, I’m the Doktor William Evolution, of the world of the World’s number One
Fanatic of the World’s Number one Fanatic of Human Evolution! And

YOU
Have been Invited to Participate are invited
To Participate in the Doktor’s Sourest new game Yet,
DOKTOR EVOLUTION’S TEN WEEK BIRTHDAY CHALLENGE

“DOKTOR’S EVOLUTION”!
Win Free So Evolved! So Sour! Very Evolved! Very Sour!
McDonalds!
Simple Experiments,
Highly Qualified!

Send me a Friend Request To begin Playing!
@www.facebook.com/doktorevolution

Author: 
Bill Evolution
Event Created For: 
Made For: 
An event
Syndicate content
pensive-mosquitoes