Asteroids with an END.
Made this because i was bored.
A small diorama. Just one room
Made in just over a day. It's my bedroom, in quarantine, with COVID-19 everywhere outside. It was a beautiful sunny day
IT'S OVER. WARIOWARE R.I.P.
On May 20, Nintendo will put an end to DS and Wii Wi-Fi Connection functionality, and with it the last Nintendo-sanctioned method of transferring WarioWare D.I.Y. wares for distances of over 65 feet. Before that happens, let's make and swap as many microgames, records and comics as we can!
Friend codes (DS):
Sergio (1): 2537 1140 5873
Sergio (2): 3140 1088 2254
Duncan: 4815 1511 7637
SpindleyQ: 1763 5139 9796
snapman: 0088 4880 2877
Cycle: 3569 6204 9809
racarate: 2796 5299 8891 [updated]
SomniLottie: 0606 0831 5982
Important Update: it is apparently impossible to register new Wii friend codes, so that option is now off the table. :(
If you want to be added to this list, send me a PM with your friend code!
See also: friend codes previously posted on the site (not guaranteed to still work)
Submitting to this event
Items in your warehouse are available to download for everyone you've mutually swapped friend codes with, but I'd appreciate notifications of anything made specifically for the event. You can also submit game pages for them here on the site if you want!
I plan to convert and archive all submissions as .mio files for posterity. I will also accept direct .mio submissions from anyone with the ability to make them. If this event takes off they could see release as the Glorious Trainwrecks WarioWare D.I.Y. Pirate Kart, which I'll worry about the logistics of later.
Potentially helpful tools
If you want to share your work as .mio files, or do additional editing on your computer, these tools could help! They typically require a flashcart, emulator, or access to your WarioWare D.I.Y. Showcase save file.
Tips
Let me know if you have any questions and I'll try my best to add answers here!
Previous WarioWare D.I.Y. threads:
Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa's peppermint candy cane vision!
X jumps
Z restarts a level
Q quits the game
Controls: Arrows + X
Scoring: 1 point per "fuck" heard
Voices: Evan Balster (@celluloseman)
Art: PANPOMMA
Background: Had a weird idea in 2010 to take Mafia 2 on for the Guinness World record for most profanity in a videogame. Made a TIGSource devblog. Got some awesome art from PANPOMMA and some awesome recordings from Cellulose and AGJ. Then promptly lost interest before finishing a prototype in Flash. This is a new MMF2 prototype I hacked together tonight for Glorious Trainwrecks.
Video: http://www.youtube.com/watch?v=TzebtB2WR-c (spoilers)
This simple macro produces a usable internal link whose text changes whenever you mouseover it.
version.extensions.hoverlinkMacro={major:1,minor:1,revision:0};macros.hoverlink={handler:function(a,b,c){var d,l=Wikifier.createInternalLink(a,c[0]);
l.className+=" hoverLink";insertElement(l,"span",null,null,c[1]||c[0]);if(c[2]){d=insertElement(l,"span",null,null,c[2]);
d.style.display="none";}l.onmouseover=function(){if(this.childNodes.length>1){this.childNodes[0].style.display="none";
this.childNodes[1].style.display="inline";}};l.onmouseout=function(){if(this.childNodes.length>1){this.childNodes[1].style.display="none";
this.childNodes[0].style.display="inline";}};}};
This uses the << choice >> macro's parameter order - the destination passage name comes first. Then comes the visible label, then the hidden label.
Usage example: <<hoverlink "CryPassage" "Stand and fight, guns blazing" "Sit down and have a cry">>
For obvious reasons, this won't work on iPads!
Implementation details:
* The link has a class of "hoverLink" in addition to the standard internalLink/brokenLink classes.
* Each text label is a <span> inside the <a>, and the mouseover and mouseout events make one or the other visible.
Version history:
ok, so I took the plunge and submitted by first 100% homebrewed wreck. Now, more, more, make games, games, try to see the light, at the end of the tunnel, even if nobody cares. Onward !
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THE GAME IDEA GENERATOR MAYHEM EVENT
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For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)
This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:
ISN'T IT WORDERFUL?
Here are some rules:
When you're done making your game, upload it HERE!
GO THERE! ON YOUR FEET!
Attachment | Size |
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KNP Idea Generator.rar | 8.81 KB |
6854654.PNG | 8.9 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Giraffe Avenger | 11/19/2012 - 10:18 | gilius | 0 | |
There's A Shark At The City | 11/16/2012 - 16:18 | FlaviusMaximus | 0 | |
Yellow Joggler: Ice-Cream Men Quest | 12/22/2012 - 12:59 | adrian09_01 | 1 | |
Punish Ze Nazis | 11/15/2012 - 13:58 | Smedis2 | 2 |