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RaveofRavendale's picture

Zapper Maths

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Game File: 

ZAPPER MATHS

Use your maths skill to not die.

NOTE: You need to have sound turned on to play, and it's best to use headphones as I couldn't hear the speech very well on speakers.

GOOD LUCK

Made For: 
Klik of the Month Klub #33 (Mar 2010)
vampirkat's picture

Going back in time

I was wracking my brain for ideas (maybe I should have some space cake!) and somewhere in the void that has become my brain (which have survived many scientific tests involving dubious substances) did I remember writing a blog somewhere on the internets. So I plugged the address into the wayback machine and voila! My old blog and gaming notes!!! Thank goodness I still remembered that shizz. I downloaded all that I could as all my backups of these old sites are rotting away on floppies ('mema them?) and I'm not home to go thru them.

So yay, I have my notes. Now to get to cranking on some glorious trainwrecks!

Mudbucket challenge

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I usually have trouble expressing my feelings in text form (e.g. on current events).
And that is where the photoshopping skills come in..

juliette's picture

MissileDodger

missileDodger.png
Game File: 

A game of missile dodging.

Event Created For: 
Made For: 
An event
clyde's picture

Tunnel Game February 2017

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This is the second tunnel game I've made in a series.
Music is by Eric Matyas http://soundimage.org/
I used Oculus Medium to sculpt an object to walk around.
I used Meshlab to reduce the polygons and add a textureless UVmap. Here is a tutorial on how to mostly do that:
https://youtu.be/lDiTvu0LKtc
Then I started experimenting with Unity 5's lighting-system. This tutorial was very useful (particularly the part about using a gradient):
https://www.youtube.com/watch?v=eGu9_8HS2uI
I used some image-effects which is a lot more obvious on higher-end machines. I haven't rewatched it, but I think this is the video that showed me how to use those:
https://unity3d.com/learn/tutorials/topics/graphics/image-effects-overview

I'm happy with it. Some of the scenes are much less optimized than others because I was learning as I went along. The various scenes can be summoned by top number keys 0-6. scene 5 and scene 6 are the least performative largely because I was just throwing stuff in and taking it out later. One of the reasons I enjoyed this project and that I am happy it is over is that I feel that I could now do a lot of this stuff with better optimization if I start from scratch (based on things I learned along the way).

Made For: 
An event
Johny L.'s picture

ZZF: Zoo of Zero Festival

Sat, Aug 10 2013 04:30 PM
08/10/2013 - 16:30
08/23/2013 - 09:30
Etc/GMT-7

ZZT (Zoo of Zero Tolerance, the game from the creator of Jazz Jackrabbit) is back more than ever with a festival from Glorious Trainwrecks:

ZZF (Zoo of Zero Festival)! It's a event where you make some cool games in ZZT, nuff said, i can't describe this more.


Games made for ZZF: Zoo of Zero Festival

true.love (for mno)

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Happy Christmas mno!
I tried to put in this game everything you asked for.

If you want the constant quiet noisy dirty sound to be LOUD, push up your speakers' volume.
You get 360° rotations instead of 180° rotations, I thought it would be fine.
The game seems to run fine even on older computers it's still resource-consuming let me know if you have trouble running it!

And most of it, happy christmas !

Controls : arrows & space

PS : you can't use the golden bubble gum in the game, so just keep it like the most awesome permanent GOTY golden bubble gum award you deserve for your work.

Author: 
l'ilinx
Made For: 
An event
starflier's picture

Infinite UP

Infinite UP.png
Game File: 

I decided to make an Asteroids game with infinitely stacking powerups, it's pretty slow, and the power ups are subtle, you might not notice the effect of a given power up right away, but after collecting ten of them, it will become more apparent.

Official Strategy Guide:

Bouncing off the planet is totally okay you guys! It helps when you're stuck in an infinite loop.

Event Created For: 
Made For: 
An event
SpindleyQ's picture

Ladies' Auxiliary Klik of the Month Ball #6

Sun, Apr 18 2010 09:00 AM
04/18/2010 - 16:00
04/18/2010 - 18:00
Etc/GMT

Is the regular Klik of the Month Klub at an absurdly inconvenient time? Then try the Ladies' Auxiliary Klik of the Month Ball! (Ladies' Auxiliary Klik of the Month Ball is open to all genders and time zones.) The Ball takes place at 4PM GMT -- check that link to see what time that falls on for you.

The rules are the same: You get two hours to make a game in Klik & Play. If Klik & Play is a hindrance rather than a boon to your creativity, feel free to dump it for the game creation tool of your choice. If you're new to Klik & Play, check out our Learning KNP FAQ.

It's no fun making games by yourself in a vacuum, so make sure to stop by IRC. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.

After you've made your game, you should upload it here!

For more information, check out the N00B FAQ.

Sign up below to be reminded the day before the ball!


Games made for Ladies' Auxiliary Klik of the Month Ball #6

avery_v's picture

Nice Ass, Baby!

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Game File: 

Released in 2013 to wide disgust from future me.

CW: Epilepsy, very fast moving objects that obscure your vision.

Fun facts about Nice Ass, Baby!:

- It's not a good video game.
- In fact it's the only one of my games that can be classed as true kusoge.
- The name is taken from a GTA: Vice City cutscene.
- It's paritally broken and I can't fix it.
- It did have a bonus archive that came with the game but I removed it due to foolishly including stuff that I didn't even own.
- If the archive still existed, the password would have been "corruptionofchampions". Yes, this game references items from an R-18 flash game.
- Most levels that appear to linger on a static image can be advanced via left clicking.
- The way "zetazs map" is a single image that flashes text on screne before changing is a nod to Vidiot Game by GZStorm.
- On "gro plus", click any jack in the box. Soon as you collect enough points (about 50000), it'll turn into a big negative number. If you go over 10k, press F2 and restart.
- On "reducto", its hard to see but in the bottom left corner it says "press z". Do that.
- On "numb rocks", the acceleration is intentionally slower than molasses. Press and hold a direction, you'll eventually keep moving. I'd advise against stopping before changing direction unless you want to be there all day.
- On "whisker fruit", you have to have extreme patience and motor control. Mute the audio so you can concentrate. Gently press the up key to start moving, but dont hit it too hard or you'll zoom into a wall and will have to start over. Press down if you need to stop. The walls and ceilings without anything on them will stop you as well. You need to collect the weird eyeball on the top left to continue into the right hand part of the screen. Collide with the bubbles to finish the level.

Event Created For: 
Made For: 
An event
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