In this game, YOU will WATCH DUCKS from a PARK BENCH.
WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!
Keep an eye out for special GOLD DUCKS!
A game about combining menial tasks with extreme sports. UPDATE: High Scores now work. Yes this is cheating no i dont care
what a curious spot to build a house
update 2: should be extra fixed now? there are no longer any ks+ no-climbs, at least. also slight change to sea-stone pool.
Coding, art and audio by Auntie Pixelante.
Extra stuff by me.
This is a quick mod in which I merged Anna's good game Tombed and my hack Tombed II into the same game, and also providing a means of making your own levels for it. There's no editor yet, but you can use Notepad for now.
The way I did this was by exporting the level data into a very basic text file format.
The first line is "1" if you want left-right wraparound, or "0" if you don't.
The second line is "1" if you want bottom spikes ("skewers"), or "0" if you don't.
The third line is the line number where, when the top half of Jane enters, Jane does a victory dance.
The fourth line is the line number where the skewers, if any, start to break up.
Then there's at most 598 lines of text that are, at most, 8 characters long. Missing lines are assumed to be blank.
Each line corresponds to a row of blocks in the tomb. Each character equals one block.
# - metal block
B - blue block
G - green block
C - cyan block
O - wild block
! - upper-left corner of checkpoint where Jane respawns. Jane is 2 blocks by 2 blocks tall. Checkpoints trigger as soon as Jane reaches their Y position.
$ - non-solid gold (as in Tombed). Doesn't obey gravity.
* - solid gold that Jane can stand on. It obeys gravity and can sit on skewers, but is destroyed by spikes.
. - solid gold only appears here if Jane respawns near here. Use this to make gold persist from checkpoint to checkpoint.
@ - the upper-left corner of the 'debug point'. Jane will start a new game here without the opening cutscene, and with the spikes and skewers lowered appropriately. She will also respawn here regardless of any checkpoints.
Anything else - emptiness.
At the 'victory' line, Jane will do a victory dance until she is made to start falling again (which can be instantly).
At the 'breakup' line, the skewers will start to stick to blocks that happen to be underneath them, causing the floor to open so that Jane can exit.
Jane wins by falling below the 598th line.
As for the game - pick the left side to play Tombed, right to play Tombed II, and middle to get an Open File dialog to play any text file. (Note: no file error checking in this version yet.)
achieve the miracle of flight
I really want to start a tutorial series on Klik tips and tricks that applies to a broad range of Klik products (though primarily targeting the older products). I'd like to cover concepts in bite-sized pieces to serve as an introduction to the building blocks used to create more complicated behaviors in Klik, as well as provide documentation on a number of useful tricks to give aspiring Klikkers greater control over their creations. I'd also like to provide a section on Klik backward compatibility to document behavior changes going from KNP to TGF1 (and perhaps later tools as well?) so that KNP users can make their games more forward compatible while users of newer products can fix existing KNP games to run on newer systems.
I just see a lot of people getting into Klik and creating new and interesting things but sometimes aren't sure how to do advanced things. I would like to help those people arm themselves with Klik knowledge.
Ok i just kind of wanted to make the title screen for this,
because these random titles are usually better than the games themselves
like there is no way for the game to live up to it no matter what
also sad attempts at satire
MOVE WITH ARROWS
SHOOT WITH MICE
CAPTURE FLAG TO WIN
Last night I decided that my SECRET PROJECT is being shelved indefinitely in favour of small, fun projects that don't resemble my job so much and can be finished in a reasonable amount of time without ruining my life.
To help with the crushing disappointment surely felt by all of you, I will announce the working codename of the (non-KotMK) project I am working on next:
MIKE TYSON'S JUNGLE BEAT
Oh, yes. I see the gears turning in your mind.