Game for the Kickstarter idea "Punching Monkeys".
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Press DIRECTIONAL KEYS!
This game is the Bee's Knees!
Just something I just thought up. Who here can come up with the most outrageous, trainwreckiest, awesome, and funniest story? Here is an awesome example. I look forward to your entries. :)
Cursed by the fearsome wrath of the supreme wizard Nummer to become immortal, you try to defy this annoyance by making yourself only able to die 80 more times. But the kicker is, you brought this on yourself, first by ruining her spaghetti dinner one time, and later mis-casting your spell to break out of her curse, reducing your immortality to being able to die only 80 times. To top it all off, you are on the way home and stuck in the Field Corridor, a dangerous zone. Your only help now is the fact that you can safely die 80 times, but keep in mind that it is only 80 times that you can die! If that wasn't bad enough, every time you do die, up to the limit of 80, your grasp of reality will be shaken dramatically by the withering curse of supreme wizard Nummer!
WANT TO KNOW MORE? CLICK HERE FOR THE REAL STORY...
Instructions: Click on the white space and press 'Enter' to BEGIN YOUR JOURNEY!!!
FFF is a voyage into new perceptions that will BLOW YOUR MIND. Play as Zemog, a one dimensional being who has gained the power, through a red pixel, to traverse dimensions and travel in height through the SECOND DIMENSION. The fun is only outpaced by the expansion of your mind. Experience TRUE ART through FFF!
Games that you have seen previously now together in the one place.
Bushido Code
The Deathracemas
Dracula Pong
Die By the Bladed Sword In the Darkness Of Hell
Virtua Swordsman
My greatest KliK project is nearing an end: one way or another. Every which way I seem to advance in this project, the physical walls of the ancient KnP engine seem to close in. Adding a score counter to the game now causes the collision detection engine to go haywire after a few minutes of play. Adding even one active object to the play field maxes out the object availability, and ruins my environment engine integrity. Changing the layout of the level by moving one more object into the initial render window drops out the overlay layer.
I'm going to try and finish this thing this weekend. I may have to sacrifice a UI in order to keep the game stable. I'm on version 14 now, with each incremental update warranting a separate save, in order to avoid game corruption. Much like "A.M.O.S.D.", I'm nearing an impasse. Will I be able to surmount it? Stay tuned!
Made by Claire Carré, Longxiao Li, and me (ihavefivehat AKA Dennis Carr).
Hold space or the left mouse button and move the mouse to tilt the level. Get the ball into the glowing hole.
HAPPY PACKAGE OF FUN GAME!
CONNECT TO PC! NO CASSETE REQUIRE!
HAVE FUNS!
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Vector is mega hungry.
He needs 10 pinguoins to feel ok.