So here's what I'm trying to do in my game:
I have one active object girl facing to the right. Every couple seconds, she flips around during its animation to face the left. The screen is filled with gems, treasures, etc and you gain money by clicking on them. I want to make it so when the girl is facing the left (in view of all of the treasures) clicking on a treasure results in losing all of your points and displays a text object saying you got caught. It's like a shoplifting mini-game. I already have it so click on objects gives you money and gaining enough money will give complete the level, but I can't figure out the 'getting caught' dynamic.
Any help?
(Inspired by recently-viewed spam messages here at GT)
Someone's nephew in their mother's bikini...
John Kennedy offers you a marriage proposal...
Someone threatens to eat their dog because medicine prices are too high, until suddenly...
These stories and more in this installment of SPAM JAM 4: TALES FROM THE CLICK CABIN.
http://www.smosh.com/smosh-pit/photos/21-weirdest-spam-emails
https://soundcloud.com/quartzflask/air-guitarist
I should focus on game making from now on.
Kind of sketch made in a few hours, i have all these crazy ideas for stuff like this but i end up getting put off by the scope so i thought i would try releasing some smaller things like this
Controls: A, S, D, arrow keys (+ a few others not really necessary)
Honestly not really sure if this will work or not, if anyone tries it out let me know
You might have to download this first: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#latest-microsoft-visual-c-redistributable-version
Made this using Unity and this tool which myself and some friends have been working on for reusing bits of games in other games - https://github.com/plunderludics/unity-hawk
This stuff is pretty inspired by a couple of games from glorious trainwrecks years ago -
https://www.glorioustrainwrecks.com/node/6524
https://www.glorioustrainwrecks.com/node/10585
Hold down shift to travel to Oregon, in crippling real-time!
We found a USB stick disguised as an ivory brooch among the many chests of gaudy silks, leaking perfume bottles, and taxidermied macaws that belonged to my late aunt. On the stick was this unfinished game. I managed to convince my 12 thieving uncles that there's no money in game development, so they let me keep the dump of the data while they weathered the brooch to sell as an antique. I thought you all might get a kick out of it. Every summer on Indian Lake there's a new litter of raccoon pups, and swamp stinks to high heaven.
The files were too big for the GT uploader, so here are the links:
http://marekkapolka.com/games/dungeon/dungeon_windows.zip
http://marekkapolka.com/games/dungeon/dungeon_mac.zip
http://marekkapolka.com/games/dungeon/dungeon_linux.zip
Boo! Happy Holidays.
I tried to make 51 of these levels as distinct from each other in a short amount of time, but I just came up with 13 because that's a good number.
fuck it
big brother got hurt in skool and now im using his accont cause my mommy let me yay
Battlemons, the exciting 2 player fighting game for two people. I don't have anyone to play it against so tell me how it works out. Also I only had time to add one character.