1hgj

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1HGJ: Parenthood

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PARENTHOOD, a game made in one hour for the One Hour Game Jam. This time, the theme was That's Not Supposed to Be a Weapon. Apologies in advance if this hurts anyone's feelings.

Daddy is on the left, Mommy is on the right. Gifts fly across the screen, ready for the taking. Who is loved more by the kids?

CONTROLS:
ARROW KEYS: aim at the targets
X KEY: Daddy launches a projectile
M KEY: Mommy launches a projectile

Made by me in Clickteam Fusion. Most graphics by Clicteam.

ENJOY! (?)

Made For: 
An event
let-off-studios's picture

1HGJ: Purple Vortex

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PURPLE VORTEX, a game made in one hour for the One Hour Game Jam. This time, the theme was two colors.

PV is an arcade game where you shoot and try to destroy all the red and blue targets to progress to the next challenge level. However, targets can only be destroyed by a bullet of the same colour (you've seen Ikaruga, right?). If your turrets are hit with your own bullets, more targets will spawn. Don't have too many targets on the screen at once, or it's game over...!

CONTROLS:
MOUSE: move your targeting reticule
X KEY: shoot a blue bullet from the blue turret
Z KEY: shoot a red bullet from the red turret

Made by me in Clickteam Fusion. Sound effects made with BFXR. All graphics by me.

ENJOY!

Made For: 
An event
let-off-studios's picture

1HGJ: Jumpin' Jigawatts

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JUMPIN' JIGAWATTS, a game made in one hour for the One Hour Game Jam. The theme was Electricity.

OBJECTIVE
You are the little jolt of volts. Hop from the light switch along the cables (blue pathways) to tag each of the lightbulbs before the time runs out!

CONTROLS
Use the ARROW KEYS/CURSOR KEYS to move your volt.
Use the X KEY, Z KEY, or SPACEBAR to rotate the pathways.

Sometimes you'll need to travel without using the pathways, but don't do this too much or you will fizzle out!

///

I feel like I over-reached with this project, and it shows. The scoring system is kind of jacked-up right now for some reason but I couldn't figure it out. I think it's because I'm using the Score Object instead of a regular counter...I don't know. I'll be working on a fix soon enough.

Made For: 
An event
let-off-studios's picture

1hgj - Elemental Tag

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ELEMENTAL TAG, a game made for the One Hour Game Jam. The theme was 4 Elements.

You are the little yellow face, and surrounding you are "wands" representing four different elements of Earth, Fire, Wind, and Water. Collect the elemental crystals that float around the map by moving the like-coloured wand into them. This helps your wand expand. When it expands enough, you earn a score bonus and your wand returns to normal size. Do your best for a high score before the time runs out! (somewhere round 5,000 is pretty good).

CONTROLS:
ARROW KEYS/CURSOR KEYS: Move
A and D KEYS: Rotate your wands

Game made in CT Fusion. Background music from the playonloop.com website. Sound effects made by me in BFXR. Sprites and event coding by me.

ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Second Guess Racetrack

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SECOND-GUESS RACETRACK, a game made for the One Hour Game Jam. The theme this time around was 5 Seconds.

Click on a runner to select who you think will win the race, then click GO. After five seconds you can change your mind about who will win, though this reduces your winnings. The good news is that you earn more money while the racer you've picked is in the lead.

Press the -R- key to watch and bid on another race. Try to win 1,000 golds in 7 races. Enjoy!

This is updated from the 1hgj version, and now includes music, a crowd in the background, detailed instructions, the score bonus for your pick being in the lead, and the clickteam Pirate as mascot. I feel pretty good about this little game, for what it is.

Character sprites by Clickteam. SFX made by me in BFXR. Music from the playonloop.com website. All other stuff by me.

Made For: 
An event
mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

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I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

Made For: 
An event
let-off-studios's picture

1hgj - Incan Gold De-Make

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This is INCAN GOLD DE-MAKE, made for the One Hour Game Jam #164. The theme was Your Favourite Game, But In The Simplest Way Possible or something like that. My personal favourite tabletop card game is an old card game called Incan Gold AKA Diamant so I decided to make that. I'm surprised it came together as well as it did. This is a single player version, and I plan on adding in multiple players for hotseat play.

CONTROLS:
Use the mouse and left-click on EXPLORE or FLEE. When a card is revealed, click on the card to continue the game.
Follow instructions to continue through the entire five expeditions into the temple.

Try to collect as much gold as possible, and do your best to increase your high score! Playable in nearly any browser.

Game coding by me in Clickteam Fusion. Background music is "Desert" by DST/Deceased Superior Technician and found at the gamesounds.xyz website. Artwork by me. Sound effects made by me in bfxr.

Enjoy!

Made For: 
An event
let-off-studios's picture

1hgj - Speedy Car

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This is SPEEDY CAR, made for the One Hour Game Jam #165. The theme was One Object. The first thing that came to mind was a racing car, so I decided to follow that inspiration. I did this in less than an hour.

The object is to earn points by staying on the track and moving as fast as possible. If you go off the screen, the game is over. It's kind of dexterity, endurance, and push-your-luck combined into a retro-farty package. It was a fun experiment.

CONTROLS
UP ARROW: Accelerate. The more laps you complete, the faster you can go.
LEFT/RIGHT ARROW: Steer your car.

You cannot go in reverse. Do your best to make a high score. My personal best is somewhere round 3,300. Go for it!

All graphics by me (except the explosion, which was made by Clickteam), and coding was by me in Clickteam Fusion Dev. Background music by Play On Loop and found at the playonloop.com website. Beeping sound made by me in bfxr.

Enjoy!

Made For: 
An event
let-off-studios's picture

1hgj - Fruit Soldiers

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I originally made this for the One Hour Game Jam, and the theme was 2 Player*. It's a non-violent, action-packed 1- or 2-Player game that's done in about 5 minutes.

YOUR GOAL
Win the game by collecting more fruits than your rival. When the time runs out (measured by the GREEN BAR), then the game is over. Whomever has the highest score wins the game!

By smashing into blocks, you will eventually destroy them. Sometimes they leave behind powerup gems:
- Oval gems will increase the damage you do to blocks.
- Square gems will increase the score bonus you receive for picking up fruits.

Player One is the Blue Knight, and the Player Default in 1-Player Games
Player Two is the Red Knight

TO BEGIN THE GAME
Press 1 for a 1-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard)
Press 2 for a 1-Player Game (control the Blue Knight with a Gamepad plugged into your PC)
Press 3 for a 2-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard, control the Red Knight with a Gamepad plugged into your PC)

ABOUT THIS GAME
I made this game with my twin nephews in mind. They're both six years old. One's favourite colour is blue, while the others is red. If I only had dinosaurs instead of knights, this game would be complete perfection as far as they're concerned. Hopefully you enjoy it too! Now version 1.2, which implements single-player games and offers control schemes for either keyboard (using the ARROW KEYS) or a Gamepad.

Artwork for knights and fruits by Clickteam. I did the blocks and the UI. Music by Clickteam. Victory SFX from Centipede (Atari, 1982). Other SFX made by me in bfxr.

*: Except, the theme really wasn't "2 Player." I don't exactly know what the theme was this time around. For some reason I received messages that read, "Something is wrong with our jam scheduler" and so on at the website, so this is probably an old theme. Oh well.

Made For: 
An event
let-off-studios's picture

1hgj - Cookie Wizard

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COOKIE WIZARD, made for the One Hour Game Jam. The theme was MAGIC.

Use the ARROW KEYS to guide the Cookie Wizard's magical energies to the enormous cookie on the other side of the dungeon. The faster you do it, the more points you will earn! Adding SUGAR or BUTTER to your cookie will make it even tastier (and you'll earn more points).

Playable in nearly any browser. Enjoy!

Event coding and some graphics by me. Background graphics, background music, and wizard sprite by Clickteam. Victory sound from Centipede (Atari, 1982).

PS: Sorry this does not include Spindley Q. Wizard. I've been sick.

Made For: 
An event
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