1hgj

let-off-studios's picture

1hgj - Scanner Kitty

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SCANNER KITTY, a game made for the One Hour Game Jam. This time, the theme was One Control.

Press the SPACEBAR to mind-blast the mice before they steal all your cheese. It takes mind power to do so, but your energy constantly replenishes.

Only had an hour to do this, but still I'm most pleased with the sprites I came up with in that time.

Built in Clickteam Fusion.
SFX made in BFXR.
Background music by DST/Diseased Superior Technician and downloaded from the gamesounds.xyz website.

Enjoy!

Made For: 
An event
let-off-studios's picture

1hgj - Shmlashing Shplanets

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SHMLASHING SHPLANETS, a game made for the One Hour Game Jam. The theme was Combine two incompatible game genres. Well, this is a combination, all right.

The goal is to smash all the planets. When you control one, collide it with a matching colour, and one of them is smashed. If you smash all of them, you earn a score bonus.

CONTROLS:
ARROW KEYS: Move your ship or an activated planet
Z KEY: Cycle the different colours of projectile. The edge of the screen will show your current colour.
X KEY: Shoot a bullet.

Enjoy! A friend of mine described it as, "You know, it's like that one Star Trek: TNG episode where they were fighting the Borg, and to make it past their shields they had to keep shifting the frequency of the phasers." Never saw much Star Trek, but I know enough about it and this game to pretty much agree with what he said.

Made For: 
An event
sergiocornaga's picture

Random Access Rememberer

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Made for 7 Day Unlucky Jam (Theme: LUCK BASED GAME) & One Hour Game Jam #155 (Theme: Random Access Memory)
To play, press Spacebar (purposeful) or F2 (fun)

Event Created For: 
Made For: 
An event
let-off-studios's picture

1hgj - Falling

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FALLING, a game made for the One Hour Game Jam. The theme this time was Fall.

Use your ARROW KEYS or gamepad to move around. Collect the gems and land your skydiver on the target. If you don't land on the target, you explode. If you do land on the target (and this should be abundantly clear, now that I've had a little time to fix a couple things), you double your current score.

Try to beat your high score. ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Turbo Grid

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TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.

ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Simple Lockpicker

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SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

Made For: 
An event
let-off-studios's picture

1hgj - Diablow

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DIABLOW, the original version made in one hour for One Hour Game Jam. The theme was Brutal Roguelike Adventure.

Use the arrow keys to guide your explorer through the goblin cave. Find the exit (and some sweet, sweet loot) before you starve to death. Each stage is randomly-assorted, but has the same elements (loot, enemies, dungeon walls and obstacles). Food is generated the second time you enter, as well as every time after that, so you don't immediately starve to death.

Background music from the playonloop.com website. Sound FX from BFXR. All other stuff by me in Clickteam Fusion.

UPDATE: You can now play the standalone version, which is in development. Current version number is 1.55, and this version is quite different from the original 1HGJ version, including more features and depth. Here's a link:
http://www.let-off.com/software/1hgj/roguelike/diablow-wip.zip

ENJOY!

Made For: 
An event
sergiocornaga's picture

Ms. Pac-Man Without a Cause

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where have all the moving fruit gone

where has my life gone

((download))

Made For: 
An event
let-off-studios's picture

1hgj - Anti-Typing Tutor

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ANTI-TYPING TUTOR, made for the One Hour Game Jam. The theme this time was Failure. An HTML5 game, playable in any web browser.

Letters fall from the top of the screen. Type them. You earn one point for each correctly-typed letter.

I wanted to experiment more with the physics engine in Clickteam Fusion, and I'm happy with how this turned out. Enjoy!

Made For: 
An event
let-off-studios's picture

1hgj - Midnight Girl

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MIDNIGHT GIRL, made in just over one hour for One Hour Game Jam. The theme this time round was Dreams. Converted to HTML 5, so it should play in any browser.

It's a basic shooter with a time limit, inspired by the world of the old-skool NES game "Little Nemo the Dream Master." Maybe that's why the main character is riding an alligator. Of course, had I more time, this would be much more expansive. So it goes.

Press SHIFT/JOY BUTTON 1 to shoot bolts, which destroy the Nightmare Beasts (orange guys). Sprinkle Dreamdust on the sleeping kids with CTRL/JOY BUTTON 2. Tag the windows to increase your spawn multiplier to earn more points. If you shoot a window, it will be destroyed.

All artwork and event coding hastily created by me (though I must admit I'm particularly happy with the appearance of the windows). Sounds made in BFXR. Background music from playonloop.com .

ENJOY!

Made For: 
An event
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