1hgj

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1hgj - Falling

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FALLING, a game made for the One Hour Game Jam. The theme this time was Fall.

Use your ARROW KEYS or gamepad to move around. Collect the gems and land your skydiver on the target. If you don't land on the target, you explode. If you do land on the target (and this should be abundantly clear, now that I've had a little time to fix a couple things), you double your current score.

Try to beat your high score. ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Turbo Grid

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TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.

ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Simple Lockpicker

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SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

Made For: 
An event
let-off-studios's picture

1hgj - Diablow

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DIABLOW, originally made in one hour for One Hour Game Jam... Now updated with more levels, more tactics, more loot!

UPDATE: You can play an earlier version in your browser at the following link (but it has a LOT less going for it than the standalone build): http://www.let-off.com/software/1hgj/roguelike/index.html

Use the arrow keys to guide your explorer through the goblin cave and haunted tomb. Find the exit (and some sweet, sweet loot) before you starve to death. Each stage is randomly-assorted, but has the same elements (loot, enemies, dungeon walls and obstacles). Some food is generated the second time you enter, as well as every time after that, so you don't immediately starve. But don't dilly-dally! There are mean goblins, angry ghosts, the floating skull, and the goblin chieftan all ready to pummel you to bits!

Background music from the playonloop.com website. Sound FX from BFXR. All other stuff by me in Clickteam Fusion.

ENJOY!

Made For: 
An event
sergiocornaga's picture

Ms. Pac-Man Without a Cause

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where have all the moving fruit gone

where has my life gone

((download))

Made For: 
An event
let-off-studios's picture

1hgj - Anti-Typing Tutor

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ANTI-TYPING TUTOR, made for the One Hour Game Jam. The theme this time was Failure. An HTML5 game, playable in any web browser.

Letters fall from the top of the screen. Type them. You earn one point for each correctly-typed letter.

I wanted to experiment more with the physics engine in Clickteam Fusion, and I'm happy with how this turned out. Enjoy!

Made For: 
An event
let-off-studios's picture

1hgj - Midnight Girl

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MIDNIGHT GIRL, made in just over one hour for One Hour Game Jam. The theme this time round was Dreams. Converted to HTML 5, so it should play in any browser.

It's a basic shooter with a time limit, inspired by the world of the old-skool NES game "Little Nemo the Dream Master." Maybe that's why the main character is riding an alligator. Of course, had I more time, this would be much more expansive. So it goes.

Press SHIFT/JOY BUTTON 1 to shoot bolts, which destroy the Nightmare Beasts (orange guys). Sprinkle Dreamdust on the sleeping kids with CTRL/JOY BUTTON 2. Tag the windows to increase your spawn multiplier to earn more points. If you shoot a window, it will be destroyed.

All artwork and event coding hastily created by me (though I must admit I'm particularly happy with the appearance of the windows). Sounds made in BFXR. Background music from playonloop.com .

ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - You're Late, Mate

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YOU'RE LATE, MATE. Created for the 147th One Hour Game Jam. The theme was "Return." Now an HTML 5 build, so it can be played on any computer.

Throw your boomerangs (you have up to 4 at a time) at the overdue library books to collect them and earn points. Boomerangs will return to you no matter where you run. The more books you hit with a single boomerang, the greater your score bonus will be.

Includes the background music from the old 8-bit NES game "Boomerang Kid," from CodeMasters.

ENJOY FAKING BEING AN AUSTRALIAN LIBRARIAN!

NOTE: I fixed the disappearing-boomerangs issue noted in the comments below. Game is now v1.1 .

Made For: 
An event
let-off-studios's picture

1hgj - Night Court Simulator

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Made for the 145th One Hour Game Jam in a little less than an hour. The theme was "Ten Seconds."

How good of a judge are you, really? Click the left mouse button on different choices. Hear the arguments and lay down the verdict within 10 seconds (or lose your chance to earn points by going to Recess). Once you pronounce a judgment, Bull lets you know how well you've done. After 10 cases, you see your accuracy percentage.

For Windows only. Made in Clickteam Fusion. Photos of Bull found on the Internet and used without permission. Sound effects made with BFXR.

ENJOY DELIVERING GREAT JUSTICE!

Made For: 
An event
let-off-studios's picture

1hgj - School of Frogs

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SCHOOL OF FROGS, a small game made for One Hour Game Jam #145: Frogs.

Guide your school of frogs through the cycle of life with your arrow keys/gamepad. Eat things smaller than you, avoid things larger than you (including other frogs!). More frogs increase your point multiplier. Go for a high score...!

Made For: 
An event
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