platformer

qrleon's picture

2018 LÖVE Platformer Project(s)

So I've been interested in making some platformers in LÖVE / Love2d for a while, but haven't produced much of anything so far, until this month. To get the ball rolling and reduce procrastination, I started writing more: jotting notes on paper, keeping a personal diary, and writing up public-facing devlogs with weekly goals. (Warning: unfocused ramblings about platformers). I found that writing about ZZT here helped a lot in the summer.

It is my intention to get something playable out the door between now and the end of the year. It would be a mistake to take on something larger than I can realistically pull off, so I've put my current ideas on the backburner, and I'm setting a goal to make something small but wholly realized in about two weeks. This would help me find issues in my current codebase, get familiar with packaging LÖVE games, and also give me something tangible for my efforts.

I wrote up an idea that has been in the back of my mind for a while, started a simple XM soundtrack, and outlined how gameplay would work yesterday. But I'm realizing today that I won't have the energy to pull it off in two weeks. So back into the cabinet that one goes. Started on another idea, but upon review, its workload requirements are also too high for this timeframe. Think smaller, damn it!

I need to take a few steps back. There are platformers with very little to them that are still very enjoyable. I'll post some more once I've got something that's scaled appropriately.

Noyb's picture

Doodle Crap

doodle.png

The makers of Doodle Jump are threatening lawsuits against App Store developers who dare use the word "Doodle" to name their games. And a few critics have compared the main character of Doodle Jump to Q-Bert. Ergo... this.

I originally made this for a topic TheDustin made trying to encourage TIGSource forumgoers to pick up KNP, but it was locked by the time I got this far. =(

Quick one hour prototype. No scoring and the randomly generated levels are horribly unfair and impossible, but I don't think I care anymore.

Danni's picture

Pretend You're Platforming

WhatAmIDoing.png

Inspired by this.

Use the Eight Directions Movement to control your platforming character to get to the right side of the screen! Avoid creating highly unrealistic jumps! If your movement is too unrealistic (EG. "jumping" too high), you must restart the level!

Only three levels so far, may add more levels and features if/when I get around to it.

Made in TGF.

jamatthews's picture

PLON (Platforming Version Of Tron)

PLONScreenshot2.JPG

Something I made during Assemblee that I didn't want to enter into the contest (given the complete lack of interest in my ACTUAL entry I probably should have). It's a 2 player game with Player 1 (Sir PLONelot) using A and D to move left and right with W to jump, while Player 2 (Madame de PLONpadour) uses the left and right arrow keys with up to jump.

The concept was to have everything be used by the same sprite, however I've added an option to change the sprite used with the C button. Warning this may provide seizure inducing and/or game breaking side effects.

The gameplay revolves around not touching anything but your own PLON field and even then you have to crap out a new PLON block within a certain time or you lose.

Made with Game Maker 7 Lite.

http://dl.dropbox.com/u/3470716/PLON.exe

jan_strach's picture

Storm Is Coming

Storm Is Coming - screen.jpg

It took me much, much longer than it might seem, mainly because of my lack of experience with the program, but I can finally proudly present to you my first KNP game ever completed - Storm Is Coming. It is a somewhat artsy one screen platform game which should take you about 5 minutes to complete. If you know what to do...if not, there are hints available. I know there will be some mistakes and logical gaps, but what the hell. I think it's decent for a debut. It is black and white with home-made sprites, crappy animations and the soundtrack is me plinking away on a detuned piano. Yeah, sorry about that. Tell me what you think, I would like an experts' opinion on what I could work on in future projects. Greetings to all fellow locomotive engineers!

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