Sequel

LauriWeb's picture

MUHAMMAD 2 The verwourren sequel

screenshot106.png

Muhammad has became king, but his son Muhammad got kidnapped by the evil mage Belsazar.
Oh my god.

937483269 extremely challenging levels
ULTRA HD graphics
BEST MUSIC YOU´LL EVER HEAR
THIS GAME IS SO COOL

"OH MY GOD I EXPLODED THIS IS SO AWESOME" Barbapapa
"999999999999999(...)99999 stars!!! <3 :--*" Lippl

Made For: 
An event
thesycophant's picture

Watch Ducks II

screenshot198.png

In this game, YOU will WATCH DUCKS from a PARK BENCH.

WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!

WATCH DUCKS II is a direct sequel to the 2010 Pirate Kart II hit WATCH DUCKS. This exciting new entry in the WATCH DUCKS franchise features numerous improvements over its predecessor including:

  • Four all-new ducks (a significant improvement over WD1's three ducks)!
  • Recolored and remastered background environment!
  • Challenging new sleep system. Watch your character to make sure he doesn't go to sleep and miss ducks!
  • Altered system for gold duck appearance and bonuses!
  • New silver duck multiplier bonus!

Also, press F4 to toggle between fullscreen and windowed modes (true of all my games, BTW).

Author: 
John D. Moore
Made For: 
An event
Zecks's picture

Mozart'sWorld 4: 4heroesoflight

mozart4.png

With this I've pushed all the "plot" out of the way and I swear to god I'll just go balls to the walls on 5. Stay tuned.

Made For: 
An event
sergiocornaga's picture

thurs day part ii

td2screen.png

CHEATING AT KLIK OF THE MONTH: PART II

This Thursday, I started making a sequel to thurs day, my IGF Pirate Kart submission that got the most 'wtf' responses. This time, it's the history of art games, not video games, and you can press spacebar in addition to pressing the arrow keys.

The graphics, despite largely resembling the previous game, are entirely original this time. The sounds are mostly original too (thanks, malfunctioning microphone port) supplemented by edited audio from the games I referenced.

A word of warning: thurs day part ii is 'contemplative', which is to say, slow-paced to a fault.

Event Created For: 
Made For: 
An event
Zecks's picture

Mozart Go Intranet III: Hell no Nazo

mozart3.png

while i was making this my mood kept constantly jumping between everything being fucking hilarious or depressing

i hope this one's good

Made For: 
An event
Danni's picture

Sonic and the Green Jogger

GreenJogger.png

The disappointing sequel to Sonic and the Yellow Jogger! Features less content and one brand new level!

Sonic and the Green Jogger takes place aix million years in the future after the events in Sonic and the Yellow Jogger. Find Vector and help him locate the computer room! Jig around at high speeds! Avoid getting blown up! All this and less can be found in this horrible sequel that should have never existed in the first place!

Made For: 
An event
Zecks's picture

Mozart no Internet 2: Doukutsu Monogatari

mozart2.png

new infomation awaits in new infomation journey of finding the infomation

couldn't finish at klik time for multiple reasons.

i think my brain doesn't want me to seriously use imagination for these small time joke games anymore, so expect a lot of klik sequels in future kotms because it seems that my brain still left that route open.

Event Created For: 
Made For: 
An event
sergiocornaga's picture

Oh Man Go Time 2: Requiem for a Drugs

omgt2rfad.png

Massive delays due to music export issues, but the level itself was made in about 2 hours. It's a sequel to Oh Man Go Time!

Event Created For: 
Made For: 
An event
Zecks's picture

Yie-Ar Klik Fu 3: ElEkTrIk KuNgAlOo

shot.PNG

BALLS TO THE WALLS

FEATURING:
-Twenty-one action filled battles!
-A thunderous midi soundtrack!
-A honest to god SHITTY brainfart impro dialogue because I only assed to write a small part of it.
-You making disgruntled facial expressions at the aforementioned dialogue!
-Fun times!
-Hope that it becomes funnier over time like all of my joke shit.

After nearly six months of on-and-ridiculously-off development,
I've finally finished something I didn't think I would.

It was all supposed to go down with that last joke game,
but it turns out that I still needed to be taught a lesson.
Get out there and finish the fight!! THIS IS THE LAST TIME!!!!

This was supposed to push the limits of KNP to the maximum with absolutely ludicrous
battle mechanics, unlike Kung Fu 2, which was pretty much about dodging flying shit
and mashing the attack button. I tried to go there, but neither of us couldn't handle it.
Instead what I have now is practically the same with more shit.
And the fucking thing still rules.

What are you waiting for?!

Overall, I learned some:
Patience
Mental Shenanigans
Drawing Consistency, so it's not really all a waste no matter what.

Made For: 
An event
sergiocornaga's picture

Weem 2

weem2.png

The sequel to a one button adventure game prototype I made five years ago.

If you're using a 64-bit operating system, download this version.

Event Created For: 
Made For: 
An event
Syndicate content