while i was making this my mood kept constantly jumping between everything being fucking hilarious or depressing
i hope this one's good
The disappointing sequel to Sonic and the Yellow Jogger! Features less content and one brand new level!
Sonic and the Green Jogger takes place aix million years in the future after the events in Sonic and the Yellow Jogger. Find Vector and help him locate the computer room! Jig around at high speeds! Avoid getting blown up! All this and less can be found in this horrible sequel that should have never existed in the first place!
new infomation awaits in new infomation journey of finding the infomation
couldn't finish at klik time for multiple reasons.
i think my brain doesn't want me to seriously use imagination for these small time joke games anymore, so expect a lot of klik sequels in future kotms because it seems that my brain still left that route open.
Massive delays due to music export issues, but the level itself was made in about 2 hours. It's a sequel to Oh Man Go Time!
-Twenty-one action filled battles!
-A thunderous midi soundtrack!
-A honest to god SHITTY brainfart impro dialogue because I only assed to write a small part of it.
-You making disgruntled facial expressions at the aforementioned dialogue!
-Hope that it becomes funnier over time like all of my joke shit.
After nearly six months of on-and-ridiculously-off development,
I've finally finished something I didn't think I would.
It was all supposed to go down with that last joke game,
but it turns out that I still needed to be taught a lesson.
Get out there and finish the fight!! THIS IS THE LAST TIME!!!!
This was supposed to push the limits of KNP to the maximum with absolutely ludicrous
battle mechanics, unlike Kung Fu 2, which was pretty much about dodging flying shit
and mashing the attack button. I tried to go there, but neither of us couldn't handle it.
Instead what I have now is practically the same with more shit.
And the fucking thing still rules.
What are you waiting for?!
Overall, I learned some:
Drawing Consistency, so it's not really all a waste no matter what.
The sequel to a one button adventure game prototype I made five years ago.
If you're using a 64-bit operating system, download this version.
3D sequel to Pretty Colour Crackdown http://kirkjerk.com/2009/06/21/ - but minus the shooting
As the 90s taught us, most hasty 3D sequels are not very good. But still I am not entirely displeased...
move the mouse to bring the Invaders to your 3D space cursor where they will rally about how much they love pretty colours
This is an unauthorised sequel to the Game Maker game Flood The Chamber. Hop to the top and get to freedom! You can survive anything except for the lava, which will kill you.
The message in the KotMB event in case you didn't read it for some reason:
I KNOW THERE'S A RIDICULOUS AMOUNT OF STUFF SO IT'S OBVIOUS I WENT OVER THE TIME LIMIT, BY OVER 24 HOURS, BUT THE GAME ORIGINATED FROM THIS KOTMB AND I CBA TO POST IT ANYWHERE ELSE I DONT CARE ITS THE BEST GODDAMN GAME EVER
I got absolutely no ideas over the weekend so I did a sequel to one of my pk2 games.
From there it took about three seconds before I veered off the road, but when I came back, I brought the whole fucking circus with me.
Remember to take your losses like a man.
Be sure to check out the full title screen.
Also a threequel is planned which will feature Proper A.I.™ for enemies (no more shooting shit around randomly) and being able to attack in directions other than right + many more things to come!
The continuation of "Hunter in the Moons VI: The Missing Sword VI: The Eyes's Lights V: Someone of Thorns VII: The Sky of the Wings III", we present to you "Hunter in the Moons VII: The Missing Sword VII: The Eyes's Lights VI: Someone of Thorns VIII: The Sky of the Wings IV: The Next Generation II: Championship Edition IX: Turbo"
Click the sword button to attack. You can use potions any time as long as you have them. More than two opponents this time (much more).
In shop, you can buy potions and increase your power by spending XP.