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Plaster Master (for Hubol)

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[EDIT: game stages will progress now. Thanks for your patience and persistence, hubol!]
This is PLASTER MASTER, A Game made by let-off-studios for the Springtime Santa 2020 event for Hubol. Hope you enjoy it! :)

Guide Bug Eye the frog who starts a journey to complete some minor repairs, and ends up fixing much more (and making some new friends along the way).

Game is now updated to version 1.1 . This should be visible on the title screen and the included readme file.
--CONTROLS--

  • You can use the keyboard or a standard gamepad/joystick with this game. A mouse is not required.
  • ARROW KEYS move the frog. Walk LEFT or RIGHT. Climb ladders with UP or DOWN. To drop from a ladder while standing on it, press SHIFT.
  • You can sling plaster over your head with CTRL. You can hold five shots at a time. Walk to a Blue Barrel to refill your personal plaster bucket.
  • To jump, press SHIFT. Hold the SHIFT KEY down longer to jump higher. To charge-up your Jump, press and hold DOWN. When you begin to flash, press and hold SHIFT to jump very high. If you continue to hold down, consider yourself in POWER JUMP MODE, because you can execute POWER JUMPs over and over again.
  • To turn a valve, press UP.
  • To exit a game in progress, press and hold the ESC KEY.

More instructions and details are in the game.

Event Created For: 
Made For: 
An event
let-off-studios's picture

Project A.S.I.S.

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A challenging retro shootemup I made as a reward for a guy who won a high score contest for one of my other games. It's a space-age shootemup with six stages that each use different mechanics. I had a lot of fun coming up with the different stages and then doing vocal recordings for some parts of the game.

Press the ARROW KEYS to make menu selections. On the Stage Select screen, press CTRL/JOY BTN 2 to hear a description of the stage. Press SHIFT/JOY BTN 1 to confirm your selection and start the stage. You can attempt 6 stages before the game ends and records your score.

SHIP CONTROLS
Strafe with the ARROW KEYS/JOYSTICK.
Change direction by tapping SHIFT/JOY BTN 1 when pushing a direction.
Use your Speed Booster by pressing CTRL/JOY BTN 2. There's limited energy, but when it's not being used it recharges.
(Game now has full controller support. To enable, press CTRL + Y, then check the box for Player 1 next to "Joystick" and press OK.)

Each stage is slightly different, but uses the same mechanics. Try for a high score. :)

I made all the graphics and sfx. The background tunes are currently slowed-down NES soundtracks (Silver Surfer and Zen: Intergalactic Ninja). Game was made with Clickteam Fusion in 2017. Game is now version 1.3.

Have fun! :D

Made For: 
testing
let-off-studios's picture

Meteor Shooter

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METEOR SHOOTER, a tribute to Kitaru's CAVE SHOOTER for the No Pressure Appreciation Nicejam.

ARROW KEYS to move your ship.
SPACEBAR to activate your shield. Do not run out of energy while surrounded by meteors!
The game is over when you run out of ship energy (the green bar). You suffer damage when you impact meteors. The faster they're moving, the more damaging a hit will be.

You earn points for shooting meteors, and you earn even more points for smashing your shield into the meteors.
Event coding by let-off studios. SFX made in BFXR by let-off studios. Sprites originated with Clickteam. This is an HTML5 game, and so should be playable on nearly every computer.

Play the original Cave Shooter here:
https://www.glorioustrainwrecks.com/node/1140

"THANK YOU FOR PLAY!"

Made For: 
An event

Suction Star

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Loosely based on NS-Shaft.

A star is engulfing a stream of matter. Don't fall out of sight, and don't get swallowed.

Arrows to move.
You get more points the farther you are from the star.

Event Created For: 
Made For: 
An event

The Great Star Fusion

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Loosely based on an idea in the fourth paragraph of this.

Arrows to move. Z, Space or Up to jump.
There is a secret ending.

Event Created For: 
Made For: 
An event
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