Here is a short, simple Knytt level. I tried to stretch myself a little, narratively speaking, by telling a story with as few words as possible, but I don't think I was entirely successful. Oh well!
Trivial trivia: This is not the first level I started that takes its title from a Who song, but it is the first one that I finished! Also, note that the song and level have absolutely nothing besides the title in common. (I think.)
Edit: Fixed a really obvious void. Like, dang girl, what was I thinking, leaving a void like that unaccounted for?
Join Vector the Crocodile as he walks through a sampling of the world's great art!
(X jumps)
EDIT: Turns out the Vector sprite is courtesy of Yuski. Thank you, Yuski!
It's time to walk down the shops. What could possibly go wrong? I mean, other than the shops being shut.
A nature-walking simulation. Experience the wonders of a simulated outdoor environment, free of the mental clutter of actual productive life. Maybe, by being unencumbered and unclothed both figuratively and literally, you will discover something new about the world that you hadn't noticed until now?
Arrows - walk left and right. You will randomly have epiphanies as you walk.
Hold down the D, R, U and G keys to take the drugs you brought, 'just in case you get bored'.
Here's the story: I was inspired by this comic, and its straight-faced presentation of whimsy and wonder. But I noticed that I'd already covered this sort of thing (somewhat) in Juni the Jiant, so I decided to try something slightly similar but in a different direction.
I'm not particularly pleased with this, but it's suitable as a prototype.
GO JOGGER GO
(in part one, use the UP key with LEFT or RIGHT to jump.)