sokoban

  • user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired query: SELECT COUNT(sid) AS count FROM sessions WHERE timestamp >= 1710612879 AND uid = 0 in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
  • user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired query: SELECT DISTINCT u.uid, u.name, s.timestamp FROM users u INNER JOIN sessions s ON u.uid = s.uid WHERE s.timestamp >= 1710612879 AND s.uid > 0 ORDER BY s.timestamp DESC in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
wibi's picture

Dead Grass

deagdrass.png

This has been sitting around unfinished for like 2 years. It's another one of those "standard sokoban... with a twist!" games.

Not very many levels.

Author: 
ncrecc
Made For: 
An event

Sokosoko

sokosokoscreen3.png

Small sokoban-style puzzler made for Bedtime Jam.

Try to make it to layer 0 to win!

Move with the arrow keys. Restart with the 'x' key.

I will try to add an undo function! Sorry!

Author: 
Juner
Event Created For: 
Made For: 
An event
wibi's picture

Super Associative Block Pushing to elevator muzak

muzak.png

Typing this at 3:00 AM right now. Will probably have to get back in the groove of my sleep schedule.

Hey btw this link is updateable so I'll try to smooth out the experience and the learning curve and learn what it is that makes me a master at puzzles at 3:00 AM. If you want, here's the github repository so you can fork it and make your own levels w/ an updateable link:

https://gist.github.com/ncrecc/333df57699f79c07199680a8f6315ee0

Feel free to tell me if the mechanics do or do not make any sense.

Made For: 
An event

Cat Sokoban

catsokoban.png

Made For: 
An event

SquarePush Garden

screenshot100.png

This is a semi-sequel to SquarePusher by anne laplantine. A few of the mechanics have been simplified or altered so as to more closely resemble similar ones in increpare's English Country Tune.

Controls:
R - restart puzzle.
Arrows - move yourself.
Esc - exit.

In this game, all of the levels are in easily editable text files. The symbols are as follows:

# - walls. These determine the scale of the viewport when you play the level.
@ - you. You can have multiples of yourself.
> - exit. All of them must be covered by yourself to win.
, - white tile. Plant on all of them to win.
. - check tile.
+ - weed.
O - egg. All of these must be in a basket to win.
X - basket.

Feel free to play the levels in any order.

Made For: 
An event

Block Pusher

screenshot100.png

push those blocks

Event Created For: 
Made For: 
An event
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