A ride-em-up about a small slice of a long journey. Can YOU hitch a ride with a complete stranger?
The zip file are the sprite-sheets I doodled for use in https://clyde.itch.io/sprite-walls
You can do anything you want to with them. No attribution is necessary, but it's fine if that's what you want to do. Really, I just thought it might be fun to have these sheets so you can see what the environments are made out of and identify the parts inside the whole.
I plan to doodle more sheets and make more rooms and update the game. So hopefully it will change. You may not be able to access an old room and if you tell someone that there is or is not something in the game (though you may have been corrrrect at one point) they may prove you wrong.
(update 22 April: PC version PC room slowdown bug fixed.)
1 large game, 4 small games
Content Warning (only for the first game):
self-harm, sexual harassment, graphic sexual content
produced by 000, 888, EIT, DEN, and KAS
The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.
I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.
vvvvvvvvvvvv
vvvvvvvvvvvv
GemFlask
vvvvvvvvvvvv
vvvvvvvvvvvv
WASD and Space to move and jump.
Press alt+F4 to quit.
Made for BedTime jam on the afternoon of 2018-2-17
https://www.glorioustrainwrecks.com/node/11004
I used MagicaVoxel:
https://ephtracy.github.io/
Unity:
https://unity3d.com/
Audacity:
https://www.audacityteam.org/
slime sounds
https://www.youtube.com/watch?v=y5PPpvMaGZs
https://www.youtube.com/watch?v=EXbReidcl6g
https://www.youtube.com/watch?v=fyh9owNXqGI
https://www.youtube.com/watch?v=G80NK95MFXE
snap
https://www.youtube.com/watch?v=gx8an8A5_Ug
animals
https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702
Move the paddles with arrow-keys or 'A' and 'D'.
'Space' adds upward force to the ball.
Alt+F4 to quit.
POTENTIAL PROBLEM:
If your framerate makes it impossible to beat the first level, then contact @MoreRalphGames on Twitter for troubleshooting. Sorry about that, I made this on a beefy computer and didn't realize that this was a problem and optimization is out of the question at this point.
One option is to lower the graphics settings and/or resolution in the Unity opening dialogue. That should help a lot.
--------------------------------------
Made for hugs during the 2017 Sekret Santa Klikmas event.
I super enjoyed researching and being inspired by items on the list hugs provided:
-------------------
mods for old games, games made with old tools, hackable games, vertex colours, blurry n64 textures, crimes, františek kobliha, peter tscherkassky, stenberg brothers, second person perspective, file_id.diz, unrealised futures, bootleg indonesian GTA, virtual machine, resolution mismatch, on which page of the manual does this appear?, fog, steve moraff, lyle in cube sector, out of memory, cracktros, keygens, good for screenshots, big money, big prizes, 4d sports tennis, australian christmas, have fun
-----------------------
A short game, two or three minutes long, about mountains and idealisations. Mostly mountains.
The Matterhorn model is by jawensi, and Licensed under CC Attribution-NonCommercial
New game... SEIZURE WARNING!
Please take the title seriously.
I couldn't sleep last night so I made this and polished it up slightly before throwing it up. It's a simple FPS with flashing colours. I made it as a joke, but now I love the idea of working on a Minter inspired FPS with actual design.
Make a pile in 3D!
Features:
Gorgeous 3D graphics.
Realistic physics.
Adaptable difficulty -- you decide when you're done.
Hardcore difficulty -- it takes time and dedication to make the largest pile.
Make a pile in 3D.
Express yourself by choosing your own music to jam to -- the game does not impose its own music on you.
Express yourself by making your own sound effects while playing.
Simple controls -- anyone can play.
80+ hours of gameplay.
Infinite replay value -- no two piles are exactly the same.
Controls:
Press the left, down, and right arrows to make cubes.
(Alternately, press A, S, or D.)
Credits:
- Meshes and physics included in Unity.
- Color shaders are from "Colr," from the Unity Asset Store.