Cover Stories is an event where people pick pre-made cover art (out of dozens) and then make a text adventure based on it. Here's some more info about the event, including some guidelines for the authors. And here's where you can see the covers. (I submitted a cover for this, which you can see here.) The deadline is May 26th, so if you're planning on making something for this, you'd better get started soon.
(which I will not be able to participate in on the day, unfortunately. I am still keen, though, so I might just make something anyway.)
ZZT is... uhmm... crap. But that's not necessarily a bad thing. You see, if it wasn't crap, it would be quite inflexible, and therefore it would be the bad sort of crap.
Because ZZT is somewhat crap, you need to pay close attention to what I'm about to say as you may break things if you don't.
The ZZT-OOP parser is just bloody weird. There's a lot you can do if you know what you're doing. But if you don't know what you're doing, bad things can happen.
Here are at least some of the snags you'll need to be wary of.
Oh yeah, also, use KevEdit.
I was browsing the web and I found this little gem from the creators of DarkBasic and FPS Creator
http://www.thegamecreators.com/?m=view_product&id=2126
This is like a modern/3D KnP
Thoughts?
The ZZT Blitzkrieg-a-thon! is coming up soon so I wiki'ed ZZT to find out more and found DreamZZT, which is a rebuild of the ZZT engine so it can work on modern systems, so you dont have to mess around with DOS emulators. I haven tried it yet but it seems pretty solid....
official download links on github:
https://github.com/c99koder/DreamZZT/downloads
EDIT:
oops, I gave the wrong download link that was only for the mac build, all fixed now.
****EDIT OOPS I DELETED THE OLD ONE ON ACCIDENT :(****
****LAST UPDATED 2012/04/08****
I'm still pretty new to GameMaker and programming in general, but I really wanted to make a RANDOM GAME button of sorts for all the roms I have.
So I put together a really basic version that gives you a random title of a Gameboy Rom I currently have whenever you press a key, just to try it out and give a hand at programming in GameMaker.
So, uh, yeah.
Dessgeega asked me to update this game I did for a KOtM some time ago for her Babycastles shindig which I heard went down well. So here it is for everyone else to play because why not. Two player only as per usual and it actually has sound for a change.
Hey, is anybody else doing the What Would Molydeux game jam? I am jamming in Ottawa and it is great. Post about your games here! I'll probably upload mine here because where else would I do it.
(There is a livestream of us staring at computer screens if you're into that kind of thing. I'm one of the guys in a plaid shirt and flat cap with his back to the camera; the other one is Eric McQuiggan.)
So I was searching my stuff and I found OmniLudiCon's source in readable form.
I'd really like to make this opensource and possibly translate the whole thing to HTML5, but the level and high score save/load functions call PHP code on my website that is probably full of security holes.
Any ideas?
I have been interested in making games for awhile but never actually done it but when I found this this great community i thought it would be a good time to start. At first i wanted to start with Klik & play (obviously) but im on a mac and KnP doesn't work well with winebottler so i looked at novashell instead but that was a little complicated for someone with no programming experience and i would have to learn lua..... but today i found stencyl wich seems pretty good, but not many people use it, which worries me. plus i have no money.
basically, is there any other good, simple and free game making software that i can use or should i stick with stencyl?
(i know game maker lite is free but id rather have the whole software)