Challenge

rosetta.dat

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Definitively finished June 16th 2018, which feels crazy long ago because back then I had no idea we were plural and understood nothing about trans rights.

This is a tutorial set to the game Chip's Challenge, with all hints and level titles written in the Rosetta language. This was both a practice of non-verbal tutorials and CC level-making in general. Should work with a legitimate copy of Chip's Challenge, but can also be played with the emulator Tile World 2. Works in both the Lynx and Microsoft rulesets.

Author: 
ncrecc
Event Created For: 
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sergiocornaga's picture

The Cursed Gallery - A Glorious Trainwrecks Knytt Stories+ Collaboration

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A Knytt Stories+ level by:

SavourySnack's picture

The Abandoned Space Station

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This is a challenge area heavily featuring robots. It also contains several secret areas which are more exploratory in nature (and form a good half of the unique screen total). It has two endings/exits, and I'd be happy to edit in connecting areas to other people's sections (there's one particular secret area that might be perfect for that, in fact). The level uses a gradient by Vegetal Gibber and the music is public domain, Faure's Barcarolle No.1 Op. 26 performed by the European Archive. The ambience is all Nifflas's. The two tilesets used in the level are LEGO by PONTO and MECCANO by X_SHEEP respectively.

Unique Screens: 54-60 (60 if you count sky tiles which aren't just blank, 54 if you discount tiles that you can't walk or climb on).

Powers Used: Run (you start with this one), Climb, Double Jump, High Jump, Umbrella, Eye.

Collectibles: Two artifacts (no. 5 and 6, but this can be changed).

I'm pleased with this iteration of the level (I had to completely restart at one point), and I've checked it several times for any wallswims and the like, but I'd be happy to hear anyone's suggestions and stuff like that. This is the first complete level I've ever done! I'm really happy to be working on this collaboration with you guys. Now to try and finish my other solo level project before December comes around...

UPDATE: I took the advice given to me by VG and Sergio and used darkened background tiles and a fixed gradient. The first secret area is now much easier to find your way out of and has three save points in it.

Author: 
SavourySnack
Made For: 
An event
pfrangip's picture

The Five Minute Hallway

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Danni's picture

Springy Sproingy

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Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!

Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.

I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.

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FlaviusMaximus's picture

The Short-sighted Scarecrow

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Help the poor myopic scarecrow to reach its destiny. the game is simple. move to the right and jump, but you'll find something that will turn the situation a lot more complicated.

Also, this is the first game to feature my OWN MIDI SONGS HELL YEAH

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i ain't no musician take it easy with me

Author: 
flavius v. maximus
Made For: 
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bistouflex's picture

Demon Challenge

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A 2-player demon fighting game from Bistouflex Industries.

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Healy's picture

Race to the Pumpkin Patch

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Well, I decided to finish up a Knytt Stories level that I abandoned a few weeks back for Klik of the Month. It's got a (pretty inappropriate now!) Halloween theme, and it's inspired pretty heavily by Monocromatica Grotto. Anyway I hope you enjoy it! It's the first level I ever made that's even a little bit hard.

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