YOU HAVE BEEN SENT TO THE STAR-PUNISHMENT SPEED-ZONE. COLLECT SPEEDSTARS TO GAIN STARSPEED, BUT DON'T LET THE SUPER-WIZARD CATCH YOU!
Left-click to start the game and advance text screens. Use the arrows or WASD keys to move. When you have at least one speedstar, press Z, shift, or space to backdash.
Gamepads may also work depending on your browser and gamepad. You may be able to use either the d-pad or left analog stick to move, a face button to backdash, and the start button to advance most text screens. The very first text screen of the game requires a mouse click even if the gamepad otherwise works.
While Starspeed Speedstar is a silly and intentionally random game, it does have some gameplay depth that might not be immediately obvious. The download includes a more detailed guide to the game. I recommend playing without the guide first, or at least starting without reading the heaviest spoiler section at the end of the guide.
The zip file are the sprite-sheets I doodled for use in https://clyde.itch.io/sprite-walls
You can do anything you want to with them. No attribution is necessary, but it's fine if that's what you want to do. Really, I just thought it might be fun to have these sheets so you can see what the environments are made out of and identify the parts inside the whole.
I plan to doodle more sheets and make more rooms and update the game. So hopefully it will change. You may not be able to access an old room and if you tell someone that there is or is not something in the game (though you may have been corrrrect at one point) they may prove you wrong.
A bunch of colourful sprites that were rejected by various videogame projects have banded together to star in their own game, which they've called "Nitty Gritty". Time to fire up that minigun, Nitty!
Z or Space - let 'er rip
Arrows - slip and weave
There are 17 opponent sprites. If one of them slips past the bottom of the screen, it may evolve into a new form and reappear later in the game. Exactly 8 of them are capable of evolving... some of them more than once.
After the game ends, you see a roll call of all the soundly defeated sprites.
EDIT: Updated Oct. 2011 with a title screen, music, and save files.
Made in Game Maker... I know, blasphemy.