Arrange the insects (and spiders) so that the lines do not overlap.
Arachnophobia? You can hide spiders in the setting! (gear symbol)
(Drag the interface element on the line to the left to start the game)
"Critter Constellations" was a little holliday project, that I finally got to finish. I would describe it as a small atmospheric puzzle game with low-res/ps1 graphics. If you find planarity games as relaxing as I do, or like insects, you should take a look, even if only to forget about it in a browser tab and wonder where the wonderful soundtrack by spiders comes from.
Credits: Gameplay based on "Planarity" by John Tantalo: https://planarity.net/ Read more here: https://en.wikipedia.org/wiki/Planarity
Music and Soundeffects by spiders: https://spiderzone.itch.io/
3D Modells and Textures:
Earthhole: "WW Studios" Joshua Whitney (https://www.uudigital.us/), "Pit in Ground" on Blenderkit (https://www.blenderkit.com/get-blenderkit/8ee9f80b-b787-4849-ab4b-6ef5dac32b01/), edited by Jonas Eschner
Bolder: (unknown artist), "Stone" on Blenderkit (https://www.blenderkit.com/get-blenderkit/9590648d-d0fd-4b46-9dd9-db45446c2997/), edited by Jonas Eschner
Font: PicNic by Marielle Nils(https://instagram.com/mariel.nils): https://velvetyne.fr/fonts/picnic/
Sounds:
Pickup: kissPop3 by MagnificentMood: https://freesound.org/people/MagnificentMood/sounds/74515/
Bugs:
Grasshopper singing by zouliangqaz: https://freesound.org/people/zouliangqaz/sounds/578702/
flying_insect by reg7783: https://freesound.org/people/reg7783/sounds/135646/
Cicady - nature insect sound by reg7783: https://freesound.org/people/bolkmar/sounds/427547/
insect_bee_fly_buzz.wav by bajko: https://freesound.org/people/bajko/sounds/328398/
Insect buzz scurry heast bug electrical distorted pbol 77mel 190906.flac by TRP: https://freesound.org/people/TRP/sounds/574092/
Backgroundsounds: Autumn leaves falling on forest floor, moderate wind (loopable) by Mjeno: https://freesound.org/people/Mjeno/sounds/405140/
I was toying with a bunch of stuff like planet physics and some cool crystally shaders, and I ended up just building a little planet with a bunch of stuff on it. No interaction, it's really just a walking sim. Although there is some stuff that reacts when you walk into it/onto it...
I also got to give the idea I had for an "autowalk" button in- I always wanted a walking simulator where you could hit a button and your character would walk forward endlessly. This worked out really well on a planet, which is kind of an infinite space.
There ended up being a lot of cool details in this game and it's also the first time I've designed a space on a spherical surface
H: help
WASD: move camera
arrow keys: move
space bar: jump
enter: autowalk
F: look mode
M: mute sound/music
E: toggle walk/run
Also works with Xbox Controller
Make a pile in 3D!
Features:
Gorgeous 3D graphics.
Realistic physics.
Adaptable difficulty -- you decide when you're done.
Hardcore difficulty -- it takes time and dedication to make the largest pile.
Make a pile in 3D.
Express yourself by choosing your own music to jam to -- the game does not impose its own music on you.
Express yourself by making your own sound effects while playing.
Simple controls -- anyone can play.
80+ hours of gameplay.
Infinite replay value -- no two piles are exactly the same.
Controls:
Press the left, down, and right arrows to make cubes.
(Alternately, press A, S, or D.)
Credits:
- Meshes and physics included in Unity.
- Color shaders are from "Colr," from the Unity Asset Store.