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ncrecc's picture

Small adventure for the Master Climber

climber.png

Ok so to play this game, what you are going to want to do is copy the text below:


##################
#%              %#
#%              %#
##              ##
##              ##
##              ##
##              ##
#P               #
####          ####
#  #          #  #
#  #          ####
####   !  !   #  #
#  #          ####
#  #          #  #
#  #   !  !   #  #
#  #          ####
####          #  #
#  #   !  !   ####
#  #   #  #   #  #
##################

P = Player
# = Brick
% = Box
! = Spring
. = JumpingSpring

// List syntax
ThingsThatFall = [ Player JumpingSpring ]

Sproingy = [ Spring JumpingSpring ]

// Accelerate down, like gravity. On everything in the list
{ ThingsThatFall } -> { DOWN ThingsThatFall }

// Move sideways with <LEFT> and <RIGHT> arrow keys
{ <HORIZONTAL> Player } -> { HORIZONTAL Player }

// Move up while pressing against a wall
HORIZONTAL { Player | Wall } -> { UP Player | Wall }

// Springs are Sproingy
DOWN { DOWN ThingsThatFall | Sproingy } -> { JUMP ThingsThatFall | JUMP JumpingSpring }
DOWN { DOWN JumpingSpring | Wall } -> { JUMP JumpingSpring | Wall }

// Win if touch box
{ Player | Box } -> { WIN Player | Box }

And paste it into here: https://waynetron.github.io/micro-gg/

And then click the "play" button on the top-right.

micro gg is the work of @WaynePetzler. Here's the tweet that made me find out about it.

Made For: 
An event
let-off-studios's picture

RUN LIKE HELL

rlh_001.png

Welcome to RUN LIKE HELL, a game made in less than 24 hours for The Arbitrary Gamejam in October 2013.

HOW TO PLAY:

You are a little soldier running away from the enemy through the desert. Use the ARROW KEYS to move from the bottom to the top. You will face off with ravenous condors, irritated scorpions, malicious archers, and even pointy rocks! Do your best to acquire the achievements (can you figure them out?) and make a nice n' high final score.

Thanks to Brendan for hosting the October gamejam. Anabasis was my inspiration.

RUN LIKE HELL was made with Multimedia Fusion 2.
Background music from the NES games Rush N' Attack and Demon Sword.
Other sound effects created with BFXR.

Author: 
let-off-studios
Event Created For: 
Made For: 
An event

Lantern

Screenshot-2011-08-20_18.26.43.png

Hurrah, I actually finished in two hours this time.

In this game we are pursued by monsters and we have no weapons. Fortunately, we do have a lantern and the monsters are averse to light.

Even more fortunately, I didn't have time to implement collision detection, and as a consequence the monsters can't actually hurt us.

move
aim flashlight
use flashlight

I'll probably upload a slightly more playable version in the near future.

Event Created For: 
Made For: 
An event
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