I small game about dodging lines by pressing space which I made in 30 minutes.
INSTRUCTIONS:
press space to avoid lines but you use up stamina.
Get blue cubes to regain stamina.
Survive for as long as possible.
CONTROLS:
arrow keys/WASD: move
hold SPACE: avoid lines
R: restart room
P:fullscreen toggle
Controls:
arrow keys/WASD: move
R: restart room
A small arcade game about dodging objects that bounce off the edges of the screen that I made in 30 minutes
Controls:
arrow key/WASD: Move
R:restart room
A small toylike game about creating colourful circles by moving over black tiles that I made in 30 minutes
Controls:
arrow keys/WASD: Move
Space: make colours
R: restart
A small toylike game about creating colours I made in 30 minutes
Just made this and I gotta go now i have a party to attend yay
I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.
50 executables with 1 level each containing a number built in that level
and also other set differences like player size, jump height and colour palette.
There are no goals just seeing what possible outcomes there can be.
enjoy!
Single player or Multiplayer!
It even plays itself!
Thanks to Nikki and Sergio for talking me out of having a violent image in this game!