This is the first game I ever made in anything besides Game Maker, so don't expect anything super.
Basic instructions:
Mouse to move the basket.
Catch apples in the basket.
Other information:
The game doesn't have an end, so just play until you're bored.
The frame rate is capped at 60 fps, without that the apples will go too fast/slow.
If your frame rate is below 60 for some reason, the game won't work how it is supposed to.
Oh no! You've fallen into a hole! There is a bat here. And a rock! And a text parser with a bad vocabulary! And there is a bunch of exclamation marks in the description!
Just a short game. You have to make a jump. And you have to be exact. Arrows to move, A to jump.
Through this together in half an hour in flash, other ideas were not working, so this disgrace to the world was born.
Metafictional game. Crazy stuff man.
Use the left and right arrow keys to move the character left and right respectively. Within the textbased portions of the game, when shown (y/n), press the y key (standing for yes) and n key (standing for no) to answer to the questions posed.
Music by Kevin McLeod; www.incompetech.com
Constancy Part Two.mp3
Fairytale Waltz.mp3
Pennsylvania Rose.mp3
Robo Western.mp3
Trio for Piano, Cello, and Clarinet.mp3
Bright Wish.mp3
Little game with a Ball trying to chain colors, in a rotating circle.
Made in 6 hours with Tululoo Game Maker!
Sheesh,I farted out another game for the cart.
I'm not gonna give a description this time,as it'd ruin the suprise.
*FIXED AGAIN*
A man finds a treasure map which lead him to the middle of the sea.
He takes the dive down to an underwater wonderland.
Use down, left and right arrow keys to swim around and avoid the deadly shark fishes and jellyfishes.
You'll also need to keep an eye on your lung pressure, do not let it go too much over 100, or you gonna be sleeping with the treasure. To do this you'll need to chill out in the shallower water first (not that you aren't pretty much forced to because I got carried away with the rng again.)
Also about Kung Fu 3 which I've been endlessly blabbering about:
I'm gonna try and give myself a kick in the butt (I've barely made enough progress that counts this far), and put up a dev diary for it sometime next week in hopes that I will actually someday work towards finishing it instead of working in random twenty minute farts couple times a week.
I'll also drop lots of other shit in there from time to time, like an updated version of the second one for starters, followed by some of my non-GTW-wrecks from past years and maybe a bit more "history" so you dudes understand what's going on (I never introduced myself :( ).