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1HGJ: You Have to Put the Skull on the Skeleton

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YOU HAVE TO PUT THE SKULL ON THE SKELETON (with apologies to @healy and a hat-tip to @sergiocornaga), made in about 90 minutes for the One Hour Game Jam. This time, the theme was Skeleton. Plays in nearly any browser.

You are a ghostly hand! Gently move the skulls from their pile to the skeletons' necks. Try for a high score!

CONTROLS:
Press & hold the LEFT MOUSE BUTTON: move skulls with your ghostly powers
Release the LEFT MOUSE BUTTON: drop or throw skulls you're holding
A & D KEYS: Move your view to the left or right.

Artwork by me.
Music found on the playonloop.com website.
Sound effects made with the BFXR standalone tool.
The "scream" sound effect is from Clickteam.

PROTIP: the longer a skull is airborne without you touching it, the higher your score will be. Try to throw a skull and have it land on the skeleton's shoulders for a super-high score bonus.

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1hgj: Atomic Janitor

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This is ATOMIC JANITOR, a game originally made in one hour-ish for the One Hour Game Jam. This time, the theme was radiation.

You are the atomic janitor, and it's your job to clean up all the radioactive waste that litters this mile-high compound. Suck up the radioactive waste (you can resist its harmful effects, no problem), but don't touch the toxic barrels or you'll explode!

--CONTROLS--
ARROW KEYS:
Move the Atomic Janitor
X KEY: Use your mutant mental powers to push away the toxic barrels
Z KEY: absorb nearby puddles of atomic radioactive waste
R KEY: Start or restart the game.

Plays in nearly any browser. Try for a high score. Enjoy!

Graphics and coding by me.
Sound effects made in BFXR and LabChirp.
Background music from the playonloop.com website

KNOWN ISSUE: For some reason, the first time you ascend the stairs all the spills look like barrels (just tilted on their side). I have no idea how to fix this (beyond, "Oh, Clickteam gods, why has thou forsaken me?!!!?!?!"). A simple workaround if you're having difficulty is to go up the stairs again. Things should be back to normal after that.

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PG Jam - Star Kid

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STAR KID, a game I made for the PG Jam in about six hours.

You're Star Kid, and you're looking for space candies! Use your controller or the keyboard to play. Use the ARROW KEYS to move, and press the Z KEY to launch starbursts. As you collect the Green Candies, powerups become available. Activate them by pressing the X KEY. Go for a high score!

Due to some unforeseen (and unintelligible) technical issues, it's for Windows only at this point.

The PG Jam was hosted on Itch.io in late November. The theme was that all games entered would be family-friendly. I was thinking of my nephews (who are both gonna be 7 years old) while making this, and I figured they would like the visuals. More mature/experienced players will enjoy the powerup mechanics and the various ways to maximize their score.

ENJOY!!!

EDIT: Made some minor changes to the HUD to reflect which powerup is available. There are six different ones. Have you seen them all... Including RAINBOW MODE?

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1hgj - Nice Choppin'

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NICE CHOPPIN', a game made in one hour for the One Hour Game Jam. This time the theme was Starts With the Letter V.

You must chop the vegetables! Move the knife with your mouse, and press and hold the LEFT MOUSE BUTTON to swing your knife and slice everything everywhere.

Plays in nearly every browser (may not work properly in Opera, for example). Enjoy!

Graphics made by me. Sound effects made with the BFXR stand-alone tool. I "borrowed" the music from mno's game BINKY XX!: BINKY GOES INTO THE HAUNTED CASTLE TO SEARCH FOR THEIR BOYFRIEND RUFF because it's some of the most incredible, epic video game music I've ever heard. Thanks, mno!!! :D

Visit BINKY XXI now, here, today:
https://www.glorioustrainwrecks.com/node/11321

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1HGJ: SafeCross

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SAFECROSS, a game made in one hour for the One Hour Game Jam. This time, the theme was Wires.

Mash the SPACEBAR to summon a pedestrian. When it's safe to do so, use the ARROW KEYS to cross the street. Look to the traffic signal for a clue... The light is for the vehicle traffic, while the sign is for everyone else.

Plays in nearly any browser. Try for a high score... Enjoy!

Most graphics from Clickteam. Sound effects made by me in BFXR.

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1HGJ: Logmaster

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Oh man, I tried to make a legitimate physics game with Fusion in one hour. This is the ridonkulous result...

LOGMASTER, made for the One Hour Game Jam. This time, the theme was Falling (again). Plays in nearly any browser.

WHAT TO DO
Balance yours truly on a rolling log, moving back and forth to collect cupcakes that appear. Try for a high score!

CONTROLS
LEFT and RIGHT: attempt to roll the log.
R KEY: restart the game when prompted.
LEFT-CLICK: hey, guess who left his debug controls active?

Background music from the playonloop.com website. Sound effects made with the BFXR stand-alone tool. Graphics by me.

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Gobblin' Ghost

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This is GOBBLIN' GHOST. Made for the Bo-Tober Game Jam here at Glorious Trainwrecks.

You are the hungry dead! Scare the trick-or-treaters into dropping their candy, then push it into your Gravestone so you can eat it later. Collect as much as you can before sunrise. Try for a high score!*

CONTROLS
ARROW KEYS: Move
SPACEBAR/JOYSTICK BUTTON 3: Extend your ectoplasm/scare trick-or-treaters

Most graphics by Clickteam. Sounds made in BFXR. Background music from the playonloop.com website.

*: Anything over 600 is pretty good.

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1HGJ: Honey Bear

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HONEY BEAR, a game made in a little over an hour for the One Hour Game Jam. The theme was Consume.

Try to eat as much honey as you can! Your bear moves along the woodland path, looking for a snack. Stop at the beehives, but look out for the bees!

CONTROLS
SHIFT/JOY BUTTON 1: Hold to eat honey.

Foliage clipart by Clickteam. Other artwork by me. Background music from the playonloop.com website. Some sound effects made with the standalone BFXR tool. Voice by me.

I took a little extra time to record some voice stuff for this game, and I think it benefits from it. Enjoy!

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1HGJ: Space Face Vase

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SPACE FACE VASE, a game made in one hour for the One Hour Game Jam. This time, the theme was Never Enough.

The goal is to destroy as many vases as possible. Launch balls from your face and they just might hit one. The green bar on the left is how much time you have left, while the red bar on the right (kinda sorta) keeps track of how many vases remain. Try for a high score!

You have very little control. But here are the "controls."

CONTROLS:
Press ANY KEY to launch a ball.
...I mean, really mash your keyboard.
Press the -R- KEY to restart the game.

I personally think this one is pretty whacked-out. I wanted to create the feeling of being a kid again, the moment when you throw handfuls of your Matchbox cars together to create massive chaos and hear all those satisfying *clatter* sounds. Enjoy!

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1HGJ: Purple Vortex

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PURPLE VORTEX, a game made in one hour for the One Hour Game Jam. This time, the theme was two colors.

PV is an arcade game where you shoot and try to destroy all the red and blue targets to progress to the next challenge level. However, targets can only be destroyed by a bullet of the same colour (you've seen Ikaruga, right?). If your turrets are hit with your own bullets, more targets will spawn. Don't have too many targets on the screen at once, or it's game over...!

CONTROLS:
MOUSE: move your targeting reticule
X KEY: shoot a blue bullet from the blue turret
Z KEY: shoot a red bullet from the red turret

Made by me in Clickteam Fusion. Sound effects made with BFXR. All graphics by me.

ENJOY!

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