retro

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1hgj - Cookie Wizard

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COOKIE WIZARD, made for the One Hour Game Jam. The theme was MAGIC.

Use the ARROW KEYS to guide the Cookie Wizard's magical energies to the enormous cookie on the other side of the dungeon. The faster you do it, the more points you will earn! Adding SUGAR or BUTTER to your cookie will make it even tastier (and you'll earn more points).

Playable in nearly any browser. Enjoy!

Event coding and some graphics by me. Background graphics, background music, and wizard sprite by Clickteam. Victory sound from Centipede (Atari, 1982).

PS: Sorry this does not include Spindley Q. Wizard. I've been sick.

Made For: 
An event
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1hgj - Nobody Likes You

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NOBODY LIKES YOU, a game originally made for the One Hour Game Jam. The theme was Danger Zone.

You are a clown, trying to make a living. Collect the coins as they appear, but avoid the flags and the atoms they launch at you. To stay safe, you can hide in your Base at the center. Now updated to version 1.1, with an improved interface, background music, and a true Escape from New York vibe. This is one badass clown.

Enjoy!

Made For: 
An event
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1hgj - Scanner Kitty

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SCANNER KITTY, a game made for the One Hour Game Jam. This time, the theme was One Control.

Press the SPACEBAR to mind-blast the mice before they steal all your cheese. It takes mind power to do so, but your energy constantly replenishes.

Only had an hour to do this, but still I'm most pleased with the sprites I came up with in that time.

Built in Clickteam Fusion.
SFX made in BFXR.
Background music by DST/Diseased Superior Technician and downloaded from the gamesounds.xyz website.

Enjoy!

Made For: 
An event
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1hgj - Shmlashing Shplanets

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SHMLASHING SHPLANETS, a game made for the One Hour Game Jam. The theme was Combine two incompatible game genres. Well, this is a combination, all right.

The goal is to smash all the planets. When you control one, collide it with a matching colour, and one of them is smashed. If you smash all of them, you earn a score bonus.

CONTROLS:
ARROW KEYS: Move your ship or an activated planet
Z KEY: Cycle the different colours of projectile. The edge of the screen will show your current colour.
X KEY: Shoot a bullet.

Enjoy! A friend of mine described it as, "You know, it's like that one Star Trek: TNG episode where they were fighting the Borg, and to make it past their shields they had to keep shifting the frequency of the phasers." Never saw much Star Trek, but I know enough about it and this game to pretty much agree with what he said.

Made For: 
An event
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Wakey Wakey Eggs n' Bakey

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WAKEY WAKEY EGGS N' BAKEY, made for the Klik of the Month Klub IRL. Made almost entirely with Clickteam ass(ets).

Wake all the monks, and feed them their breakfast. Try for a high score!

CONTROLS:
Move: ARROW KEYS
Jump and Double-Jump: SHIFT
Launch Projectile: Z

Enjoy!

(sorry this is late)

Made For: 
An event
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1hgj - Falling

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FALLING, a game made for the One Hour Game Jam. The theme this time was Fall.

Use your ARROW KEYS or gamepad to move around. Collect the gems and land your skydiver on the target. If you don't land on the target, you explode. If you do land on the target (and this should be abundantly clear, now that I've had a little time to fix a couple things), you double your current score.

Try to beat your high score. ENJOY!

Made For: 
An event
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1hgj - Turbo Grid

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TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.

ENJOY!

Made For: 
An event
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Personal Space Invaders

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PERSONAL SPACE INVADERS, an advergame for the Glorious Trainwrecks x Babycastles exhibition.

Move left and right with the ARROW KEYS. Shoot dynamite at the enemies with the Z KEY. Win by blowing them all up, and a special message will be revealed (three guesses as to what it is...). Features the gripping "Burundian Adventure" soundtrack.

Hope this is useful for the exhibition. Enjoy!

Made For: 
An event
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1hgj - Simple Lockpicker

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SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

Made For: 
An event
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1hgj - Diablow

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DIABLOW, the original version made in one hour for One Hour Game Jam. The theme was Brutal Roguelike Adventure.

Use the arrow keys to guide your explorer through the goblin cave. Find the exit (and some sweet, sweet loot) before you starve to death. Each stage is randomly-assorted, but has the same elements (loot, enemies, dungeon walls and obstacles). Food is generated the second time you enter, as well as every time after that, so you don't immediately starve to death.

Background music from the playonloop.com website. Sound FX from BFXR. All other stuff by me in Clickteam Fusion.

UPDATE: Game is now version 1.3:
- Added title screen, and there's now an instruction splash at the startup of each stage.
- Allows player to go back into the dungeon to earn more loot. Food is replenished a little bit, but finding food should still be a priority.
- Added more variety to the wall shapes, and added piles of stone as additional obstacles. Slight graphical improvement for obstacles.
- Player death isn't instant when they run out of food. Instead, they continually lose health. Health reaching 0 = end of game.
- Status message on the debriefing screen to hint to the player their level of accomplishment.
- Score penalty for dying in the dungeon is implemented, but there is no penalty if the player chooses to retire.

ENJOY!

Made For: 
An event
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