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1hgj: Block Slide

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BLOCK SLIDE, made for the One Hour Game Jam. This time, the theme was Minimalist. This game plays in nearly any browser.

I made an action-puzzle game this time. Guide the Yellow Blocks to the end of their path in the upper left corner. Clear the Slammers out of the way by pressing the 1, 2, 3, 4, or 5 keys. The more that make it, the faster new Yellow Blocks appear. Try for a high score. Enjoy!

SFX made in LabChirp. Background music is an instrumental snippet from "Big Check" by the Dirty Marmaduke Flute Squad.

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1hgj: Pac Man

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PAC MAN, made for the One Hour Game Jam. This time, the theme was Misleading Title.

This ain't your grand-pappy's Pac Man! Use your MOUSE to move the hand. Press and hold the LEFT MOUSE BUTTON to grab the Mans and release the button to Pac them in the backpack.

Try for a high score! Enjoy! Plays in nearly any browser.

Graphics and event coding in Clickteam Fusion by me. Sounds by Atari and Clickteam. Background music is "Aircord" by DST/Deceased Superior Technician, found on the gamesounds.xyz website.

Made For: 
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GGJ 2019: Heading Home

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HEADING HOME, made for the Global Game Jam 2019. This time, the theme was What Home Means to You. Playable in nearly any web browser.

CONTROLS
Use the ARROW KEYS to move, rotating your ship and/or runner. Press the UP ARROW KEY to speed up the movement of stars.

Avoid touching the dark stars, as these will speed up the enemy Star Eater. The game will end when the music is over. Enjoy!

Game developed by let-off studios.
Made with Clickteam Fusion.
Music by Joshua Trevett.
Sound effects made with the LabChirp tool. Real-world recordings by let-off studios.

Additional details available at the Global Game Jam website:
https://globalgamejam.org/2019/games/heading-home-0

This game is quite atypical from my usual style, but I am very happy with how it turned out. It deals heavily in metaphor as opposed to simple representative, arcade-type stuff. I think it's a reflection of where I am personally these days.

Made For: 
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1HGJ: Water Your Garden

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WATER YOUR GARDEN (IN THE MOST MORONIC WAY POSSIBLE), made in a bit over an hour for the One Hour Game Jam. This time, the theme was Going in Circles.

You need to water your newly-seeded lawn to help the grass grow. So what better way to do it than to explode water balloons over it with your spiked baseball bat?!?!?!

CONTROLS
Move with WASD
Aim your bat with the MOUSE.
Swing your bat by holding down the LEFT MOUSE BUTTON.
Summon a water balloon with the SPACEBAR.
Start or restart the game when prompted with the R KEY.

Avoid walking on the ground you've already watered, or you have to do it again...!
Try for a high score, and enjoy!

Game and graphics by me. Sound effects made with the BFXR standalone tool and the LabChirp tool. Background music from the playonloop.com website.

PS: I tried to balance out scoring so sylvie wouldn't find an exploit yet again... :D

Made For: 
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Estelle

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ESTELLE, a short, small game made for the Mouse in the Maze 60th Anniversary Jam.

You are directing a mouse and must collect the cheese. Move the mouse with the ARROW KEYS. If you find that you are stuck or the cheese is inaccessible, press the -R- KEY to retrieve your mouse.

Go for a high score, and enjoy!

UPDATED 12 Jan 2019: Adjusted the movement so it's much more forgiving (and much less bouncy). Added a bit of background texture and adjusted the graphics for visibility.

Sound effects made with LabChirp and BFXR. Everything else done by me in CT Fusion.

I had a lot of fun making this one, and found myself compulsively playing it. Once you've built your skills, the game can be quite satisfying.

Made For: 
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1HGJ: Whirlpool

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WHIRLPOOL, a game made in almost exactly one hour for the One Hour Game Jam. This time the theme was one or both of Can't Stop or Shopkeeper. I chose the Can't Stop theme. Plays in nearly any browser.

Rescue the castaways from the whirlpool, and then sail away to escape! The sooner you scoop up and rescue someone, the higher your score.

--CONTROLS--
ARROW KEYS to move your boat.
R KEY to restart when the game is over.

Artwork and event coding by me. Sound effects made in LabChirp and BFXR.

I like how this one turned out. I started it by messing around with the Clickteam Physics tools and specifically the Physics Magnet (like I used in You Have to Put the Skull on the Skeleton, but that was a hot mess so I just used other built-in movements for a satisfying old-skool game here. Enjoy!

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Robo Santa vs. The Naughty Boyz

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So I made a game for another Christmas-themed game jam over at itch.io . It fits my typical mold (and started off as a One Hour Game Jam game), so I figured I would post it here as well. I hope you all enjoy it. :)

The Naughty Boyz are fed up with always receiving coal in their stockings, so they plan to shut down Santa's coal-mining operation so he'll have no choice but to give them gifts for Christmas.

There's only one thing to do while Santa's takin' care of business all around the world: DEPLOY ROBO SANTA!

Hold off the Naughty Boyz as long as you can, by throwing candy at them!

--CONTROLS--
ARROW KEYS: move Robo Santa
Z KEY: hold to launch rapid-fire candy canes and peppermints
X KEY: press to lob a chocolate orange

Avoid their snowballs, and don't be pushed off the screen by the obstacles. The more Naughty Boyz you stuff with sweet treats, the higher your score!

Background music from Play On Loop
Sound effects made with BFXR
Thanks to my compatriots at Glorious Trainwrecks
... and One Hour Game Jam!

Thank you for playing!

Made For: 
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1HGJ: You Have to Put the Skull on the Skeleton

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YOU HAVE TO PUT THE SKULL ON THE SKELETON (with apologies to @healy and a hat-tip to @sergiocornaga), made in about 90 minutes for the One Hour Game Jam. This time, the theme was Skeleton. Plays in nearly any browser.

You are a ghostly hand! Gently move the skulls from their pile to the skeletons' necks. Try for a high score!

CONTROLS:
Press & hold the LEFT MOUSE BUTTON: move skulls with your ghostly powers
Release the LEFT MOUSE BUTTON: drop or throw skulls you're holding
A & D KEYS: Move your view to the left or right.

Artwork by me.
Music found on the playonloop.com website.
Sound effects made with the BFXR standalone tool.
The "scream" sound effect is from Clickteam.

PROTIP: the longer a skull is airborne without you touching it, the higher your score will be. Try to throw a skull and have it land on the skeleton's shoulders for a super-high score bonus.

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1hgj: Atomic Janitor

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This is ATOMIC JANITOR, a game originally made in one hour-ish for the One Hour Game Jam. This time, the theme was radiation.

You are the atomic janitor, and it's your job to clean up all the radioactive waste that litters this mile-high compound. Suck up the radioactive waste (you can resist its harmful effects, no problem), but don't touch the toxic barrels or you'll explode!

--CONTROLS--
ARROW KEYS:
Move the Atomic Janitor
X KEY: Use your mutant mental powers to push away the toxic barrels
Z KEY: absorb nearby puddles of atomic radioactive waste
R KEY: Start or restart the game.

Plays in nearly any browser. Try for a high score. Enjoy!

Graphics and coding by me.
Sound effects made in BFXR and LabChirp.
Background music from the playonloop.com website

KNOWN ISSUE: For some reason, the first time you ascend the stairs all the spills look like barrels (just tilted on their side). I have no idea how to fix this (beyond, "Oh, Clickteam gods, why has thou forsaken me?!!!?!?!"). A simple workaround if you're having difficulty is to go up the stairs again. Things should be back to normal after that.

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PG Jam - Star Kid

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STAR KID, a game I made for the PG Jam in about six hours.

You're Star Kid, and you're looking for space candies! Use your controller or the keyboard to play. Use the ARROW KEYS to move, and press the Z KEY to launch starbursts. As you collect the Green Candies, powerups become available. Activate them by pressing the X KEY. Go for a high score!

Due to some unforeseen (and unintelligible) technical issues, it's for Windows only at this point.

The PG Jam was hosted on Itch.io in late November. The theme was that all games entered would be family-friendly. I was thinking of my nephews (who are both gonna be 7 years old) while making this, and I figured they would like the visuals. More mature/experienced players will enjoy the powerup mechanics and the various ways to maximize their score.

ENJOY!!!

EDIT: Made some minor changes to the HUD to reflect which powerup is available. There are six different ones. Have you seen them all... Including RAINBOW MODE?

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