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1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
An event
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1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
An event
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1HGJ: Frederick Douglass Stars In: Reach Armlong Saves The Mail!

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FREDERICK DOUGLASS STARS IN: REACH ARMLONG SAVES THE MAIL! A game made for the One Hour Game Jam. This time, the theme was Trains.

Collect the mail that's been scattered by the wind. Fortunately for the US Postal Service, Reach Armlong is not only one of the most flexible people in these United States, but he's also a locomotive engineer! Using his engineering skills and his incredibly stretchy left arm, reclaim all the mail that's been scattered by the Pony Express.

CONTROLS:
A and D: move left or right along the track.
MOUSE: aim Armlong's arm.
HOLD LEFT MOUSE BUTTON: Stretch out Armlong's arm. Collect letters and parcels by overlapping them.

Kind of a game, but kind of not, really. This took me way too long to make (for a one-hour game jam) and after the 90-minute mark, I kinda said, "Well whatever." Then Frederick Douglass came to mind for some reason.

Plays in nearly any browser. There is no end condition. Enjoy!

Made For: 
An event
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1HGJ: Escape From Suburbia

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ESCAPE FROM SUBURBIA, a game made in one hour for the One Hour Game Jam. This time, the theme was Escape.

Use the arrow keys to move your minivan: up to accelerate, down to reverse, and left right to steer that direction. Launch missiles with the Z key or joypad button 1.

Find a way to escape the evil planet of Suburbia and its killer drone robots. This is kind of a riddle. It reminds me of the old quote, "Sometimes the only winning move is not to play."

Enjoy! Created with Clickteam Fusion. Sound effects made with LabChirp. Sprites and lettering by me.

Made For: 
An event
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Soul Eater

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SOUL EATER, my version of Snake, but in the dark, and kinda spooky. Now updated to version 1.1, to help low-spec machines play better.

I took the engine I created for my 1HGJ game Night Train and updated the artwork, sound, and some in-game mechanics. I'm much happier with this result. It's just a bit late for Halloween, though (or early, depending on when you read this).

OBJECT: Eat as many souls as possible before they escape Purgatory. As you eat more, you grow stronger, and longer. Avoid the various obstacles and don't eat your own tail.

CONTROLS
ENTER KEY: Start/restart the game.
ARROW KEYS: Move your demon through the Purgatory arena.
ESCAPE: Return to main menu, exit the game.

Enjoy!

Graphics and event coding by me, in Clickteam Fusion.
Background music by DST/Diseased Superior Technician, from the gamesounds.xyz website.
Sound effects made with the Lab Chirp tool from the labbed.net website.

Made For: 
An event
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Rings of Saturn

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RINGS OF SATURN, a quick score attack game made with CT Fusion and playable in nearly any browser.

The object of the game is to collect 20 rings, which frequently appear when you blow up space rocks. You can also collect space gemstones, which increase your score. The faster you collect all 20 rings, the higher your final score. Be as quick as you can, because the bonus timer is always ticking down...!

CONTROLS:

  • ARROW KEYS/JOYSTICK to move.
  • SHIFT KEY/JOYSTICK BUTTON 1 to shoot.
  • When prompted, you can press the R KEY to start/restart the game.

Try for a high score. Enjoy!

CREDITS:
Game and some graphics by me. Made in Clickteam Fusion Dev Edition.
Other graphics by Clickteam.
Sound effects made with the LabChirp tool.
Background music from the playonloop.com website.

OTHER NOTES: I've been experimenting with the built-in physics tools for Clickteam Fusion lately, and this is another short project. The saucer's movement is the only one I've been fiddling with in terms of physics here, as well as the positioning of the targeting reticule. The shield that appears around the ship is an artifact left over from some other ideas I had for the game. It's not particularly useful, but it looked nice so I left it in.

Made For: 
An event
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1hgj: Automated Typer

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AUTOMATED TYPER, made for the One Hour Game Jam. This time, the theme was Automation.

This is my first attempt at an idle game, and much more of an experiment. Type ASDF in order. When you do, you earn a Cycle. When you have enough Cycles, you can purchase automatic key presses. Purchase all four automatic key presses to complete the game. It can be done, for real. Enjoy!

The streamer guy vowed to play the game all the way through to completion. He set up keyboard macros and everything. He went to -much- more trouble than this game is worth, but I am impressed with his dedication.

Sound effects made with the BFXR standalone tool, and with the LabChirp tool.

Made For: 
An event
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1hgj: Block Slide

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BLOCK SLIDE, made for the One Hour Game Jam. This time, the theme was Minimalist. This game plays in nearly any browser.

I made an action-puzzle game this time. Guide the Yellow Blocks to the end of their path in the upper left corner. Clear the Slammers out of the way by pressing the 1, 2, 3, 4, or 5 keys. The more that make it, the faster new Yellow Blocks appear. Try for a high score. Enjoy!

SFX made in LabChirp. Background music is an instrumental snippet from "Big Check" by the Dirty Marmaduke Flute Squad.

Made For: 
An event
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1hgj: Pac Man

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PAC MAN, made for the One Hour Game Jam. This time, the theme was Misleading Title.

This ain't your grand-pappy's Pac Man! Use your MOUSE to move the hand. Press and hold the LEFT MOUSE BUTTON to grab the Mans and release the button to Pac them in the backpack.

Try for a high score! Enjoy! Plays in nearly any browser.

Graphics and event coding in Clickteam Fusion by me. Sounds by Atari and Clickteam. Background music is "Aircord" by DST/Deceased Superior Technician, found on the gamesounds.xyz website.

Made For: 
An event
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GGJ 2019: Heading Home

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HEADING HOME, made for the Global Game Jam 2019. This time, the theme was What Home Means to You. Playable in nearly any web browser.

CONTROLS
Use the ARROW KEYS to move, rotating your ship and/or runner. Press the UP ARROW KEY to speed up the movement of stars.

Avoid touching the dark stars, as these will speed up the enemy Star Eater. The game will end when the music is over. Enjoy!

Game developed by let-off studios.
Made with Clickteam Fusion.
Music by Joshua Trevett.
Sound effects made with the LabChirp tool. Real-world recordings by let-off studios.

Additional details available at the Global Game Jam website:
https://globalgamejam.org/2019/games/heading-home-0

This game is quite atypical from my usual style, but I am very happy with how it turned out. It deals heavily in metaphor as opposed to simple representative, arcade-type stuff. I think it's a reflection of where I am personally these days.

Made For: 
An event
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