retro

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1hgj - Elemental Tag

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ELEMENTAL TAG, a game made for the One Hour Game Jam. The theme was 4 Elements.

You are the little yellow face, and surrounding you are "wands" representing four different elements of Earth, Fire, Wind, and Water. Collect the elemental crystals that float around the map by moving the like-coloured wand into them. This helps your wand expand. When it expands enough, you earn a score bonus and your wand returns to normal size. Do your best for a high score before the time runs out! (somewhere round 5,000 is pretty good).

CONTROLS:
ARROW KEYS/CURSOR KEYS: Move
A and D KEYS: Rotate your wands

Game made in CT Fusion. Background music from the playonloop.com website. Sound effects made by me in BFXR. Sprites and event coding by me.

ENJOY!

Made For: 
An event
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1hgj - Second Guess Racetrack

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SECOND-GUESS RACETRACK, a game made for the One Hour Game Jam. The theme this time around was 5 Seconds.

Click on a runner to select who you think will win the race, then click GO. After five seconds you can change your mind about who will win, though this reduces your winnings. The good news is that you earn more money while the racer you've picked is in the lead.

Press the -R- key to watch and bid on another race. Try to win 1,000 golds in 7 races. Enjoy!

This is updated from the 1hgj version, and now includes music, a crowd in the background, detailed instructions, the score bonus for your pick being in the lead, and the clickteam Pirate as mascot. I feel pretty good about this little game, for what it is.

Character sprites by Clickteam. SFX made by me in BFXR. Music from the playonloop.com website. All other stuff by me.

Made For: 
An event
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1hgj - Incan Gold De-Make

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This is INCAN GOLD DE-MAKE, made for the One Hour Game Jam #164. The theme was Your Favourite Game, But In The Simplest Way Possible or something like that. My personal favourite tabletop card game is an old card game called Incan Gold AKA Diamant so I decided to make that. I'm surprised it came together as well as it did. This is a single player version, and I plan on adding in multiple players for hotseat play.

CONTROLS:
Use the mouse and left-click on EXPLORE or FLEE. When a card is revealed, click on the card to continue the game.
Follow instructions to continue through the entire five expeditions into the temple.

Try to collect as much gold as possible, and do your best to increase your high score! Playable in nearly any browser.

Game coding by me in Clickteam Fusion. Background music is "Desert" by DST/Deceased Superior Technician and found at the gamesounds.xyz website. Artwork by me. Sound effects made by me in bfxr.

Enjoy!

Made For: 
An event
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1hgj - Speedy Car

speedycar.png

This is SPEEDY CAR, made for the One Hour Game Jam #165. The theme was One Object. The first thing that came to mind was a racing car, so I decided to follow that inspiration. I did this in less than an hour.

The object is to earn points by staying on the track and moving as fast as possible. If you go off the screen, the game is over. It's kind of dexterity, endurance, and push-your-luck combined into a retro-farty package. It was a fun experiment.

CONTROLS
UP ARROW: Accelerate. The more laps you complete, the faster you can go.
LEFT/RIGHT ARROW: Steer your car.

You cannot go in reverse. Do your best to make a high score. My personal best is somewhere round 3,300. Go for it!

All graphics by me (except the explosion, which was made by Clickteam), and coding was by me in Clickteam Fusion Dev. Background music by Play On Loop and found at the playonloop.com website. Beeping sound made by me in bfxr.

Enjoy!

Made For: 
An event
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Night Train

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I remade Snake, but put it in the dark. Here's what I came up with in a couple hours.

YOUR GOAL
Guide your trackless train through the underground. Passengers will need to be picked up, and doing so will earn you points. As you pick up more passengers, your train will have train cars added to it so you can carry more. Naturally, you don't want to run into your own train, and you don't want to run into the explosive barrels that suddenly appear, either.

CONTROLS
ARROW KEYS: direct your train. Once you're moving, you cannot slow down or stop.
ENTER: Start the game.
ESCAPE: Stop and/or Exit the game.

Playable in Windows. Enjoy!

Most artwork by me.
The passenger is the "Kung Fu Guy" sprite by Clickteam.
Sound effects by me in bfxr.
Background music is "Collidescope" by DST/Deceased Superior Technician, and found at the gamesounds.xyz website.

Made For: 
An event
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1hgj - Fruit Soldiers

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I originally made this for the One Hour Game Jam, and the theme was 2 Player*. It's a non-violent, action-packed 1- or 2-Player game that's done in about 5 minutes.

YOUR GOAL
Win the game by collecting more fruits than your rival. When the time runs out (measured by the GREEN BAR), then the game is over. Whomever has the highest score wins the game!

By smashing into blocks, you will eventually destroy them. Sometimes they leave behind powerup gems:
- Oval gems will increase the damage you do to blocks.
- Square gems will increase the score bonus you receive for picking up fruits.

Player One is the Blue Knight, and the Player Default in 1-Player Games
Player Two is the Red Knight

TO BEGIN THE GAME
Press 1 for a 1-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard)
Press 2 for a 1-Player Game (control the Blue Knight with a Gamepad plugged into your PC)
Press 3 for a 2-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard, control the Red Knight with a Gamepad plugged into your PC)

ABOUT THIS GAME
I made this game with my twin nephews in mind. They're both six years old. One's favourite colour is blue, while the others is red. If I only had dinosaurs instead of knights, this game would be complete perfection as far as they're concerned. Hopefully you enjoy it too! Now version 1.2, which implements single-player games and offers control schemes for either keyboard (using the ARROW KEYS) or a Gamepad.

Artwork for knights and fruits by Clickteam. I did the blocks and the UI. Music by Clickteam. Victory SFX from Centipede (Atari, 1982). Other SFX made by me in bfxr.

*: Except, the theme really wasn't "2 Player." I don't exactly know what the theme was this time around. For some reason I received messages that read, "Something is wrong with our jam scheduler" and so on at the website, so this is probably an old theme. Oh well.

Made For: 
An event
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1hgj - Cookie Wizard

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COOKIE WIZARD, made for the One Hour Game Jam. The theme was MAGIC.

Use the ARROW KEYS to guide the Cookie Wizard's magical energies to the enormous cookie on the other side of the dungeon. The faster you do it, the more points you will earn! Adding SUGAR or BUTTER to your cookie will make it even tastier (and you'll earn more points).

Playable in nearly any browser. Enjoy!

Event coding and some graphics by me. Background graphics, background music, and wizard sprite by Clickteam. Victory sound from Centipede (Atari, 1982).

PS: Sorry this does not include Spindley Q. Wizard. I've been sick.

Made For: 
An event
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1hgj - Nobody Likes You

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NOBODY LIKES YOU, a game originally made for the One Hour Game Jam. The theme was Danger Zone.

You are a clown, trying to make a living. Collect the coins as they appear, but avoid the flags and the atoms they launch at you. To stay safe, you can hide in your Base at the center. Now updated to version 1.1, with an improved interface, background music, and a true Escape from New York vibe. This is one badass clown.

Enjoy!

Made For: 
An event
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1hgj - Scanner Kitty

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SCANNER KITTY, a game made for the One Hour Game Jam. This time, the theme was One Control.

Press the SPACEBAR to mind-blast the mice before they steal all your cheese. It takes mind power to do so, but your energy constantly replenishes.

Only had an hour to do this, but still I'm most pleased with the sprites I came up with in that time.

Built in Clickteam Fusion.
SFX made in BFXR.
Background music by DST/Diseased Superior Technician and downloaded from the gamesounds.xyz website.

Enjoy!

Made For: 
An event
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1hgj - Shmlashing Shplanets

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SHMLASHING SHPLANETS, a game made for the One Hour Game Jam. The theme was Combine two incompatible game genres. Well, this is a combination, all right.

The goal is to smash all the planets. When you control one, collide it with a matching colour, and one of them is smashed. If you smash all of them, you earn a score bonus.

CONTROLS:
ARROW KEYS: Move your ship or an activated planet
Z KEY: Cycle the different colours of projectile. The edge of the screen will show your current colour.
X KEY: Shoot a bullet.

Enjoy! A friend of mine described it as, "You know, it's like that one Star Trek: TNG episode where they were fighting the Borg, and to make it past their shields they had to keep shifting the frequency of the phasers." Never saw much Star Trek, but I know enough about it and this game to pretty much agree with what he said.

Made For: 
An event
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