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Plaster Master (for Hubol)

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[EDIT: game stages will progress now. Thanks for your patience and persistence, hubol!]
This is PLASTER MASTER, A Game made by let-off-studios for the Springtime Santa 2020 event for Hubol. Hope you enjoy it! :)

Guide Bug Eye the frog who starts a journey to complete some minor repairs, and ends up fixing much more (and making some new friends along the way).

Game is now updated to version 1.2 . This should be visible on the title screen and the included readme file.
--CONTROLS--

  • You can use the keyboard or a standard gamepad/joystick with this game. A mouse is not required.
  • ARROW KEYS move the frog. Walk LEFT or RIGHT. Climb ladders with UP or DOWN. To drop from a ladder while standing on it, press SHIFT.
  • You can sling plaster over your head with CTRL. You can hold five shots at a time. Walk to a Blue Barrel to refill your personal plaster bucket.
  • To jump, press SHIFT. Hold the SHIFT KEY down longer to jump higher. To charge-up your Jump, press and hold DOWN. When you begin to flash, press and hold SHIFT to jump very high. If you continue to hold down, consider yourself in POWER JUMP MODE, because you can execute POWER JUMPs over and over again.
  • To turn a valve, press UP.
  • To exit a game in progress, press and hold the ESC KEY.

More instructions and details are in the game.

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1hgj: Not Yet

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NOT YET, a game made for the One Hour Game Jam (in about an hour and a half). This time, the theme was Love.
(content warning: insults and hurtful words that some may find upsetting)

Fend off the negative vibes until the time is right to move in.

CONTROLS:

  • Use the ARROW KEYS to move.
  • Use the SHIFT KEY to fire. Hold it down to auto-fire.

Enjoy!

Made For: 
An event
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1HGJ: Birdman

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This is BIRDMAN, made for the One Hour Game Jam. This time, the theme was Poorly-Programmed Gravity. I felt right at home. :)

You are BIRDMAN and you are collecting coins. Use the ARROW KEYS to move. Game is over when the timer runs out. Try for a high score. Enjoy!

(Had to deal with a frustrating issue related to using Clickteam Physics and exporting to HTML5, but thanks to someone's suggestion on the CT forums it was fixed and now the game works as intended).

Made For: 
An event
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GGJ 2020: Space Harriet vs. The Cosmo-Zombies

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After a few false starts, I came up with a game for the Global Game Jam 2020. In Space Harriet vs. The Cosmo-Zombies, the player flies around shooting zombies that emerge from a hole in Space-Time, and on occasion an Astro-Vampire. Description from the GGJ site:

Quote:
The space-time continuum is under attack! As the ace pilot, Space Harriet, maintain order in the universe and repair the Rainbow TimeStream (TM) as quickly as possible. Rumour has it that not only Cosmo-Zombies are on the loose, but rebellious Astro Vampires are as well! Stay sharp! Stay vigilant! Go for a top score...!

KEYBOARD CONTROLS:
LEFT/RIGHT ARROW KEYS = Rotate clockwise/counter-clockwise
SHIFT KEY = Fire weapon. Hold to engage auto-fire.

GAMEPAD CONTROLS (Press CTRL+Y to open control menu, click the box under "1" and next to "Joystick 1", then click OK.)
LEFT/RIGHT = Rotate clockwise/counter-clockwise
GAMEPAD BUTTON 1 = Fire weapon. Hold to engage auto-fire.

I will update the game eventually with a proper title screen, some graphical tweaks and options, and a few more user-friendly things. Meanwhile the game is completely playable and I love watching the Astro-Vampire's face. Enjoy! :)

Made For: 
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2720: The Last Mouse On Earth (For Petra)

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Happy Klikmas, Petra! I hope you enjoy your gift.

2720: The Last Mouse On Earth.
You are the little green Mouse character. You are exploring the world, and will eventually seek out a new friend. This is more like an interactive story than a game.

--CONTROLS--
MOVE with the ARROW KEYS.
JUMP and DOUBLE-JUMP with the SHIFT KEY.
DROP DOWN from some platforms by holding DOWN and pressing SHIFT.
Hold the ESC key to return to the title screen from any point in the game.

Any questions? Find any bugs? Please let me know as soon as convenient. Thanks!

///

Petra's wish-list is as follows:
For secret santa, I'd like glimpses into (an)other unfamiliar world(s)
I hope the santa who gets me can work with that and has a lovely time doing so. :3

The rest of this extra:

Things I like:
-Bats
-Animals, it's hard to choose
-Anthro stuff
-Cozy & kind & nice & soft (but don't let that restrict you)
-Creativity
-Exploring
-Space things (Like, things in there. Maybe not so much stars and planets)
-but also nature
-Places that are turned inwards
-Reflection (optically and mentally)
-Colourful things
-Nice (night?) skies
-GIFs and early 3D renderings

Stuff that isn't as easy as "I like this"

-Spiders are cool but please don't add spiderwebs I have a phobia for the latter.
-Ruins that look like they could have been functioning spaces instead of just grand monumentality
-If you want to do non-happy stuff then please do sad instead of angry
-Absolutely no horror please

///

I also had a look at Petra's art submissions, and used the two characters shown there. The green Mouse is the main character of the game I made.

Event Created For: 
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1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
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1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
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1HGJ: Frederick Douglass Stars In: Reach Armlong Saves The Mail!

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FREDERICK DOUGLASS STARS IN: REACH ARMLONG SAVES THE MAIL! A game made for the One Hour Game Jam. This time, the theme was Trains.

Collect the mail that's been scattered by the wind. Fortunately for the US Postal Service, Reach Armlong is not only one of the most flexible people in these United States, but he's also a locomotive engineer! Using his engineering skills and his incredibly stretchy left arm, reclaim all the mail that's been scattered by the Pony Express.

CONTROLS:
A and D: move left or right along the track.
MOUSE: aim Armlong's arm.
HOLD LEFT MOUSE BUTTON: Stretch out Armlong's arm. Collect letters and parcels by overlapping them.

Kind of a game, but kind of not, really. This took me way too long to make (for a one-hour game jam) and after the 90-minute mark, I kinda said, "Well whatever." Then Frederick Douglass came to mind for some reason.

Plays in nearly any browser. There is no end condition. Enjoy!

Made For: 
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1HGJ: Escape From Suburbia

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ESCAPE FROM SUBURBIA, a game made in one hour for the One Hour Game Jam. This time, the theme was Escape.

Use the arrow keys to move your minivan: up to accelerate, down to reverse, and left right to steer that direction. Launch missiles with the Z key or joypad button 1.

Find a way to escape the evil planet of Suburbia and its killer drone robots. This is kind of a riddle. It reminds me of the old quote, "Sometimes the only winning move is not to play."

Enjoy! Created with Clickteam Fusion. Sound effects made with LabChirp. Sprites and lettering by me.

Made For: 
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Soul Eater

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SOUL EATER, my version of Snake, but in the dark, and kinda spooky. Now updated to version 1.1, to help low-spec machines play better.

I took the engine I created for my 1HGJ game Night Train and updated the artwork, sound, and some in-game mechanics. I'm much happier with this result. It's just a bit late for Halloween, though (or early, depending on when you read this).

OBJECT: Eat as many souls as possible before they escape Purgatory. As you eat more, you grow stronger, and longer. Avoid the various obstacles and don't eat your own tail.

CONTROLS
ENTER KEY: Start/restart the game.
ARROW KEYS: Move your demon through the Purgatory arena.
ESCAPE: Return to main menu, exit the game.

Enjoy!

Graphics and event coding by me, in Clickteam Fusion.
Background music by DST/Diseased Superior Technician, from the gamesounds.xyz website.
Sound effects made with the Lab Chirp tool from the labbed.net website.

Made For: 
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