puzzle

spiral's picture

Ruff & Ravi Defeat the Plutonian Vampires (for Mariken)

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Thanks for supporting me for 8+ years Glorious Trainwrecks!!

About the Game

"Ruff & Ravi Defeat the Plutonian Vampires". A new adventure and narrative collection, coming straight to your computer screen!

Ruff the dog, boyfriend to the famous Binky of the Binky series, gets to star in his own digital game, for the first* time! In it, you will guide him and his new friend Ravi the rat to save Pluto from failed comedian Dracula! Can you make it through 12 levels of easy to moderately complicated puzzles?

Meanwhile, in real life, watch Ruff the dog and Ravi the rat star in their own cinematic series of cutscenes! In them, you will watch Ruff and Ravi try to unravel the mysteries of Pluto, the rat planet, to defeat Dracula! Can they learn the mysteries of the Cookie of Power, before it's too late?

Only you could possibly figure out these puzzles and plot resolutions, by playing Ruff & Ravi Defeat the Plutonian Vampires...

* it might not be the first time I'm not sure actually.

Getting Started

Launch "Ruff and Ravi.exe" to begin playing.

The game automatically saves any changes to your settings, but level/cutscene progress is not saved. However, every level and cutscene is available from the start, from the "Scene Select" option available from the main menu. Have fun!

Linux Support

Ruff & Ravi has been completely playtested on Ubuntu using WINE!

A couple known issues are detailed here:

If you are using 64-bit Linux, and the game starts without any sound, you might be missing 32-bit libraries for your default sound device. As a common example, if your setup is PulseAudio on 64-bit Debian/Ubuntu, you can install 32-bit libraries using the apt-get utility: apt-get install libpulse0:i386

During playtesting, cutscenes have been occasionally found unresponsive. If this happens, you'll have to close the application and re-open it. However, you can go straight back to the cutscene using the "Scene Select" page.

More Information

Further instructions can be found from the in-game hints, as well as "CONTROLS.txt" in the game download. You can also read "letter.txt" for my personal discussion of the game, and "credits.txt" to see what all made the game possible! You can check your current game version and what changes have been made in "changelog.txt".

Made For: 
An event
wibi's picture

Dead Grass

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This has been sitting around unfinished for like 2 years. It's another one of those "standard sokoban... with a twist!" games.

Not very many levels.

Author: 
ncrecc
Made For: 
An event
quasiotter's picture

filequest for mno

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game is within 'game' folder
start from folder '1 (start here)' and see if you can make it to the end
i don't recommend looking at credits until you're done, it's not explicitly spoilery, it will just ruin any surprises
of course the hints.txt is there in case you need it
i'm not great with puzzles so idk how easy or obtuse this will be

thanks to drambique for asking if i was participating this year lol
wasn't planning to because teaching sucks all of my creative energy up!! i love teaching but omg it's so much work lol
danni's game for me is so good it helped me realize i don't want to do anything outside of my abilities i just want to do something different in form

also of course thanks mno for the awesome list i love making happy stuff!!!

enjoy? lol

Made For: 
An event
gisbrecht's picture

Chistmas Leftovers + Gravity Curtain

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Chistmas Leftovers + Gravity Curtain

Okay I had two ideas for Chistmas sekret santa before settling on Comedy of the Chimera and I thought I might as well share them...!

First idea was a game with games within... two puzzlescript games were made. The game masters wanted to challenge to Chimera.

Challenge 1: Match 3 blocks of each color. Push red blocks and pull blue blocks.

Challenge 2: Reworking of scrapped SokoBoby idea: You and the rocks move at the same time. Get all rocks in the hole and dont get squished by the rocks!

Standard Puzzlescript Controls: arrow keys,x to action, z to undo, r to restart.

Second idea: Gravity Curtain basically had the story of the Comedy but the Chimera has the power to manipulate gravity. Watch out for spikes. It was a pain to individually place every save point and spike.

Controls: WASD, arrow keys to move. R to restart from save point. U and I to activate the gravity curtain!

Credits:
Sound clips from "The Phantom Planet" (1961), Link: The Faces of Evil (1993) and Zelda: The Wand of Gamelon (1993).
Background image is Whistlejacket by George Stubbs

Author: 
MarikenG
Made For: 
An event
Cypress Fluff's picture

Spike the Soup

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This game is a little buggy and broken but for once I'm actually pleased with the experience as a whole. Just a dumb comedy game about a lady assassin poisoning some soup.

Made For: 
An event

Fluffy Tile World

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Fluffy Tile World is a simple tile puzzle game. You have to step on each tile and make it to the end tile, but you can only step on each tile once! Amazing. There are also fluffy sheeps you can talk to.

This was made for the Ludum Dare 42 Jam. Here is the LD page: https://ldjam.com/events/ludum-dare/42/fluffy-tile-world

Made For: 
An event
nilson's picture

Barista Statement

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Barista Statement by nilson carroll

- take everyone's orders on the river lethe
- don't mess up. you literally have one chance
- take orders from dynamic npcs (just like irl)

- - -

maybe like a ten (10) minute barista puzzle (?)
made for coffee jam over on itch. original idea
based on something i said in class and everyone
laughed (?)

.
.
.

"play by your own runes" - nilson

Made For: 
An event
fcastello's picture

Labirinto do Dragão

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A horrible text-based puzzle game I made back in 2010, a hybrid between minesweeper and Hunt The Wumpus.

Sorry it's all written in Portuguese, but the game should be self-explanatory (but it's not) and even if you don't understand Portuguese this will probably just make it more cryptic than it already is.

Author: 
Fernando Aires Castello
Made For: 
An event
rosden's picture

A dishonest puzzler

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A "puzzle" game based around trial and error and being unfair and unintuitive. There could be an invisible button you have to press, a wall that is fake and lets you pass through it or a glitch you have to find that lets you fall through the floor. You wont know if any of these are the right answer until you try them.

I used art that I made 6 months ago so i'm sorry for the quality but I couldn't be bothered making new art.

If the game lags or is running slow try to use the shaderless version. if not don't play the shaderless version because that's not the intended experience.

Made For: 
An event
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