Here is a second compilation of 5 games (a sequel to 3 of Kind) where there are some sort of 4th wall breaking secrets. If you like fruit and if you like bugs and if you like tough puzzling games, you'll like this.
A WarioWare-style Twine-style recreation of Go West, with several passages removed out of necessity. Thanks for participating, Cycle!
There's also a Vine walkthrough in case you get stuck on one of the many tricky puzzles.
Here are three different small puzzle games. I originally made the different games in Klik n Play and then I imported it into MF2. Good luck!
Match 3 or more candies in a row to clear them from the board.
Click and drag the mouse to swap candies.
Each level has a goal.
Watch the time limit!
(Thanks to Sergio Cornaga, mno, Brian Smith, Jack de Quidt, XenosNS for testing.)
Your friend from school is trapped in the warp maze......
Arrow keys move, press down while on a warp to warp.
Save Robina from this devious device! Follow the chain of gears, wires and doohickeys to figure out which button will lift her up and which will lower her to her doom.
This is basically a remake of this microgame in WarioWare. I was going to make this for Somedays #5 but I got unfortunately sidetracked.
Oh no, the Yellow Jogger is really small for some reason! Help him out by using the mouse! Left-click on objects like doors to interact with them. The Jogger will pick up some household items (one at a time) and carry them around. Right-click anywhere to make him drop the item. You want to guide the Jogger to the growth ray so he can unshrink himself.
Edit: Fixed level 5 so it actually requires the umbrella.
I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.
WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.
As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.
The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.
(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)
This game has nothing to do with jazz. Rather, it was inspired by the old "JezzBall" and "Maxwell's Maniac" games from the Microsoft Entertainment Pack.
Guide the bouncing ball so it rolls over all the coins. Once all the coins have been collected, the exit opens up. Bring the ball to the exit to progress to the next level.
You can drag the blue squares with the mouse. They are useful for guiding the ball toward or away from different areas. You can even use them to completely block off certain areas. Brown squares disappear when the ball hits them. Don't let the ball hit the spikes.
Download includes source .mfa.