I've been an iOS game developer for a few years now, but this is my first solo and PC project. It's a simple puzzle platformer, but with a twist you may not expect. Enjoy!
For explanation of the subtext please read the attached ARTIST-STATEMENT txt file.
Once upon a time the mighty demon WASABI was sealed in a jar to keep him from destroying the world. As a Shinto priest, it is your duty to go on a yearly pilgrimage to enact a ritual that WASABI sealed. But the journey isn't easy...
Music by TM23
The Mountain is a (prototype of a) puzzle/economic strategy game (stripped down to the prototype state), where the player controls a voxel-based mountain in order to manage a settlement at its foot.
Short tutorial: Aether is your action points. You can use it to select bricks in the Mountain and place new ones on top of it. When you run out of aether, you lose. In order to have aether income, you have to maintain Fear/Love balance as close to 0 as you can. To do that, drop bricks of different colors and see how they shift balance (hint: red ones are going to become explosives later on).
The game is turn-based. This has an obvious reason later on, but right now you just have to know that you can select 4 bricks in the front layer per turn.
(look for the Mac version in attachments)
A small puzzle game, since I followed the two hour limit I really only got the tutorial in there but it should be an interesting minute or so. I may eventually come back and add more levels to this if I get around to it.
A simple little game where a ninja pushes blocks around.
You are a cat and are want a saucer of milk. Move around the kitchen and solve the puzzle to get some milk.
This is a sort of sequel to Game Title, inspired a bug that came up.
It is very difficult to complete it.
It is possible to complete it.
It is possible to get stuck.
If you're not absolutely certain that you're stuck, you're probably not stuck.
Sorry.
edit (04/03): mac version http://www.mediafire.com/?2qk87rrli3b96s0 (thanks mcc)
Get ready to navigate the Mega Maze! It's the best maze of all. What kind of secrets await you at the end...?
Are you ready for the ultimate challenge? Can you solve math? What would you do for love?
I Hate Cars is a puzzle inspired by Tricky Kick, with the same mechanics but with the additive "worm-holes" like the ones in Pac-Man. It's a short game, with five levels, and a rewarding ending.
The audiovisual and design was made by me, and the friend Bruno Ferreira programmed the game (much better than I would make, certainly).
Controls: Z to shoot, R to reset, arrow keys to move, Z or Enter to skip title.
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Odeio Carros é um puzzle inspirado em Tricky Kick, com a mesma mecânica mas com o acréscimo dos "buracos de minhoca" estilo Pac-Man. É um jogo curto, com cinco fases, e um final recompensador.
O jogo é de minha autoria, mas foi o amigo Bruno Ferreira que programou (muito melhor do que eu faria, diga-se de passagem).
Controles: Z para chutar, R para reiniciar partida, teclas direcionais para mover o personagem, Z ou Enter para pular o título.