puzzle

fafafafafa Math Challenge

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Are you ready for the ultimate challenge? Can you solve math? What would you do for love?

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Pedro Paiva's picture

I Hate Cars

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I Hate Cars is a puzzle inspired by Tricky Kick, with the same mechanics but with the additive "worm-holes" like the ones in Pac-Man. It's a short game, with five levels, and a rewarding ending.

The audiovisual and design was made by me, and the friend Bruno Ferreira programmed the game (much better than I would make, certainly).

Controls: Z to shoot, R to reset, arrow keys to move, Z or Enter to skip title.

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Odeio Carros é um puzzle inspirado em Tricky Kick, com a mesma mecânica mas com o acréscimo dos "buracos de minhoca" estilo Pac-Man. É um jogo curto, com cinco fases, e um final recompensador.

O jogo é de minha autoria, mas foi o amigo Bruno Ferreira que programou (muito melhor do que eu faria, diga-se de passagem).

Controles: Z para chutar, R para reiniciar partida, teclas direcionais para mover o personagem, Z ou Enter para pular o título.

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Tombed Deluxe

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Coding, art and audio by Auntie Pixelante.
Extra stuff by me.

This is a quick mod in which I merged Anna's good game Tombed and my hack Tombed II into the same game, and also providing a means of making your own levels for it. There's no editor yet, but you can use Notepad for now.

The way I did this was by exporting the level data into a very basic text file format.

The first line is "1" if you want left-right wraparound, or "0" if you don't.
The second line is "1" if you want bottom spikes ("skewers"), or "0" if you don't.
The third line is the line number where, when the top half of Jane enters, Jane does a victory dance.
The fourth line is the line number where the skewers, if any, start to break up.
Then there's at most 598 lines of text that are, at most, 8 characters long. Missing lines are assumed to be blank.
Each line corresponds to a row of blocks in the tomb. Each character equals one block.

# - metal block
B - blue block
G - green block
C - cyan block
O - wild block
! - upper-left corner of checkpoint where Jane respawns. Jane is 2 blocks by 2 blocks tall. Checkpoints trigger as soon as Jane reaches their Y position.
$ - non-solid gold (as in Tombed). Doesn't obey gravity.
* - solid gold that Jane can stand on. It obeys gravity and can sit on skewers, but is destroyed by spikes.
. - solid gold only appears here if Jane respawns near here. Use this to make gold persist from checkpoint to checkpoint.
@ - the upper-left corner of the 'debug point'. Jane will start a new game here without the opening cutscene, and with the spikes and skewers lowered appropriately. She will also respawn here regardless of any checkpoints.
Anything else - emptiness.

At the 'victory' line, Jane will do a victory dance until she is made to start falling again (which can be instantly).

At the 'breakup' line, the skewers will start to stick to blocks that happen to be underneath them, causing the floor to open so that Jane can exit.

Jane wins by falling below the 598th line.

As for the game - pick the left side to play Tombed, right to play Tombed II, and middle to get an Open File dialog to play any text file. (Note: no file error checking in this version yet.)

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Parallel Paradox

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This is just a single difficult puzzle similar to the sort you might find in Karoshi 2.0 or The Impossible Quiz. You must "think outside the box" and come up with a very specific solution to this seemingly impossible task of your own accord. I will reveal the solution in a day or two.

Note: there might be a bug that causes it to be solved immediately. Please disregard this if it occurs.

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Go West

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An interactive fiction inspired by the Village People song of the same name. It is a game about going west. Or is it?

Use an interpreter such as Gargoyle to run it: http://ccxvii.net/gargoyle/

I knocked this together pretty quickly as I have some work to do, but I'm pretty happy with how far I took such a simple concept. Which wasn't that far, but still!

WHAT THE FANS SAY:

"this is much better than the path" - daphaknee

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Techokami's picture

Rogueminer

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You are a rogue mining robot, who decided to mine in a place deemed unsafe for robotkind. Can you clear away all the blocks before everything crushes down on you?

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sergiocornaga's picture

Weem 2

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The sequel to a one button adventure game prototype I made five years ago.

If you're using a 64-bit operating system, download this version.

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Radix's picture

Ssshifty

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[link to the game]

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snapman's picture

NITROWL

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You are an owl, and you drop nitroglycerin. It destroys the level! Get the delicious ham, that is probably actually a chicken leg.

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Block Pusher

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push those blocks

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