Alright, so I've decided to just post this as-is. The deadline's been stressing me out a little and I've kinda been losing steam on this anyway, so I threw together everything I had and hopefully this is a decent showing. Development of this started on the 21st, the day I learned about this jam.
Also, I haven't tested the Linux or Mac versions, but I'm sure they're fine. Anyway, to the point.
First off, this was made in Pico-8. If you've never heard of it, it's a "fantasy console", kind of like an emulator for a console that never existed. Specs wise I'd say it's somewhere between a Game Boy Color and an 80's home computer, with strict limits on cartridge space and LUA as its programming language.
This was originally going to be a lot more than this, actually, I'd go as far as to say it was overly ambitious. I love VVVVVV, it was the first indie game I ever played and I've beaten it several times. I really wanted to do it justice with a maybe fifteen minutes to half hour or so long tribute game with a story and everything. And I was on pace for doing that, but somewhere along the way it fell apart, and my subpar coding skills were probably part of that. That and how high I always aim in everything that I do. I tried my best to be reasonable too, deciding to totally leave out the tower early on because it'd be too much work, then eventually the story got cut, then another thing, then the next, and well here we are. And it doesn't help that a lot of the code I wrote was a mess.
This demo shows off Space Station 1, which while short, is mostly finished, complete with room titles referencing other things. Then you're dropped into the outskirts of the map to wander around and see a few more rooms showing off stuff I did such as several Pico-8 covers of songs from the original game, a few extra rooms, conveyor belts, flip lines, the other tilesets, and a Veni, Vidi, Vici knockoff I did early on for testing the spikes. The original plan was to have little mini representations like this of each level except the tower, but I just couldn't design levels as well with a due date floating over my head.
As for the title, it's from a dream I had a few months back, about a nonexistent sequel to VVVVVV called VVVVVV:Moonfall. The story would've tied into it, but I never got that far. I probably won't work more on this, but if I some day decide to come back to it and finish it up true to my vision, It'll be on the Lexaloffle BBS. My username there is Spaz48. I'll be posting this there as well, and if you go there you'll be able to dig through the code if you want.
Anyway, to wrap up this long ramble, Terry Cavanagh, if you read this, thank you. You've been an inspiration to me, and I hope you like my little somewhat failed attempt at a game. VVVVVV means quite a bit to me and I hope at least the thought and effort I put in serves as a good enough love letter to it.
Oh no! Petra (that's me!) has been meaning to attend the Glorious Trainwrecks Potluck Party 2019, but has not made anything on the last day yet! But, in her time of need, Fox Girl is willing to step up and save the day by making a soup that will surely save Petra's reputation as being nice! Go forth, and do as you must to make this part a succesful one!
Use the left and right arrow keys to walk about and the up arrow to jump. There's two endings depending on if you collect enough food for the soup!
There will be music after the intro.
Have fun~ :3
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The non-code stuff is entirely made out of free assets, which I've provided a list for in the readme.
I am not able to export non-windows builds of this stuff myself because I don't have a mac or linux computer (which is why I really want to get to learning another game makey thing) I've tried to put up another things with the source files in case you happen to be able and are willing to try.
apt-get install libpulse0:i386
Angie is a disgruntled former CIA agent with uncanny parkour skills. After quitting her awful job in an inglorious fashion, she attempts to earn some money by working some side jobs - jobs that require an experienced wall runner. But nothing can prepare her for the truth of her very existence...
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Created for mtbzl, whose list was:
"1- Parkour (specifically wall running)
2 - 60s/Cold war/Jazzpunk/Pulp/No One Lives Forever aesthetic
9- Lots of stats and meters for nonsensical stuff that you don’t know the purpose of
37- Big open areas
4- Wacky characters
6- All is not what it seems..."
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Windows only for now.
KNOWN BUG: Sometimes, if you are attempting parkour against an impassable wall, you'll clip through it and fall through the screen. It's rare, but it happens.
All of the music for this game consists of very sloppy solo bass recordings of mine from a few years ago. The game had no sound as of yesterday, so I'm glad I had some spare previously unused music on hand!
This was a fun list to work with! It's been a busier December for me than usual, so I didn't get to spend as much time on this as I would have liked. My original vision was to have even more side jobs that could be freely discovered and completed in any order. I also wanted more of the nonsense stats to have an actual bearing on the game world (attending to thirst/hunger/bladder was originally supposed to be a gameplay loop in itself). I'm overall pretty happy with what I was able to throw together.
Enjoy!
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This is a game where you play as a bear with a hand cannon that shoots terms and conditions because why not.
Controls:
-WASD or Arrow Keys to move.
-Click to shoot.
-Use mouse to aim your hand cannon.
Website: https://macedev.com/
KILLER SMOKER, THE CIGARETTE HERO OF THE WORLD GOT TRAPPED INTO THE LAIR OF DEADLY SLUGLINGS.
USE HIS SPECIAL ABILITIES TO TRAVERSE THE CRUSTY CAVERNS IN ORDER TO MAKE IT OUT ALIVE!
A GAME BY HELEL ANNASUI OF YOUHAVEBETRAYEDME
Sparkly Rainbow Kitty Fluff Adventure is a cute colourful bouncy exploration platformer filled with secrets.

It is dedicated to my wonderful kitty Chuchino, who passed away today.

This started as a tiny platformer I was making over the last few days, and I was thinking ehhh I'll keep it really small and tight. It got slightly bigger, but still didn't get so big as to become unmanagable. It also got an extra coat of polish, somehow. I think that was pure accident. But anyway, here it is. It follows the story of a girl stuck in another dimension trying to get out. It uses some old sprites that I also had half-baked ideas for.
It's got 4 levels, and makes heavy use of a mechanic called "air walking" which I was going to use in another game that I also didn't finish, so I thought for a long time that I wanted to give it a proper outing. The mechanic involves running off edges, and being able to float in the air for a split second. Think Wile E. Coyote running off a cliff. It also makes a satisfying "pop" noise like a gas stove clicking on.
You can use this to get more air. I built the whole game around this mechanic. There's no combat, just platforming. It let me really experiment with this idea
Controls:
Arrow Keys: move
Z: interact
M: mute sound
Esc: pause
a little game
don't trust the arrows
Cursed by the fearsome wrath of the supreme wizard Nummer to become immortal, you try to defy this annoyance by making yourself only able to die 80 more times. But the kicker is, you brought this on yourself, first by ruining her spaghetti dinner one time, and later mis-casting your spell to break out of her curse, reducing your immortality to being able to die only 80 times. To top it all off, you are on the way home and stuck in the Field Corridor, a dangerous zone. Your only help now is the fact that you can safely die 80 times, but keep in mind that it is only 80 times that you can die! If that wasn't bad enough, every time you do die, up to the limit of 80, your grasp of reality will be shaken dramatically by the withering curse of supreme wizard Nummer!
WANT TO KNOW MORE? CLICK HERE FOR THE REAL STORY...